mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-13 01:21:38 -07:00
Merge pull request #5814 from laytan/wgpu-27.0.2.0
vendor/wgpu: update to 27.0.2.0
This commit is contained in:
@@ -240,8 +240,6 @@ gb_internal lbProcedure *lb_create_procedure(lbModule *m, Entity *entity, bool i
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}
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}
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}
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lb_set_linkage_from_entity_flags(p->module, p->value, entity->flags);
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if (p->is_foreign) {
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lb_set_wasm_procedure_import_attributes(p->value, entity, p->name);
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@@ -284,6 +282,7 @@ gb_internal lbProcedure *lb_create_procedure(lbModule *m, Entity *entity, bool i
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LLVMSetLinkage(p->value, LLVMExternalLinkage);
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}
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lb_set_linkage_from_entity_flags(p->module, p->value, entity->flags);
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if (m->debug_builder) { // Debug Information
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Type *bt = base_type(p->type);
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Vendored
+2
-2
@@ -12,8 +12,8 @@ You can find a number of examples on [[Odin's official examples repository; http
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**Getting the wgpu-native libraries**
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For native support (not the browser), some libraries are required. Fortunately this is
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extremely easy, just download them from the [[releases on GitHub; https://github.com/gfx-rs/wgpu-native/releases/tag/v25.0.2.1]].
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the bindings are for v25.0.2.1 at the moment.
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extremely easy, just download them from the [[releases on GitHub; https://github.com/gfx-rs/wgpu-native/releases/tag/v27.0.2.0]].
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the bindings are for v27.0.2.0 at the moment.
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These are expected in the `lib` folder under the same name as they are released (just unzipped).
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By default it will look for a static release version (`wgpu-OS-ARCH-release.a|lib`),
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Vendored
+12
-10
@@ -13,7 +13,7 @@ when ODIN_OS == .Windows {
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@(private) LIB :: "lib/wgpu-windows-" + ARCH + "-msvc-" + TYPE + "/lib/wgpu_native" + EXT
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when !#exists(LIB) {
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v25.0.2.1, make sure to read the README at '" + #directory + "README.md'")
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v27.0.2.0, make sure to read the README at '" + #directory + "README.md'")
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}
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@(export)
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@@ -39,7 +39,7 @@ when ODIN_OS == .Windows {
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@(private) LIB :: "lib/wgpu-macos-" + ARCH + "-" + TYPE + "/lib/libwgpu_native" + EXT
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when !#exists(LIB) {
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v25.0.2.1, make sure to read the README at '" + #directory + "README.md'")
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v27.0.2.0, make sure to read the README at '" + #directory + "README.md'")
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}
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@(export)
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@@ -56,7 +56,7 @@ when ODIN_OS == .Windows {
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@(private) LIB :: "lib/wgpu-linux-" + ARCH + "-" + TYPE + "/lib/libwgpu_native" + EXT
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when !#exists(LIB) {
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v25.0.2.1, make sure to read the README at '" + #directory + "README.md'")
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#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v27.0.2.0, make sure to read the README at '" + #directory + "README.md'")
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}
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@(export)
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@@ -282,8 +282,7 @@ FeatureName :: enum i32 {
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// Native.
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PushConstants = 0x00030001,
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TextureAdapterSpecificFormatFeatures,
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MultiDrawIndirect,
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MultiDrawIndirectCount,
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MultiDrawIndirectCount = 0x00030004,
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VertexWritableStorage,
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TextureBindingArray,
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SampledTextureAndStorageBufferArrayNonUniformIndexing,
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@@ -298,16 +297,15 @@ FeatureName :: enum i32 {
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// TODO: requires wgpu.h api change
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// AddressModeClampToZero,
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// AddressModeClampToBorder,
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// PolygonModeLine,
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// PolygonModePoint,
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// ConservativeRasterization,
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PolygonModeLine = 0x00030013,
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PolygonModePoint,
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ConservativeRasterization,
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// ClearTexture,
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SpirvShaderPassthrough = 0x00030017,
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// MultiView,
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VertexAttribute64bit = 0x00030019,
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TextureFormatNv12,
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RayTracingAccelarationStructure,
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RayQuery,
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RayQuery = 0x0003001C,
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ShaderF64,
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ShaderI16,
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ShaderPrimitiveIndex,
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@@ -317,6 +315,7 @@ FeatureName :: enum i32 {
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SubgroupBarrier,
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TimestampQueryInsideEncoders,
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TimestampQueryInsidePasses,
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ShaderInt64,
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}
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FilterMode :: enum i32 {
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@@ -446,6 +445,8 @@ SType :: enum i32 {
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BindGroupLayoutEntryExtras,
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QuerySetDescriptorExtras,
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SurfaceConfigurationExtras,
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SurfaceSourceSwapChainPanel,
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PrimitiveStateExtras,
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// Odin.
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SurfaceSourceCanvasHTMLSelector = 0x00040001,
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@@ -624,6 +625,7 @@ TextureFormat :: enum i32 {
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Rgba16Snorm,
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// From FeatureName.TextureFormatNv12
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NV12,
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P010,
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}
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TextureSampleType :: enum i32 {
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Vendored
+28
-3
@@ -2,8 +2,8 @@ package wgpu
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import "base:runtime"
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BINDINGS_VERSION :: [4]u8{25, 0, 2, 1}
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BINDINGS_VERSION_STRING :: "25.0.2.1"
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BINDINGS_VERSION :: [4]u8{27, 0, 2, 0}
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BINDINGS_VERSION_STRING :: "27.0.2.0"
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LogLevel :: enum i32 {
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Off,
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@@ -79,9 +79,10 @@ InstanceExtras :: struct {
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dx12ShaderCompiler: Dx12Compiler,
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gles3MinorVersion: Gles3MinorVersion,
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glFenceBehaviour: GLFenceBehaviour,
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dxilPath: StringView,
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dxcPath: StringView,
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dcxMaxShaderModel: DxcMaxShaderModel,
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budgetForDeviceCreation: ^u8,
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budgetForDeviceLoss: ^u8,
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}
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DeviceExtras :: struct {
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@@ -191,6 +192,30 @@ SurfaceConfigurationExtras :: struct {
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desiredMaximumFrameLatency: u32,
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}
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/**
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* Chained in `SurfaceDescriptor` to make a `Surface` wrapping a WinUI [[ SwapChainPanel ; https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.controls.swapchainpanel ]].
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*/
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SurfaceSourceSwapChainPanel :: struct {
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using chain: ChainedStruct,
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/**
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* A pointer to the [[ ISwapChainPanelNative ; https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/win32/microsoft.ui.xaml.media.dxinterop/nn-microsoft-ui-xaml-media-dxinterop-iswapchainpanelnative ]]
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* interface of the `SwapChainPanel` that will be wrapped by the `Surface`.
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*/
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panelNative: rawptr,
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}
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PolygonMode :: enum i32 {
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Fill,
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Line,
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Point,
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}
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PrimitiveStateExtras :: struct {
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using chain: ChainedStruct,
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polygonMode: PolygonMode,
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conservative: b32,
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}
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LogCallback :: #type proc "c" (level: LogLevel, message: StringView, userdata: rawptr)
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// Wrappers
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