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Removed some more SDL_'s in sdl_render.odin
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Vendored
+3
-3
@@ -49,9 +49,9 @@ TextureAccess :: enum c.int {
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TARGET, /**< Texture can be used as a render target */
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}
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SDL_TEXTUREMODULATE_NONE :: 0x00000000 /**< No modulation */
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SDL_TEXTUREMODULATE_COLOR :: 0x00000001 /**< srcC = srcC * color */
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SDL_TEXTUREMODULATE_ALPHA :: 0x00000002 /**< srcA = srcA * alpha */
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TEXTUREMODULATE_NONE :: 0x00000000 /**< No modulation */
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TEXTUREMODULATE_COLOR :: 0x00000001 /**< srcC = srcC * color */
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TEXTUREMODULATE_ALPHA :: 0x00000002 /**< srcA = srcA * alpha */
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/**
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* Flip constants for SDL_RenderCopyEx
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