Improve Compute classes

This commit is contained in:
gingerBill
2022-02-14 15:14:41 +00:00
parent 153140eb8f
commit af6e53c05c
+40 -40
View File
@@ -1392,8 +1392,8 @@ ComputePassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_in
return msgSend(NS.UInteger, self, "endOfEncoderSampleIndex")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer")
ComputePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^Buffer {
return msgSend(^Buffer, self, "sampleBuffer")
ComputePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^CounterSampleBuffer {
return msgSend(^CounterSampleBuffer, self, "sampleBuffer")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex")
ComputePassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.UInteger) {
@@ -1498,8 +1498,8 @@ ComputePipelineDescriptor_buffers :: #force_inline proc(self: ^ComputePipelineDe
return msgSend(^PipelineBufferDescriptorArray, self, "buffers")
}
@(objc_type=ComputePipelineDescriptor, objc_name="computeFunction")
ComputePipelineDescriptor_computeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^ComputePipelineDescriptor {
return msgSend(^ComputePipelineDescriptor, self, "computeFunction")
ComputePipelineDescriptor_computeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^Function {
return msgSend(^Function, self, "computeFunction")
}
@(objc_type=ComputePipelineDescriptor, objc_name="insertLibraries")
ComputePipelineDescriptor_insertLibraries :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.Array {
@@ -2647,8 +2647,8 @@ RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSizeWithL
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layer:", screenSize, layer)
}
@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSizeWithLayers")
RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSizeWithLayers :: #force_inline proc(screenSize: Size, layerCount: NS.UInteger, layers: [^]^RasterizationRateLayerDescriptor) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layerCount:layers:", screenSize, layerCount, layers)
RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSizeWithLayers :: #force_inline proc(screenSize: Size, layers: []^RasterizationRateLayerDescriptor) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layerCount:layers:", screenSize, NS.UInteger(len(layers)), layers)
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="screenSize")
RasterizationRateMapDescriptor_screenSize :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> Size {
@@ -6091,12 +6091,12 @@ Methods:
ComputePipelineState :: struct { using _: NS.Object }
@(objc_type=ComputePipelineState, objc_name="device")
ComputePipelineState_device :: #force_inline proc(self: ^ComputePipelineState) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "device")
ComputePipelineState_device :: #force_inline proc(self: ^ComputePipelineState) -> ^Device {
return msgSend(^Device, self, "device")
}
@(objc_type=ComputePipelineState, objc_name="functionHandleWithFunction")
ComputePipelineState_functionHandleWithFunction :: #force_inline proc(self: ^ComputePipelineState, function: ^Function) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "functionHandleWithFunction:", function)
ComputePipelineState_functionHandleWithFunction :: #force_inline proc(self: ^ComputePipelineState, function: ^Function) -> ^FunctionHandle {
return msgSend(^FunctionHandle, self, "functionHandleWithFunction:", function)
}
@(objc_type=ComputePipelineState, objc_name="imageblockMemoryLengthForDimensions")
ComputePipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^ComputePipelineState, imageblockDimensions: Size) -> ^ComputePipelineState {
@@ -6110,18 +6110,18 @@ ComputePipelineState_label :: #force_inline proc(self: ^ComputePipelineState) ->
ComputePipelineState_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineState) -> NS.UInteger {
return msgSend(NS.UInteger, self, "maxTotalThreadsPerThreadgroup")
}
@(objc_type=ComputePipelineState, objc_name="newComputePipelineStateWithAdditionalBinaryFunctions")
ComputePipelineState_newComputePipelineStateWithAdditionalBinaryFunctions :: #force_inline proc(self: ^ComputePipelineState, functions: ^NS.Array) -> (state: ^ComputePipelineState, error: ^NS.Error) {
@(objc_type=ComputePipelineState, objc_name="newComputePipelineState")
ComputePipelineState_newComputePipelineState :: #force_inline proc(self: ^ComputePipelineState, functions: ^NS.Array) -> (state: ^ComputePipelineState, error: ^NS.Error) {
state = msgSend(^ComputePipelineState, self, "newComputePipelineStateWithAdditionalBinaryFunctions:error:", functions, &error)
return
}
@(objc_type=ComputePipelineState, objc_name="newIntersectionFunctionTableWithDescriptor")
ComputePipelineState_newIntersectionFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^IntersectionFunctionTableDescriptor) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "newIntersectionFunctionTableWithDescriptor:", descriptor)
@(objc_type=ComputePipelineState, objc_name="newIntersectionFunctionTable")
ComputePipelineState_newIntersectionFunctionTable :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^IntersectionFunctionTableDescriptor) -> ^IntersectionFunctionTable {
return msgSend(^IntersectionFunctionTable, self, "newIntersectionFunctionTableWithDescriptor:", descriptor)
}
@(objc_type=ComputePipelineState, objc_name="newVisibleFunctionTableWithDescriptor")
ComputePipelineState_newVisibleFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^VisibleFunctionTableDescriptor) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "newVisibleFunctionTableWithDescriptor:", descriptor)
@(objc_type=ComputePipelineState, objc_name="newVisibleFunctionTable")
ComputePipelineState_newVisibleFunctionTable :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^VisibleFunctionTableDescriptor) -> ^VisibleFunctionTable {
return msgSend(^VisibleFunctionTable, self, "newVisibleFunctionTableWithDescriptor:", descriptor)
}
@(objc_type=ComputePipelineState, objc_name="staticThreadgroupMemoryLength")
ComputePipelineState_staticThreadgroupMemoryLength :: #force_inline proc(self: ^ComputePipelineState) -> NS.UInteger {
@@ -7310,16 +7310,16 @@ IntersectionFunctionTable_setBuffer :: #force_inline proc(self: ^IntersectionFun
msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=IntersectionFunctionTable, objc_name="setBuffers")
IntersectionFunctionTable_setBuffers :: #force_inline proc(self: ^IntersectionFunctionTable, buffers: [^]^Buffer, offsets: [^]NS.UInteger, range: NS.Range) {
msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range)
IntersectionFunctionTable_setBuffers :: #force_inline proc(self: ^IntersectionFunctionTable, buffers: []^Buffer, offsets: []NS.UInteger, range: NS.Range) {
msgSend(nil, self, "setBuffers:offsets:withRange:", raw_data(buffers), raw_data(offsets), range)
}
@(objc_type=IntersectionFunctionTable, objc_name="setFunction")
IntersectionFunctionTable_setFunction :: #force_inline proc(self: ^IntersectionFunctionTable, function: ^FunctionHandle, index: NS.UInteger) {
msgSend(nil, self, "setFunction:atIndex:", function, index)
}
@(objc_type=IntersectionFunctionTable, objc_name="setFunctions")
IntersectionFunctionTable_setFunctions :: #force_inline proc(self: ^IntersectionFunctionTable, functions: [^]^FunctionHandle, range: NS.Range) {
msgSend(nil, self, "setFunctions:withRange:", functions, range)
IntersectionFunctionTable_setFunctions :: #force_inline proc(self: ^IntersectionFunctionTable, functions: []^FunctionHandle, range: NS.Range) {
msgSend(nil, self, "setFunctions:withRange:", raw_data(functions), range)
}
@(objc_type=IntersectionFunctionTable, objc_name="setOpaqueTriangleIntersectionFunctionWithSignatureAtIndex")
IntersectionFunctionTable_setOpaqueTriangleIntersectionFunctionWithSignatureAtIndex :: #force_inline proc(self: ^IntersectionFunctionTable, signature: IntersectionFunctionSignature, index: NS.UInteger) {
@@ -7334,8 +7334,8 @@ IntersectionFunctionTable_setVisibleFunctionTable :: #force_inline proc(self: ^I
msgSend(nil, self, "setVisibleFunctionTable:atBufferIndex:", visibleFunctionTable, bufferIndex)
}
@(objc_type=IntersectionFunctionTable, objc_name="setVisibleFunctionTables")
IntersectionFunctionTable_setVisibleFunctionTables :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTables: [^]^VisibleFunctionTable, range: NS.Range) {
msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", visibleFunctionTables, range)
IntersectionFunctionTable_setVisibleFunctionTables :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTables: []^VisibleFunctionTable, range: NS.Range) {
msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", raw_data(visibleFunctionTables), range)
}
////////////////////////////////////////////////////////////////////////////////
@@ -7685,8 +7685,8 @@ RenderCommandEncoder_executeCommandsInBufferWithRange :: #force_inline proc(self
msgSend(nil, self, "executeCommandsInBuffer:withRange:", indirectCommandBuffer, executionRange)
}
@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithResources")
RenderCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: [^]^Resource, count: NS.UInteger, after: RenderStages, before: RenderStages) {
msgSend(nil, self, "memoryBarrierWithResources:count:afterStages:beforeStages:", resources, count, after, before)
RenderCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: []^Resource, after: RenderStages, before: RenderStages) {
msgSend(nil, self, "memoryBarrierWithResources:count:afterStages:beforeStages:", raw_data(resources), NS.UInteger(len(resources)), after, before)
}
@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithScope")
RenderCommandEncoder_memoryBarrierWithScope :: #force_inline proc(self: ^RenderCommandEncoder, scope: BarrierScope, after: RenderStages, before: RenderStages) {
@@ -7741,12 +7741,12 @@ RenderCommandEncoder_setFragmentBufferOffset :: #force_inline proc(self: ^Render
msgSend(nil, self, "setFragmentBufferOffset:atIndex:", offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBuffers")
RenderCommandEncoder_setFragmentBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: [^]^Buffer, offsets: [^]NS.UInteger, range: NS.Range) {
msgSend(nil, self, "setFragmentBuffers:offsets:withRange:", buffers, offsets, range)
RenderCommandEncoder_setFragmentBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: []^Buffer, offsets: []NS.UInteger, range: NS.Range) {
msgSend(nil, self, "setFragmentBuffers:offsets:withRange:", raw_data(buffers), raw_data(offsets), range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBytes")
RenderCommandEncoder_setFragmentBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: NS.UInteger, index: NS.UInteger) {
msgSend(nil, self, "setFragmentBytes:length:atIndex:", bytes, length, index)
RenderCommandEncoder_setFragmentBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: []byte, index: NS.UInteger) {
msgSend(nil, self, "setFragmentBytes:length:atIndex:", raw_data(bytes), NS.UInteger(len(bytes)), index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStateAtIndex")
RenderCommandEncoder_setFragmentSamplerStateAtIndex :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^SamplerState, index: NS.UInteger) {
@@ -7757,20 +7757,20 @@ RenderCommandEncoder_setFragmentSamplerState_lodMinClamp_lodMaxClampAtIndex :: #
msgSend(nil, self, "setFragmentSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStates_lodMinClamps_lodMaxClampsWithRange")
RenderCommandEncoder_setFragmentSamplerStates_lodMinClamps_lodMaxClampsWithRange :: #force_inline proc(self: ^RenderCommandEncoder, samplers: [^]^SamplerState, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range)
RenderCommandEncoder_setFragmentSamplerStates_lodMinClamps_lodMaxClampsWithRange :: #force_inline proc(self: ^RenderCommandEncoder, samplers: []^SamplerState, lodMinClamps: []f32, lodMaxClamps: []f32, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange:", raw_data(samplers), raw_data(lodMinClamps), raw_data(lodMaxClamps), range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStatesWithRange")
RenderCommandEncoder_setFragmentSamplerStatesWithRange :: #force_inline proc(self: ^RenderCommandEncoder, samplers: [^]^SamplerState, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:withRange:", samplers, range)
RenderCommandEncoder_setFragmentSamplerStatesWithRange :: #force_inline proc(self: ^RenderCommandEncoder, samplers: []^SamplerState, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:withRange:", raw_data(samplers), range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentTexture")
RenderCommandEncoder_setFragmentTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^Texture, index: NS.UInteger) {
msgSend(nil, self, "setFragmentTexture:atIndex:", texture, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentTextures")
RenderCommandEncoder_setFragmentTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: [^]^Texture, range: NS.Range) {
msgSend(nil, self, "setFragmentTextures:withRange:", textures, range)
RenderCommandEncoder_setFragmentTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: []^Texture, range: NS.Range) {
msgSend(nil, self, "setFragmentTextures:withRange:", raw_data(textures), range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFrontFacingWinding")
RenderCommandEncoder_setFrontFacingWinding :: #force_inline proc(self: ^RenderCommandEncoder, frontFacingWinding: Winding) {
@@ -7785,8 +7785,8 @@ RenderCommandEncoder_setScissorRect :: #force_inline proc(self: ^RenderCommandEn
msgSend(nil, self, "setScissorRect:", rect)
}
@(objc_type=RenderCommandEncoder, objc_name="setScissorRects")
RenderCommandEncoder_setScissorRects :: #force_inline proc(self: ^RenderCommandEncoder, scissorRects: ^ScissorRect, count: NS.UInteger) {
msgSend(nil, self, "setScissorRects:count:", scissorRects, count)
RenderCommandEncoder_setScissorRects :: #force_inline proc(self: ^RenderCommandEncoder, scissorRects: []ScissorRect) {
msgSend(nil, self, "setScissorRects:count:", raw_data(scissorRects), NS.UInteger(len(scissorRects)))
}
@(objc_type=RenderCommandEncoder, objc_name="setStencilFrontReferenceValue")
RenderCommandEncoder_setStencilFrontReferenceValue :: #force_inline proc(self: ^RenderCommandEncoder, frontReferenceValue: u32, backReferenceValue: u32) {
@@ -7861,8 +7861,8 @@ RenderCommandEncoder_setTriangleFillMode :: #force_inline proc(self: ^RenderComm
msgSend(nil, self, "setTriangleFillMode:", fillMode)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexAmplificationCount")
RenderCommandEncoder_setVertexAmplificationCount :: #force_inline proc(self: ^RenderCommandEncoder, count: NS.UInteger, viewMappings: ^VertexAmplificationViewMapping) {
msgSend(nil, self, "setVertexAmplificationCount:viewMappings:", count, viewMappings)
RenderCommandEncoder_setVertexAmplificationCount :: #force_inline proc(self: ^RenderCommandEncoder, viewMappings: []VertexAmplificationViewMapping) {
msgSend(nil, self, "setVertexAmplificationCount:viewMappings:", NS.UInteger(len(viewMappings)), raw_data(viewMappings))
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexBuffer")
RenderCommandEncoder_setVertexBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^Buffer, offset: NS.UInteger, index: NS.UInteger) {