mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-13 01:21:38 -07:00
Update calling convention to the most appropriate
- "odin" if the `context` is needed for `assert` - "contextless" if multiple return values are needed (better for optimizations) - "c" otherwise
This commit is contained in:
+1556
-1556
File diff suppressed because it is too large
Load Diff
Vendored
+47
-47
@@ -24,34 +24,34 @@ ViewDelegate :: struct {
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View :: struct {using _: NS.View}
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@(objc_type=View, objc_name="alloc", objc_is_class_method=true)
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View_alloc :: proc() -> ^View {
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View_alloc :: proc "c" () -> ^View {
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return msgSend(^View, View, "alloc")
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}
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@(objc_type=View, objc_name="initWithFrame")
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View_initWithFrame :: proc(self: ^View, frame: NS.Rect, device: ^MTL.Device) -> ^View {
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View_initWithFrame :: proc "c" (self: ^View, frame: NS.Rect, device: ^MTL.Device) -> ^View {
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return msgSend(^View, self, "initWithFrame:device:", frame, device)
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}
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@(objc_type=View, objc_name="initWithCoder")
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View_initWithCoder :: proc(self: ^View, coder: ^NS.Coder) -> ^View {
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View_initWithCoder :: proc "c" (self: ^View, coder: ^NS.Coder) -> ^View {
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return msgSend(^View, self, "initWithCoder:", coder)
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}
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@(objc_type=View, objc_name="setDevice")
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View_setDevice :: proc(self: ^View, device: ^MTL.Device) {
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View_setDevice :: proc "c" (self: ^View, device: ^MTL.Device) {
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msgSend(nil, self, "setDevice:", device)
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}
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@(objc_type=View, objc_name="device")
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View_device :: proc(self: ^View) -> ^MTL.Device {
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View_device :: proc "c" (self: ^View) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "device")
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}
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@(objc_type=View, objc_name="draw")
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View_draw :: proc(self: ^View) {
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View_draw :: proc "c" (self: ^View) {
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msgSend(nil, self, "draw")
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}
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@(objc_type=View, objc_name="setDelegate")
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View_setDelegate :: proc(self: ^View, delegate: ^ViewDelegate) {
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View_setDelegate :: proc "c" (self: ^View, delegate: ^ViewDelegate) {
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drawDispatch :: proc "c" (self: ^NS.Value, cmd: NS.SEL, view: ^View) {
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del := (^ViewDelegate)(self->pointerValue())
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del->drawInMTKView(view)
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@@ -72,7 +72,7 @@ View_setDelegate :: proc(self: ^View, delegate: ^ViewDelegate) {
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}
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@(objc_type=View, objc_name="delegate")
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View_delegate :: proc(self: ^View) -> ^ViewDelegate {
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View_delegate :: proc "c" (self: ^View) -> ^ViewDelegate {
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wrapper := msgSend(^NS.Value, self, "delegate")
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if wrapper != nil {
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return (^ViewDelegate)(wrapper->pointerValue())
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@@ -81,179 +81,179 @@ View_delegate :: proc(self: ^View) -> ^ViewDelegate {
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}
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@(objc_type=View, objc_name="currentDrawable")
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View_currentDrawable :: proc(self: ^View) -> ^CA.MetalDrawable {
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View_currentDrawable :: proc "c" (self: ^View) -> ^CA.MetalDrawable {
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return msgSend(^CA.MetalDrawable, self, "currentDrawable")
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}
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@(objc_type=View, objc_name="setFramebufferOnly")
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View_setFramebufferOnly :: proc(self: ^View, framebufferOnly: bool) {
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View_setFramebufferOnly :: proc "c" (self: ^View, framebufferOnly: bool) {
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msgSend(nil, self, "setFramebufferOnly:", framebufferOnly)
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}
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@(objc_type=View, objc_name="framebufferOnly")
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View_framebufferOnly :: proc(self: ^View) -> bool {
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View_framebufferOnly :: proc "c" (self: ^View) -> bool {
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return msgSend(bool, self, "framebufferOnly")
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}
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@(objc_type=View, objc_name="setDepthStencilAttachmentTextureUsage")
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View_setDepthStencilAttachmentTextureUsage :: proc(self: ^View, textureUsage: MTL.TextureUsage) {
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View_setDepthStencilAttachmentTextureUsage :: proc "c" (self: ^View, textureUsage: MTL.TextureUsage) {
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msgSend(nil, self, "setDepthStencilAttachmentTextureUsage:", textureUsage)
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}
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@(objc_type=View, objc_name="depthStencilAttachmentTextureUsage")
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View_depthStencilAttachmentTextureUsage :: proc(self: ^View) -> MTL.TextureUsage {
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View_depthStencilAttachmentTextureUsage :: proc "c" (self: ^View) -> MTL.TextureUsage {
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return msgSend(MTL.TextureUsage, self, "depthStencilAttachmentTextureUsage")
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}
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@(objc_type=View, objc_name="setMultisampleColorAttachmentTextureUsage")
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View_setMultisampleColorAttachmentTextureUsage :: proc(self: ^View, textureUsage: MTL.TextureUsage) {
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View_setMultisampleColorAttachmentTextureUsage :: proc "c" (self: ^View, textureUsage: MTL.TextureUsage) {
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msgSend(nil, self, "setMultisampleColorAttachmentTextureUsage:", textureUsage)
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}
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@(objc_type=View, objc_name="multisampleColorAttachmentTextureUsage")
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View_multisampleColorAttachmentTextureUsage :: proc(self: ^View) -> MTL.TextureUsage {
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View_multisampleColorAttachmentTextureUsage :: proc "c" (self: ^View) -> MTL.TextureUsage {
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return msgSend(MTL.TextureUsage, self, "multisampleColorAttachmentTextureUsage")
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}
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@(objc_type=View, objc_name="setPresentsWithTransaction")
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View_setPresentsWithTransaction :: proc(self: ^View, presentsWithTransaction: bool) {
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View_setPresentsWithTransaction :: proc "c" (self: ^View, presentsWithTransaction: bool) {
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msgSend(nil, self, "setPresentsWithTransaction:", presentsWithTransaction)
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}
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@(objc_type=View, objc_name="presentsWithTransaction")
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View_presentsWithTransaction :: proc(self: ^View) -> bool {
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View_presentsWithTransaction :: proc "c" (self: ^View) -> bool {
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return msgSend(bool, self, "presentsWithTransaction")
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}
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@(objc_type=View, objc_name="setColorPixelFormat")
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View_setColorPixelFormat :: proc(self: ^View, colorPixelFormat: MTL.PixelFormat) {
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View_setColorPixelFormat :: proc "c" (self: ^View, colorPixelFormat: MTL.PixelFormat) {
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msgSend(nil, self, "setColorPixelFormat:", colorPixelFormat)
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}
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@(objc_type=View, objc_name="colorPixelFormat")
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View_colorPixelFormat :: proc(self: ^View) -> MTL.PixelFormat {
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View_colorPixelFormat :: proc "c" (self: ^View) -> MTL.PixelFormat {
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return msgSend(MTL.PixelFormat, self, "colorPixelFormat")
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}
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@(objc_type=View, objc_name="setDepthStencilPixelFormat")
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View_setDepthStencilPixelFormat :: proc(self: ^View, colorPixelFormat: MTL.PixelFormat) {
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View_setDepthStencilPixelFormat :: proc "c" (self: ^View, colorPixelFormat: MTL.PixelFormat) {
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msgSend(nil, self, "setDepthStencilPixelFormat:", colorPixelFormat)
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}
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@(objc_type=View, objc_name="depthStencilPixelFormat")
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View_depthStencilPixelFormat :: proc(self: ^View) -> MTL.PixelFormat {
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View_depthStencilPixelFormat :: proc "c" (self: ^View) -> MTL.PixelFormat {
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return msgSend(MTL.PixelFormat, self, "depthStencilPixelFormat")
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}
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@(objc_type=View, objc_name="setSampleCount")
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View_setSampleCount :: proc(self: ^View, sampleCount: NS.UInteger) {
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View_setSampleCount :: proc "c" (self: ^View, sampleCount: NS.UInteger) {
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msgSend(nil, self, "setSampleCount:", sampleCount)
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}
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@(objc_type=View, objc_name="sampleCount")
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View_sampleCount :: proc(self: ^View) -> NS.UInteger {
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View_sampleCount :: proc "c" (self: ^View) -> NS.UInteger {
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return msgSend(NS.UInteger, self, "sampleCount")
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}
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@(objc_type=View, objc_name="setClearColor")
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View_setClearColor :: proc(self: ^View, clearColor: MTL.ClearColor) {
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View_setClearColor :: proc "c" (self: ^View, clearColor: MTL.ClearColor) {
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msgSend(nil, self, "setClearColor:", clearColor)
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}
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@(objc_type=View, objc_name="clearColor")
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View_clearColor :: proc(self: ^View) -> MTL.ClearColor {
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View_clearColor :: proc "c" (self: ^View) -> MTL.ClearColor {
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return msgSend(MTL.ClearColor, self, "clearColor")
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}
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@(objc_type=View, objc_name="setClearDepth")
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View_setClearDepth :: proc(self: ^View, clearDepth: f64) {
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View_setClearDepth :: proc "c" (self: ^View, clearDepth: f64) {
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msgSend(nil, self, "setClearDepth:", clearDepth)
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}
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@(objc_type=View, objc_name="clearDepth")
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View_clearDepth :: proc(self: ^View) -> f64 {
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View_clearDepth :: proc "c" (self: ^View) -> f64 {
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return msgSend(f64, self, "clearDepth")
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}
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@(objc_type=View, objc_name="setClearStencil")
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View_setClearStencil :: proc(self: ^View, clearStencil: u32) {
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View_setClearStencil :: proc "c" (self: ^View, clearStencil: u32) {
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msgSend(nil, self, "setClearStencil:", clearStencil)
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}
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@(objc_type=View, objc_name="clearStencil")
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View_clearStencil :: proc(self: ^View) -> u32 {
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View_clearStencil :: proc "c" (self: ^View) -> u32 {
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return msgSend(u32, self, "clearStencil")
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}
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@(objc_type=View, objc_name="depthStencilTexture")
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View_depthStencilTexture :: proc(self: ^View) -> ^MTL.Texture {
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View_depthStencilTexture :: proc "c" (self: ^View) -> ^MTL.Texture {
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return msgSend(^MTL.Texture, self, "depthStencilTexture")
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}
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@(objc_type=View, objc_name="multisampleColorTexture")
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View_multisampleColorTexture :: proc(self: ^View) -> ^MTL.Texture {
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View_multisampleColorTexture :: proc "c" (self: ^View) -> ^MTL.Texture {
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return msgSend(^MTL.Texture, self, "multisampleColorTexture")
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}
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@(objc_type=View, objc_name="releaseDrawables")
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View_releaseDrawables :: proc(self: ^View) {
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View_releaseDrawables :: proc "c" (self: ^View) {
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msgSend(nil, self, "releaseDrawables")
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}
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@(objc_type=View, objc_name="currentRenderPassDescriptor")
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View_currentRenderPassDescriptor :: proc(self: ^View) -> ^MTL.RenderPassDescriptor {
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View_currentRenderPassDescriptor :: proc "c" (self: ^View) -> ^MTL.RenderPassDescriptor {
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return msgSend(^MTL.RenderPassDescriptor, self, "currentRenderPassDescriptor")
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}
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@(objc_type=View, objc_name="setPreferredFramesPerSecond")
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View_setPreferredFramesPerSecond :: proc(self: ^View, preferredFramesPerSecond: NS.Integer) {
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View_setPreferredFramesPerSecond :: proc "c" (self: ^View, preferredFramesPerSecond: NS.Integer) {
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msgSend(nil, self, "setPreferredFramesPerSecond:", preferredFramesPerSecond)
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}
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@(objc_type=View, objc_name="preferredFramesPerSecond")
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View_preferredFramesPerSecond :: proc(self: ^View) -> NS.Integer {
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View_preferredFramesPerSecond :: proc "c" (self: ^View) -> NS.Integer {
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return msgSend(NS.Integer, self, "preferredFramesPerSecond")
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}
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@(objc_type=View, objc_name="setEnableSetNeedsDisplay")
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View_setEnableSetNeedsDisplay :: proc(self: ^View, enableSetNeedsDisplay: bool) {
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View_setEnableSetNeedsDisplay :: proc "c" (self: ^View, enableSetNeedsDisplay: bool) {
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msgSend(nil, self, "setEnableSetNeedsDisplay:", enableSetNeedsDisplay)
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}
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@(objc_type=View, objc_name="enableSetNeedsDisplay")
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View_enableSetNeedsDisplay :: proc(self: ^View) -> bool {
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View_enableSetNeedsDisplay :: proc "c" (self: ^View) -> bool {
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return msgSend(bool, self, "enableSetNeedsDisplay")
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}
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@(objc_type=View, objc_name="setAutoresizeDrawable")
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View_setAutoresizeDrawable :: proc(self: ^View, autoresizeDrawable: bool) {
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View_setAutoresizeDrawable :: proc "c" (self: ^View, autoresizeDrawable: bool) {
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msgSend(nil, self, "setAutoresizeDrawable:", autoresizeDrawable)
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}
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@(objc_type=View, objc_name="autoresizeDrawable")
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View_autoresizeDrawable :: proc(self: ^View) -> bool {
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View_autoresizeDrawable :: proc "c" (self: ^View) -> bool {
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return msgSend(bool, self, "autoresizeDrawable")
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}
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@(objc_type=View, objc_name="setDrawableSize")
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View_setDrawableSize :: proc(self: ^View, drawableSize: NS.Size) {
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View_setDrawableSize :: proc "c" (self: ^View, drawableSize: NS.Size) {
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msgSend(nil, self, "setDrawableSize:", drawableSize)
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}
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@(objc_type=View, objc_name="drawableSize")
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View_drawableSize :: proc(self: ^View) -> NS.Size {
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View_drawableSize :: proc "c" (self: ^View) -> NS.Size {
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return msgSend(NS.Size, self, "drawableSize")
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}
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@(objc_type=View, objc_name="preferredDrawableSize")
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View_preferredDrawableSize :: proc(self: ^View) -> NS.Size {
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View_preferredDrawableSize :: proc "c" (self: ^View) -> NS.Size {
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return msgSend(NS.Size, self, "preferredDrawableSize")
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}
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@(objc_type=View, objc_name="preferredDevice")
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View_preferredDevice :: proc(self: ^View) -> ^MTL.Device {
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View_preferredDevice :: proc "c" (self: ^View) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "preferredDevice")
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}
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@(objc_type=View, objc_name="setPaused")
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View_setPaused :: proc(self: ^View, isPaused: bool) {
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View_setPaused :: proc "c" (self: ^View, isPaused: bool) {
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msgSend(nil, self, "setPaused:", isPaused)
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}
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@(objc_type=View, objc_name="isPaused")
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View_isPaused :: proc(self: ^View) -> bool {
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View_isPaused :: proc "c" (self: ^View) -> bool {
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return msgSend(bool, self, "isPaused")
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}
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@(objc_type=View, objc_name="setColorSpace")
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View_setColorSpace :: proc(self: ^View, colorSpace: ColorSpaceRef) {
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View_setColorSpace :: proc "c" (self: ^View, colorSpace: ColorSpaceRef) {
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msgSend(nil, self, "setColorSpace:", colorSpace)
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}
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@(objc_type=View, objc_name="colorSpace")
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View_colorSpace :: proc(self: ^View) -> ColorSpaceRef {
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View_colorSpace :: proc "c" (self: ^View) -> ColorSpaceRef {
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return msgSend(ColorSpaceRef, self, "colorSpace")
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}
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+17
-17
@@ -11,74 +11,74 @@ msgSend :: intrinsics.objc_send
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MetalLayer :: struct{ using _: NS.Layer}
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@(objc_type=MetalLayer, objc_name="layer", objc_is_class_method=true)
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MetalLayer_layer :: proc() -> ^MetalLayer {
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MetalLayer_layer :: proc "c" () -> ^MetalLayer {
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return msgSend(^MetalLayer, MetalLayer, "layer")
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}
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@(objc_type=MetalLayer, objc_name="device")
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MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
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MetalLayer_device :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "device")
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}
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@(objc_type=MetalLayer, objc_name="setDevice")
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MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
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MetalLayer_setDevice :: proc "c" (self: ^MetalLayer, device: ^MTL.Device) {
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msgSend(nil, self, "setDevice:", device)
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}
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@(objc_type=MetalLayer, objc_name="opaque")
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MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
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MetalLayer_opaque :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
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return msgSend(NS.BOOL, self, "opaque")
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}
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@(objc_type=MetalLayer, objc_name="setOpaque")
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MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) {
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MetalLayer_setOpaque :: proc "c" (self: ^MetalLayer, opaque: NS.BOOL) {
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msgSend(nil, self, "setOpaque:", opaque)
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}
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@(objc_type=MetalLayer, objc_name="preferredDevice")
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MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
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MetalLayer_preferredDevice :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "preferredDevice")
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}
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@(objc_type=MetalLayer, objc_name="pixelFormat")
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MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
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MetalLayer_pixelFormat :: proc "c" (self: ^MetalLayer) -> MTL.PixelFormat {
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return msgSend(MTL.PixelFormat, self, "pixelFormat")
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}
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@(objc_type=MetalLayer, objc_name="setPixelFormat")
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MetalLayer_setPixelFormat :: proc(self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
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MetalLayer_setPixelFormat :: proc "c" (self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
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msgSend(nil, self, "setPixelFormat:", pixelFormat)
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}
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@(objc_type=MetalLayer, objc_name="framebufferOnly")
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MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
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MetalLayer_framebufferOnly :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
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return msgSend(NS.BOOL, self, "framebufferOnly")
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}
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@(objc_type=MetalLayer, objc_name="setFramebufferOnly")
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MetalLayer_setFramebufferOnly :: proc(self: ^MetalLayer, ok: NS.BOOL) {
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MetalLayer_setFramebufferOnly :: proc "c" (self: ^MetalLayer, ok: NS.BOOL) {
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msgSend(nil, self, "setFramebufferOnly:", ok)
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}
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@(objc_type=MetalLayer, objc_name="drawableSize")
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MetalLayer_drawableSize :: proc(self: ^MetalLayer) -> NS.Size {
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MetalLayer_drawableSize :: proc "c" (self: ^MetalLayer) -> NS.Size {
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return msgSend(NS.Size, self, "drawableSize")
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}
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@(objc_type=MetalLayer, objc_name="setDrawableSize")
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MetalLayer_setDrawableSize :: proc(self: ^MetalLayer, drawableSize: NS.Size) {
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MetalLayer_setDrawableSize :: proc "c" (self: ^MetalLayer, drawableSize: NS.Size) {
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msgSend(nil, self, "setDrawableSize:", drawableSize)
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}
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@(objc_type=MetalLayer, objc_name="frame")
|
||||
MetalLayer_frame :: proc(self: ^MetalLayer) -> NS.Rect {
|
||||
MetalLayer_frame :: proc "c" (self: ^MetalLayer) -> NS.Rect {
|
||||
return msgSend(NS.Rect, self, "frame")
|
||||
}
|
||||
@(objc_type=MetalLayer, objc_name="setFrame")
|
||||
MetalLayer_setFrame :: proc(self: ^MetalLayer, frame: NS.Rect) {
|
||||
MetalLayer_setFrame :: proc "c" (self: ^MetalLayer, frame: NS.Rect) {
|
||||
msgSend(nil, self, "setFrame:", frame)
|
||||
}
|
||||
|
||||
|
||||
@(objc_type=MetalLayer, objc_name="nextDrawable")
|
||||
MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
|
||||
MetalLayer_nextDrawable :: proc "c" (self: ^MetalLayer) -> ^MetalDrawable {
|
||||
return msgSend(^MetalDrawable, self, "nextDrawable")
|
||||
}
|
||||
|
||||
@@ -88,11 +88,11 @@ MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
|
||||
MetalDrawable :: struct { using _: MTL.Drawable }
|
||||
|
||||
@(objc_type=MetalDrawable, objc_name="layer")
|
||||
MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
|
||||
MetalDrawable_layer :: proc "c" (self: ^MetalDrawable) -> ^MetalLayer {
|
||||
return msgSend(^MetalLayer, self, "layer")
|
||||
}
|
||||
|
||||
@(objc_type=MetalDrawable, objc_name="texture")
|
||||
MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
|
||||
MetalDrawable_texture :: proc "c" (self: ^MetalDrawable) -> ^MTL.Texture {
|
||||
return msgSend(^MTL.Texture, self, "texture")
|
||||
}
|
||||
Reference in New Issue
Block a user