General code style clean up for vendor:fontstash

This commit is contained in:
gingerBill
2023-06-28 11:36:27 +01:00
parent d50a844720
commit 9e9f3c485b
+230 -265
View File
@@ -7,6 +7,7 @@ import "core:os"
import "core:mem"
import "core:math"
import "core:strings"
import "core:slice"
import stbtt "vendor:stb/truetype"
// This is a port from Fontstash into odin - specialized for nanovg
@@ -23,13 +24,13 @@ import stbtt "vendor:stb/truetype"
// leaves GPU vertex creation & texture management up to the user
// texture atlas expands by default
INVALID :: -1
MAX_STATES :: 20
HASH_LUT_SIZE :: 256
INIT_GLYPHS :: 256
INVALID :: -1
MAX_STATES :: 20
HASH_LUT_SIZE :: 256
INIT_GLYPHS :: 256
INIT_ATLAS_NODES :: 256
MAX_FALLBACKS :: 20
Glyph_Index :: i32 // in case you want to change the handle for glyph indices
MAX_FALLBACKS :: 20
Glyph_Index :: i32 // in case you want to change the handle for glyph indices
AlignHorizontal :: enum {
LEFT,
@@ -47,30 +48,30 @@ AlignVertical :: enum {
Font :: struct {
name: string, // allocated
info: stbtt.fontinfo,
loadedData: []byte,
info: stbtt.fontinfo,
loadedData: []byte,
freeLoadedData: bool, // in case you dont want loadedData to be removed
ascender: f32,
descender: f32,
ascender: f32,
descender: f32,
lineHeight: f32,
glyphs: [dynamic]Glyph,
lut: [HASH_LUT_SIZE]int,
lut: [HASH_LUT_SIZE]int,
fallbacks: [MAX_FALLBACKS]int,
fallbacks: [MAX_FALLBACKS]int,
nfallbacks: int,
}
Glyph :: struct {
codepoint: rune,
index: Glyph_Index,
next: int,
isize: i16,
blurSize: i16,
codepoint: rune,
index: Glyph_Index,
next: int,
isize: i16,
blurSize: i16,
x0, y0, x1, y1: i16,
xoff, yoff: i16,
xadvance: i16,
xoff, yoff: i16,
xadvance: i16,
}
AtlasNode :: struct {
@@ -78,8 +79,8 @@ AtlasNode :: struct {
}
Vertex :: struct #packed {
x, y: f32,
u, v: f32,
x, y: f32,
u, v: f32,
color: [4]u8,
}
@@ -95,13 +96,13 @@ FontContext :: struct {
nodes: [dynamic]AtlasNode,
// actual pixels
textureData: []byte, // allocated using context.allocator
textureData: []byte, // allocated using context.allocator
width, height: int,
// 1 / texture_atlas_width, 1 / texture_atlas_height
itw, ith: f32,
// state
states: []State,
states: []State,
state_count: int, // used states
location: QuadLocation,
@@ -118,24 +119,24 @@ FontContext :: struct {
callbackUpdate: proc(data: rawptr, dirtyRect: [4]f32, textureData: rawptr),
}
Init :: proc(using ctx: ^FontContext, w, h: int, loc: QuadLocation) {
userData = ctx
location = loc
fonts = make([dynamic]Font, 0, 8)
Init :: proc(ctx: ^FontContext, w, h: int, loc: QuadLocation) {
ctx.userData = ctx
ctx.location = loc
ctx.fonts = make([dynamic]Font, 0, 8)
itw = f32(1) / f32(w)
ith = f32(1) / f32(h)
textureData = make([]byte, w * h)
ctx.itw, ctx.ith = 1.0 / f32(w), 1.0 / f32(h)
ctx.textureData = make([]byte, w * h)
width = w
height = h
nodes = make([dynamic]AtlasNode, 0, INIT_ATLAS_NODES)
ctx.width = w
ctx.height = h
ctx.nodes = make([dynamic]AtlasNode, 0, INIT_ATLAS_NODES)
__dirtyRectReset(ctx)
states = make([]State, MAX_STATES)
ctx.states = make([]State, MAX_STATES)
// NOTE NECESSARY
append(&nodes, AtlasNode {
append(&ctx.nodes, AtlasNode{
width = i16(w),
})
@@ -145,8 +146,8 @@ Init :: proc(using ctx: ^FontContext, w, h: int, loc: QuadLocation) {
ClearState(ctx)
}
Destroy :: proc(using ctx: ^FontContext) {
for font in fonts {
Destroy :: proc(ctx: ^FontContext) {
for font in ctx.fonts {
if font.freeLoadedData {
delete(font.loadedData)
}
@@ -155,18 +156,18 @@ Destroy :: proc(using ctx: ^FontContext) {
delete(font.glyphs)
}
delete(states)
delete(textureData)
delete(fonts)
delete(nodes)
delete(ctx.states)
delete(ctx.textureData)
delete(ctx.fonts)
delete(ctx.nodes)
}
Reset :: proc(using ctx: ^FontContext) {
__atlasReset(ctx, width, height)
Reset :: proc(ctx: ^FontContext) {
__atlasReset(ctx, ctx.width, ctx.height)
__dirtyRectReset(ctx)
mem.zero_slice(textureData)
slice.zero(ctx.textureData)
for &font in fonts {
for &font in ctx.fonts {
__lutReset(&font)
}
@@ -175,84 +176,67 @@ Reset :: proc(using ctx: ^FontContext) {
ClearState(ctx)
}
__atlasInsertNode :: proc(using ctx: ^FontContext, idx, x, y, w: int) {
// resize is alright here
resize(&nodes, len(nodes) + 1)
// shift nodes up once to leave space at idx
for i := len(nodes) - 1; i > idx; i -= 1 {
nodes[i] = nodes[i - 1]
}
// set new inserted one to properties
nodes[idx].x = i16(x)
nodes[idx].y = i16(y)
nodes[idx].width = i16(w)
}
__atlasRemoveNode :: proc(using ctx: ^FontContext, idx: int) {
if len(nodes) == 0 {
return
}
// remove node at index, shift elements down
for i in idx..<len(nodes) - 1 {
nodes[i] = nodes[i + 1]
}
// reduce size of array
raw := transmute(^mem.Raw_Dynamic_Array) &nodes
raw.len -= 1
}
__atlasExpand :: proc(using ctx: ^FontContext, w, h: int) {
if w > width {
__atlasInsertNode(ctx, len(nodes), width, 0, w - width)
}
width = w
height = h
}
__atlasReset :: proc(using ctx: ^FontContext, w, h: int) {
width = w
height = h
clear(&nodes)
// init root node
append(&nodes, AtlasNode {
__atlasInsertNode :: proc(ctx: ^FontContext, idx: int, x, y, w: int) {
inject_at(&ctx.nodes, idx, AtlasNode{
x = i16(x),
y = i16(y),
width = i16(w),
})
}
__AtlasAddSkylineLevel :: proc(using ctx: ^FontContext, idx, x, y, w, h: int) {
__atlasRemoveNode :: proc(ctx: ^FontContext, idx: int) {
if len(ctx.nodes) == 0 {
return
}
ordered_remove(&ctx.nodes, idx)
}
__atlasExpand :: proc(ctx: ^FontContext, w, h: int) {
if w > ctx.width {
__atlasInsertNode(ctx, len(ctx.nodes), ctx.width, 0, w - ctx.width)
}
ctx.width, ctx.height = w, h
}
__atlasReset :: proc(ctx: ^FontContext, w, h: int) {
ctx.width, ctx.height = w, h
clear(&ctx.nodes)
// init root node
append(&ctx.nodes, AtlasNode{
width = i16(w),
})
}
__AtlasAddSkylineLevel :: proc(using ctx: ^FontContext, idx: int, x, y, w, h: int) {
// insert new node
__atlasInsertNode(ctx, idx, x, y + h, w)
// Delete skyline segments that fall under the shadow of the new segment.
for i := idx + 1; i < len(nodes); i += 1 {
if nodes[i].x < nodes[i - 1].x + nodes[i - 1].width {
shrink := nodes[i-1].x + nodes[i-1].width - nodes[i].x
nodes[i].x += i16(shrink)
nodes[i].width -= i16(shrink)
if nodes[i].width <= 0 {
__atlasRemoveNode(ctx, i)
i -= 1
} else {
break
}
} else {
if nodes[i].x >= nodes[i-1].x + nodes[i-1].width {
break
}
shrink := nodes[i-1].x + nodes[i-1].width - nodes[i].x
nodes[i].x += i16(shrink)
nodes[i].width -= i16(shrink)
if nodes[i].width > 0 {
break
}
__atlasRemoveNode(ctx, i)
i -= 1
}
// Merge same height skyline segments that are next to each other.
for i := 0; i < len(nodes) - 1; i += 1 {
if nodes[i].y == nodes[i + 1].y {
nodes[i].width += nodes[i + 1].width
__atlasRemoveNode(ctx, i + 1)
i -= 1
for i := 0; i < len(nodes) - 1; /**/ {
if nodes[i].y == nodes[i+1].y {
nodes[i].width += nodes[i+1].width
__atlasRemoveNode(ctx, i+1)
} else {
i += 1
}
}
}
@@ -261,14 +245,14 @@ __AtlasRectFits :: proc(using ctx: ^FontContext, i, w, h: int) -> int {
// Checks if there is enough space at the location of skyline span 'i',
// and return the max height of all skyline spans under that at that location,
// (think tetris block being dropped at that position). Or -1 if no space found.
x := int(nodes[i].x)
y := int(nodes[i].y)
i := i
x, y := int(nodes[i].x), int(nodes[i].y)
if x + w > width {
return -1
}
i := i
space_left := w
for space_left > 0 {
if i == len(nodes) {
@@ -288,8 +272,7 @@ __AtlasRectFits :: proc(using ctx: ^FontContext, i, w, h: int) -> int {
}
__AtlasAddRect :: proc(using ctx: ^FontContext, rw, rh: int) -> (rx, ry: int, ok: bool) {
besth := height
bestw := width
bestw, besth := width, height
besti, bestx, besty := -1, -1, -1
// Bottom left fit heuristic.
@@ -313,18 +296,11 @@ __AtlasAddRect :: proc(using ctx: ^FontContext, rw, rh: int) -> (rx, ry: int, ok
// Perform the actual packing.
__AtlasAddSkylineLevel(ctx, besti, bestx, besty, rw, rh)
ok = true
rx = bestx
ry = besty
return
return bestx, besty, true
}
__AtlasAddWhiteRect :: proc(ctx: ^FontContext, w, h: int) {
gx, gy, ok := __AtlasAddRect(ctx, w, h)
if !ok {
return
}
__AtlasAddWhiteRect :: proc(ctx: ^FontContext, w, h: int) -> bool {
gx, gy := __AtlasAddRect(ctx, w, h) or_return
// Rasterize
dst := ctx.textureData[gx + gy * ctx.width:]
@@ -336,10 +312,12 @@ __AtlasAddWhiteRect :: proc(ctx: ^FontContext, w, h: int) {
dst = dst[ctx.width:]
}
ctx.dirtyRect[0] = cast(f32) min(int(ctx.dirtyRect[0]), gx)
ctx.dirtyRect[1] = cast(f32) min(int(ctx.dirtyRect[1]), gy)
ctx.dirtyRect[2] = cast(f32) max(int(ctx.dirtyRect[2]), gx + w)
ctx.dirtyRect[3] = cast(f32) max(int(ctx.dirtyRect[3]), gy + h)
ctx.dirtyRect[0] = f32(min(int(ctx.dirtyRect[0]), gx))
ctx.dirtyRect[1] = f32(min(int(ctx.dirtyRect[1]), gy))
ctx.dirtyRect[2] = f32(max(int(ctx.dirtyRect[2]), gx + w))
ctx.dirtyRect[3] = f32(max(int(ctx.dirtyRect[3]), gy + h))
return true
}
AddFontPath :: proc(
@@ -359,25 +337,26 @@ AddFontPath :: proc(
// push a font to the font stack
// optionally init with ascii characters at a wanted size
AddFontMem :: proc(
ctx: ^FontContext,
name: string,
data: []u8,
ctx: ^FontContext,
name: string,
data: []u8,
freeLoadedData: bool,
) -> int {
append(&ctx.fonts, Font {})
append(&ctx.fonts, Font{})
res := &ctx.fonts[len(ctx.fonts) - 1]
res.loadedData = data
res.loadedData = data
res.freeLoadedData = freeLoadedData
res.name = strings.clone(name)
res.name = strings.clone(name)
stbtt.InitFont(&res.info, &res.loadedData[0], 0)
ascent, descent, line_gap: i32
stbtt.GetFontVMetrics(&res.info, &ascent, &descent, &line_gap)
fh := f32(ascent - descent)
res.ascender = f32(ascent) / fh
res.descender = f32(descent) / fh
res.ascender = f32(ascent) / fh
res.descender = f32(descent) / fh
res.lineHeight = (fh + f32(line_gap)) / fh
res.glyphs = make([dynamic]Glyph, 0, INIT_GLYPHS)
res.glyphs = make([dynamic]Glyph, 0, INIT_GLYPHS)
__lutReset(res)
return len(ctx.fonts) - 1
@@ -417,9 +396,7 @@ GetFontByName :: proc(ctx: ^FontContext, name: string) -> int {
__lutReset :: proc(font: ^Font) {
// set lookup table
for i in 0..<HASH_LUT_SIZE {
font.lut[i] = -1
}
slice.fill(font.lut[:], -1)
}
__hashint :: proc(a: u32) -> u32 {
@@ -434,23 +411,23 @@ __hashint :: proc(a: u32) -> u32 {
}
__renderGlyphBitmap :: proc(
font: ^Font,
output: []u8,
outWidth: i32,
outHeight: i32,
outStride: i32,
scaleX: f32,
scaleY: f32,
font: ^Font,
output: []u8,
outWidth: i32,
outHeight: i32,
outStride: i32,
scaleX: f32,
scaleY: f32,
glyphIndex: Glyph_Index,
) {
stbtt.MakeGlyphBitmap(&font.info, raw_data(output), outWidth, outHeight, outStride, scaleX, scaleY, glyphIndex)
}
__buildGlyphBitmap :: proc(
font: ^Font,
font: ^Font,
glyphIndex: Glyph_Index,
pixelSize: f32,
scale: f32,
pixelSize: f32,
scale: f32,
) -> (advance, lsb, x0, y0, x1, y1: i32) {
stbtt.GetGlyphHMetrics(&font.info, glyphIndex, &advance, &lsb)
stbtt.GetGlyphBitmapBox(&font.info, glyphIndex, scale, scale, &x0, &y0, &x1, &y1)
@@ -459,28 +436,26 @@ __buildGlyphBitmap :: proc(
// get glyph and push to atlas if not exists
__getGlyph :: proc(
ctx: ^FontContext,
font: ^Font,
ctx: ^FontContext,
font: ^Font,
codepoint: rune,
isize: i16,
blur: i16 = 0,
) -> (res: ^Glyph) #no_bounds_check {
isize: i16,
blur: i16 = 0,
) -> (res: ^Glyph, ok: bool) #no_bounds_check {
if isize < 2 {
return
}
// find code point and size
h := __hashint(u32(codepoint)) & (HASH_LUT_SIZE - 1)
i := font.lut[h]
for i != -1 {
for i := font.lut[h]; i != -1; /**/ {
glyph := &font.glyphs[i]
if
glyph.codepoint == codepoint &&
glyph.isize == isize &&
glyph.blurSize == blur
{
if glyph.codepoint == codepoint &&
glyph.isize == isize &&
glyph.blurSize == blur {
res = glyph
ok = true
return
}
@@ -505,39 +480,34 @@ __getGlyph :: proc(
}
pixel_size := f32(isize) / 10
blurSize := min(blur, 20)
padding := i16(blurSize + 2) // 2 minimum padding
scale := __getPixelHeightScale(render_font, pixel_size)
blurSize := min(blur, 20)
padding := i16(blurSize + 2) // 2 minimum padding
scale := __getPixelHeightScale(render_font, pixel_size)
advance, _, x0, y0, x1, y1 := __buildGlyphBitmap(render_font, glyph_index, pixel_size, scale)
gw := (x1 - x0) + i32(padding) * 2
gh := (y1 - y0) + i32(padding) * 2
// Find free spot for the rect in the atlas
gx, gy, ok := __AtlasAddRect(ctx, int(gw), int(gh))
if !ok {
gx, gy, rect_ok := __AtlasAddRect(ctx, int(gw), int(gh))
if !rect_ok {
// try again with expanded
ExpandAtlas(ctx, ctx.width * 2, ctx.height * 2)
gx, gy, ok = __AtlasAddRect(ctx, int(gw), int(gh))
}
// still not ok?
if !ok {
return
gx, gy = __AtlasAddRect(ctx, int(gw), int(gh)) or_return
}
// Init glyph.
append(&font.glyphs, Glyph {
append(&font.glyphs, Glyph{
codepoint = codepoint,
isize = isize,
blurSize = blurSize,
index = glyph_index,
x0 = i16(gx),
y0 = i16(gy),
x1 = i16(i32(gx) + gw),
y1 = i16(i32(gy) + gh),
xadvance = i16(scale * f32(advance) * 10),
xoff = i16(x0 - i32(padding)),
yoff = i16(y0 - i32(padding)),
isize = isize,
blurSize = blurSize,
index = glyph_index,
x0 = i16(gx),
y0 = i16(gy),
x1 = i16(i32(gx) + gw),
y1 = i16(i32(gy) + gh),
xadvance = i16(scale * f32(advance) * 10),
xoff = i16(x0 - i32(padding)),
yoff = i16(y0 - i32(padding)),
// insert char to hash lookup.
next = font.lut[h],
@@ -575,11 +545,12 @@ __getGlyph :: proc(
__blur(dst, int(gw), int(gh), ctx.width, blurSize)
}
ctx.dirtyRect[0] = cast(f32) min(int(ctx.dirtyRect[0]), int(res.x0))
ctx.dirtyRect[1] = cast(f32) min(int(ctx.dirtyRect[1]), int(res.y0))
ctx.dirtyRect[2] = cast(f32) max(int(ctx.dirtyRect[2]), int(res.x1))
ctx.dirtyRect[3] = cast(f32) max(int(ctx.dirtyRect[3]), int(res.y1))
ctx.dirtyRect[0] = f32(min(int(ctx.dirtyRect[0]), int(res.x0)))
ctx.dirtyRect[1] = f32(min(int(ctx.dirtyRect[1]), int(res.y0)))
ctx.dirtyRect[2] = f32(max(int(ctx.dirtyRect[2]), int(res.x1)))
ctx.dirtyRect[3] = f32(max(int(ctx.dirtyRect[3]), int(res.y1)))
ok = true
return
}
@@ -640,7 +611,7 @@ __blurRows :: proc(dst: []u8, w, h, dstStride, alpha: int) {
}
__blur :: proc(dst: []u8, w, h, dstStride: int, blurSize: i16) {
assert(blurSize != 0)
assert(blurSize > 0)
// Calculate the alpha such that 90% of the kernel is within the radius. (Kernel extends to infinity)
sigma := f32(blurSize) * 0.57735 // 1 / sqrt(3)
@@ -710,9 +681,10 @@ ExpandAtlas :: proc(ctx: ^FontContext, width, height: int, allocator := context.
ResetAtlas :: proc(ctx: ^FontContext, width, height: int, allocator := context.allocator) -> bool {
if width == ctx.width && height == ctx.height {
// just clear
mem.zero_slice(ctx.textureData)
slice.zero(ctx.textureData)
} else {
// realloc
delete(ctx.textureData, allocator)
ctx.textureData = make([]byte, width * height, allocator)
}
@@ -732,7 +704,7 @@ ResetAtlas :: proc(ctx: ^FontContext, width, height: int, allocator := context.a
ctx.itw = 1.0 / f32(width)
ctx.ith = 1.0 / f32(height)
__AtlasAddWhiteRect(ctx, 2, 2)
_ = __AtlasAddWhiteRect(ctx, 2, 2)
return true
}
@@ -769,16 +741,16 @@ CodepointWidth :: proc(
// get top and bottom line boundary
LineBounds :: proc(ctx: ^FontContext, y: f32) -> (miny, maxy: f32) {
state := __getState(ctx)
font := __getFont(ctx, state.font)
font := __getFont(ctx, state.font)
isize := i16(state.size * 10.0)
y := y
y += __getVerticalAlign(ctx, font, state.av, isize)
if ctx.location == .TOPLEFT {
miny = y - font.ascender * f32(isize) / 10
miny = y - font.ascender * f32(isize) / 10
maxy = miny + font.lineHeight * f32(isize / 10)
} else if ctx.location == .BOTTOMLEFT {
miny = y + font.ascender * f32(isize) / 10
miny = y + font.ascender * f32(isize) / 10
maxy = miny - font.lineHeight * f32(isize / 10)
}
@@ -809,9 +781,9 @@ ValidateTexture :: proc(using ctx: ^FontContext, dirty: ^[4]f32) -> bool {
// get alignment based on font
__getVerticalAlign :: proc(
ctx: ^FontContext,
font: ^Font,
av: AlignVertical,
ctx: ^FontContext,
font: ^Font,
av: AlignVertical,
pixelSize: i16,
) -> (res: f32) {
switch ctx.location {
@@ -842,7 +814,7 @@ UTF8_ACCEPT :: 0
UTF8_REJECT :: 1
@(private)
utf8d := [400]u8 {
utf8d := [400]u8{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f
@@ -871,11 +843,11 @@ __decutf8 :: #force_inline proc(state: ^rune, codep: ^rune, b: byte) -> bool {
// state used to share font options
State :: struct {
font: int,
size: f32,
color: [4]u8,
font: int,
size: f32,
color: [4]u8,
spacing: f32,
blur: f32,
blur: f32,
ah: AlignHorizontal,
av: AlignVertical,
@@ -890,21 +862,21 @@ Quad :: struct {
// text iteration with custom settings
TextIter :: struct {
x, y, nextx, nexty, scale, spacing: f32,
isize, iblur: i16,
isize, iblur: i16,
font: ^Font,
font: ^Font,
previousGlyphIndex: Glyph_Index,
// unicode iteration
utf8state: rune, // utf8
codepoint: rune,
text: string,
utf8state: rune, // utf8
codepoint: rune,
text: string,
codepointCount: int,
// byte indices
str: int,
str: int,
next: int,
end: int,
end: int,
}
// push a state, copies the current one over to the next one
@@ -930,13 +902,13 @@ PopState :: proc(using ctx: ^FontContext) {
// clear current state
ClearState :: proc(ctx: ^FontContext) {
state := __getState(ctx)
state.size = 12
state.color = 255
state.blur = 0
state.size = 12
state.color = 255
state.blur = 0
state.spacing = 0
state.font = 0
state.ah = .LEFT
state.av = .BASELINE
state.font = 0
state.ah = .LEFT
state.av = .BASELINE
}
__getState :: #force_inline proc(ctx: ^FontContext) -> ^State #no_bounds_check {
@@ -975,13 +947,13 @@ SetAlignVertical :: proc(ctx: ^FontContext, av: AlignVertical) {
}
__getQuad :: proc(
ctx: ^FontContext,
ctx: ^FontContext,
font: ^Font,
previousGlyphIndex: i32,
glyph: ^Glyph,
glyph: ^Glyph,
scale: f32,
scale: f32,
spacing: f32,
x, y: ^f32,
@@ -1036,27 +1008,27 @@ __getQuad :: proc(
// init text iter struct with settings
TextIterInit :: proc(
ctx: ^FontContext,
x: f32,
y: f32,
ctx: ^FontContext,
x: f32,
y: f32,
text: string,
) -> (res: TextIter) {
x, y := x, y
state := __getState(ctx)
res.font = __getFont(ctx, state.font)
res.font = __getFont(ctx, state.font)
res.isize = i16(f32(state.size) * 10)
res.iblur = i16(state.blur)
res.scale = __getPixelHeightScale(res.font, f32(res.isize) / 10)
// align horizontally
x := x
y := y
switch state.ah {
case .LEFT: {}
case .LEFT:
/**/
case .CENTER:
width := TextBounds(ctx, text, x, y, nil)
x = math.round(x - width * 0.5)
case .RIGHT:
width := TextBounds(ctx, text, x, y, nil)
x -= width
@@ -1066,24 +1038,22 @@ TextIterInit :: proc(
y = math.round(y + __getVerticalAlign(ctx, res.font, state.av, res.isize))
// set positions
res.x = x
res.nextx = x
res.y = y
res.nexty = y
res.x, res.nextx = x, x
res.y, res.nexty = y, y
res.previousGlyphIndex = -1
res.spacing = state.spacing
res.text = text
res.text = text
res.str = 0
res.str = 0
res.next = 0
res.end = len(text)
res.end = len(text)
return
}
// step through each codepoint
TextIterNext :: proc(
ctx: ^FontContext,
ctx: ^FontContext,
iter: ^TextIter,
quad: ^Quad,
) -> (ok: bool) {
@@ -1097,13 +1067,12 @@ TextIterNext :: proc(
iter.x = iter.nextx
iter.y = iter.nexty
iter.codepointCount += 1
glyph := __getGlyph(ctx, iter.font, iter.codepoint, iter.isize, iter.iblur)
if glyph != nil {
if glyph, ok := __getGlyph(ctx, iter.font, iter.codepoint, iter.isize, iter.iblur); ok {
__getQuad(ctx, iter.font, iter.previousGlyphIndex, glyph, iter.scale, iter.spacing, &iter.nextx, &iter.nexty, quad)
iter.previousGlyphIndex = glyph.index
} else {
iter.previousGlyphIndex = -1
}
iter.previousGlyphIndex = glyph == nil ? -1 : glyph.index
ok = true
break
}
@@ -1115,24 +1084,21 @@ TextIterNext :: proc(
// width of a text line, optionally the full rect
TextBounds :: proc(
ctx: ^FontContext,
text: string,
x: f32 = 0,
y: f32 = 0,
ctx: ^FontContext,
text: string,
x: f32 = 0,
y: f32 = 0,
bounds: ^[4]f32 = nil,
) -> f32 {
state := __getState(ctx)
isize := i16(state.size * 10)
iblur := i16(state.blur)
font := __getFont(ctx, state.font)
font := __getFont(ctx, state.font)
// bunch of state
x := x
y := y
minx := x
maxx := x
miny := y
maxy := y
x, y := x, y
minx, maxx := x, x
miny, maxy := y, y
start_x := x
// iterate
@@ -1143,9 +1109,7 @@ TextBounds :: proc(
codepoint: rune
for byte_offset in 0..<len(text) {
if __decutf8(&utf8state, &codepoint, text[byte_offset]) {
glyph := __getGlyph(ctx, font, codepoint, isize, iblur)
if glyph != nil {
if glyph, ok := __getGlyph(ctx, font, codepoint, isize, iblur); ok {
__getQuad(ctx, font, previousGlyphIndex, glyph, scale, state.spacing, &x, &y, &quad)
if quad.x0 < minx {
@@ -1170,21 +1134,23 @@ TextBounds :: proc(
maxy = quad.y0
}
}
previousGlyphIndex = glyph.index
} else {
previousGlyphIndex = -1
}
previousGlyphIndex = glyph == nil ? -1 : glyph.index
}
}
// horizontal alignment
advance := x - start_x
switch state.ah {
case .LEFT: {}
case .LEFT:
/**/
case .CENTER:
minx -= advance * 0.5
maxx -= advance * 0.5
case .RIGHT:
minx -= advance
maxx -= advance
@@ -1202,16 +1168,16 @@ VerticalMetrics :: proc(
) -> (ascender, descender, lineHeight: f32) {
state := __getState(ctx)
isize := i16(state.size * 10.0)
font := __getFont(ctx, state.font)
ascender = font.ascender * f32(isize / 10)
descender = font.descender * f32(isize / 10)
font := __getFont(ctx, state.font)
ascender = font.ascender * f32(isize / 10)
descender = font.descender * f32(isize / 10)
lineHeight = font.lineHeight * f32(isize / 10)
return
}
// reset to single state
BeginState :: proc(using ctx: ^FontContext) {
state_count = 0
BeginState :: proc(ctx: ^FontContext) {
ctx.state_count = 0
PushState(ctx)
ClearState(ctx)
}
@@ -1223,7 +1189,6 @@ EndState :: proc(using ctx: ^FontContext) {
if callbackUpdate != nil {
callbackUpdate(userData, dirtyRect, raw_data(textureData))
}
__dirtyRectReset(ctx)
}
}