Remove the use of import within when

This commit is contained in:
gingerBill
2023-08-04 15:54:44 +01:00
parent 3323d5c76c
commit 9aed26a234
10 changed files with 43 additions and 41 deletions
+5 -3
View File
@@ -2,6 +2,11 @@ package vendor_gl
#assert(size_of(bool) == size_of(u8))
import "core:runtime"
import "core:fmt"
_ :: runtime
_ :: fmt
when !GL_DEBUG {
// VERSION_1_0
CullFace :: proc "c" (mode: u32) { impl_CullFace(mode) }
@@ -756,9 +761,6 @@ when !GL_DEBUG {
MultiDrawElementsIndirectCount :: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32) { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride) }
PolygonOffsetClamp :: proc "c" (factor, units, clamp: f32) { impl_PolygonOffsetClamp(factor, units, clamp) }
} else {
import "core:runtime"
import "core:fmt"
debug_helper :: proc"c"(from_loc: runtime.Source_Code_Location, num_ret: int, args: ..any, loc := #caller_location) {
context = runtime.default_context()