Correct types

This commit is contained in:
gingerBill
2022-02-13 15:11:45 +00:00
parent 23bc643a81
commit 88b1b2c629
3 changed files with 149 additions and 99 deletions
+18 -1
View File
@@ -2,6 +2,11 @@ package objc_Foundation
import NS "core:sys/darwin/Foundation"
Rect :: struct {
x, y: f64,
width, height: f64,
}
@(objc_class="CALayer")
Layer :: struct { using _: NS.Object }
@@ -19,6 +24,19 @@ Window_contentView :: proc(self: ^Window) -> ^View {
return msgSend(^View, self, "contentView")
}
@(objc_type=Window, objc_name="frame")
Window_frame :: proc(self: ^Window) -> Rect {
return msgSend(Rect, self, "frame")
}
@(objc_type=Window, objc_name="setFrame")
Window_setFrame :: proc(self: ^Window, frame: Rect) {
msgSend(nil, self, "setFrame:", frame)
}
@(objc_type=View, objc_name="layer")
View_layer :: proc(self: ^View) -> ^Layer {
return msgSend(^Layer, self, "layer")
@@ -29,7 +47,6 @@ View_setLayer :: proc(self: ^View, layer: ^Layer) {
msgSend(nil, self, "setLayer:", layer)
}
@(objc_type=View, objc_name="wantsLayer")
View_wantsLayer :: proc(self: ^View) -> BOOL {
return msgSend(BOOL, self, "wantsLayer")
+98 -98
View File
@@ -2666,8 +2666,8 @@ RenderPassColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^Rende
RenderPassColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray) -> ^RenderPassColorAttachmentDescriptorArray {
return msgSend(^RenderPassColorAttachmentDescriptorArray, self, "init")
}
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
RenderPassColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachmentIndex: NS.UInteger) -> ^RenderPassColorAttachmentDescriptor {
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="object")
RenderPassColorAttachmentDescriptorArray_object :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachmentIndex: NS.UInteger) -> ^RenderPassColorAttachmentDescriptor {
return msgSend(^RenderPassColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="setObject")
@@ -5375,8 +5375,8 @@ CommandBuffer_GPUStartTime :: #force_inline proc(self: ^CommandBuffer) -> CFTime
return msgSend(CFTimeInterval, self, "GPUStartTime")
}
@(objc_type=CommandBuffer, objc_name="accelerationStructureCommandEncoder")
CommandBuffer_accelerationStructureCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "accelerationStructureCommandEncoder")
CommandBuffer_accelerationStructureCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^AccelerationStructureCommandEncoder {
return msgSend(^AccelerationStructureCommandEncoder, self, "accelerationStructureCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="addCompletedHandler")
CommandBuffer_addCompletedHandler :: #force_inline proc(self: ^CommandBuffer, block: CommandBufferHandler) {
@@ -5387,32 +5387,32 @@ CommandBuffer_addScheduledHandler :: #force_inline proc(self: ^CommandBuffer, bl
msgSend(nil, self, "addScheduledHandler:", block)
}
@(objc_type=CommandBuffer, objc_name="blitCommandEncoder")
CommandBuffer_blitCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "blitCommandEncoder")
CommandBuffer_blitCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^BlitCommandEncoder {
return msgSend(^BlitCommandEncoder, self, "blitCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="blitCommandEncoderWithDescriptor")
CommandBuffer_blitCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, blitPassDescriptor: ^BlitPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "blitCommandEncoderWithDescriptor:", blitPassDescriptor)
CommandBuffer_blitCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, blitPassDescriptor: ^BlitPassDescriptor) -> ^BlitCommandEncoder {
return msgSend(^BlitCommandEncoder, self, "blitCommandEncoderWithDescriptor:", blitPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="commandQueue")
CommandBuffer_commandQueue :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "commandQueue")
CommandBuffer_commandQueue :: #force_inline proc(self: ^CommandBuffer) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "commandQueue")
}
@(objc_type=CommandBuffer, objc_name="commit")
CommandBuffer_commit :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "commit")
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoder")
CommandBuffer_computeCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoder")
CommandBuffer_computeCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandEncoder {
return msgSend(^CommandEncoder, self, "computeCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDescriptor")
CommandBuffer_computeCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, computePassDescriptor: ^ComputePassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDescriptor:", computePassDescriptor)
CommandBuffer_computeCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, computePassDescriptor: ^ComputePassDescriptor) -> ^CommandEncoder {
return msgSend(^CommandEncoder, self, "computeCommandEncoderWithDescriptor:", computePassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDispatchType")
CommandBuffer_computeCommandEncoderWithDispatchType :: #force_inline proc(self: ^CommandBuffer, dispatchType: DispatchType) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDispatchType:", dispatchType)
CommandBuffer_computeCommandEncoderWithDispatchType :: #force_inline proc(self: ^CommandBuffer, dispatchType: DispatchType) -> ^CommandEncoder {
return msgSend(^CommandEncoder, self, "computeCommandEncoderWithDispatchType:", dispatchType)
}
@(objc_type=CommandBuffer, objc_name="device")
CommandBuffer_device :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
@@ -5451,12 +5451,12 @@ CommandBuffer_label :: #force_inline proc(self: ^CommandBuffer) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CommandBuffer, objc_name="logs")
CommandBuffer_logs :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "logs")
CommandBuffer_logs :: #force_inline proc(self: ^CommandBuffer) -> id {
return msgSend(id, self, "logs")
}
@(objc_type=CommandBuffer, objc_name="parallelRenderCommandEncoderWithDescriptor")
CommandBuffer_parallelRenderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "parallelRenderCommandEncoderWithDescriptor:", renderPassDescriptor)
CommandBuffer_parallelRenderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^ParallelRenderCommandEncoder {
return msgSend(^ParallelRenderCommandEncoder, self, "parallelRenderCommandEncoderWithDescriptor:", renderPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="popDebugGroup")
CommandBuffer_popDebugGroup :: #force_inline proc(self: ^CommandBuffer) {
@@ -5479,16 +5479,16 @@ CommandBuffer_pushDebugGroup :: #force_inline proc(self: ^CommandBuffer, string:
msgSend(nil, self, "pushDebugGroup:", string)
}
@(objc_type=CommandBuffer, objc_name="renderCommandEncoderWithDescriptor")
CommandBuffer_renderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "renderCommandEncoderWithDescriptor:", renderPassDescriptor)
CommandBuffer_renderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^RenderCommandEncoder {
return msgSend(^RenderCommandEncoder, self, "renderCommandEncoderWithDescriptor:", renderPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoder")
CommandBuffer_resourceStateCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "resourceStateCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoderWithDescriptor")
CommandBuffer_resourceStateCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, resourceStatePassDescriptor: ^ResourceStatePassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "resourceStateCommandEncoderWithDescriptor:", resourceStatePassDescriptor)
CommandBuffer_resourceStateCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, resourceStatePassDescriptor: ^ResourceStatePassDescriptor) -> ^ResourceStateCommandEncoder {
return msgSend(^ResourceStateCommandEncoder, self, "resourceStateCommandEncoderWithDescriptor:", resourceStatePassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="retainedReferences")
CommandBuffer_retainedReferences :: #force_inline proc(self: ^CommandBuffer) -> BOOL {
@@ -5604,8 +5604,8 @@ Methods:
CommandQueue :: struct { using _: NS.Object }
@(objc_type=CommandQueue, objc_name="commandBuffer")
CommandQueue_commandBuffer :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "commandBuffer")
CommandQueue_commandBuffer :: #force_inline proc(self: ^CommandQueue) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "commandBuffer")
}
@(objc_type=CommandQueue, objc_name="commandBufferWithDescriptor")
CommandQueue_commandBufferWithDescriptor :: #force_inline proc(self: ^CommandQueue, descriptor: ^CommandBufferDescriptor) -> ^CommandQueue {
@@ -5616,8 +5616,8 @@ CommandQueue_commandBufferWithUnretainedReferences :: #force_inline proc(self: ^
return msgSend(^CommandQueue, self, "commandBufferWithUnretainedReferences")
}
@(objc_type=CommandQueue, objc_name="device")
CommandQueue_device :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "device")
CommandQueue_device :: #force_inline proc(self: ^CommandQueue) -> ^Device {
return msgSend(^Device, self, "device")
}
@(objc_type=CommandQueue, objc_name="insertDebugCaptureBoundary")
CommandQueue_insertDebugCaptureBoundary :: #force_inline proc(self: ^CommandQueue) {
@@ -6195,41 +6195,41 @@ Device_name :: #force_inline proc(self: ^Device) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=Device, objc_name="newAccelerationStructureWithDescriptor")
Device_newAccelerationStructureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> ^Device {
return msgSend(^Device, self, "newAccelerationStructureWithDescriptor:", descriptor)
Device_newAccelerationStructureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> ^AccelerationStructure {
return msgSend(^AccelerationStructure, self, "newAccelerationStructureWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newAccelerationStructureWithSize")
Device_newAccelerationStructureWithSize :: #force_inline proc(self: ^Device, size: NS.UInteger) -> ^Device {
return msgSend(^Device, self, "newAccelerationStructureWithSize:", size)
Device_newAccelerationStructureWithSize :: #force_inline proc(self: ^Device, size: NS.UInteger) -> ^AccelerationStructure {
return msgSend(^AccelerationStructure, self, "newAccelerationStructureWithSize:", size)
}
@(objc_type=Device, objc_name="newArgumentEncoderWithArguments")
Device_newArgumentEncoderWithArguments :: #force_inline proc(self: ^Device, arguments: ^NS.Array) -> ^Device {
return msgSend(^Device, self, "newArgumentEncoderWithArguments:", arguments)
Device_newArgumentEncoderWithArguments :: #force_inline proc(self: ^Device, arguments: ^NS.Array) -> ^ArgumentEncoder {
return msgSend(^ArgumentEncoder, self, "newArgumentEncoderWithArguments:", arguments)
}
@(objc_type=Device, objc_name="newBinaryArchiveWithDescriptor")
Device_newBinaryArchiveWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^BinaryArchiveDescriptor) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newBinaryArchiveWithDescriptor:error:", descriptor, &error)
Device_newBinaryArchiveWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^BinaryArchiveDescriptor) -> (res: ^BinaryArchive, error: ^NS.Error) {
res = msgSend(^BinaryArchive, self, "newBinaryArchiveWithDescriptor:error:", descriptor, &error)
return
}
@(objc_type=Device, objc_name="newBufferWithBytes")
Device_newBufferWithBytes :: #force_inline proc(self: ^Device, pointer: rawptr, length: NS.UInteger, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newBufferWithBytes:length:options:", pointer, length, options)
Device_newBufferWithBytes :: #force_inline proc(self: ^Device, pointer: rawptr, length: NS.UInteger, options: ResourceOptions) -> ^Buffer {
return msgSend(^Buffer, self, "newBufferWithBytes:length:options:", pointer, length, options)
}
@(objc_type=Device, objc_name="newBufferWithBytesNoCopy")
Device_newBufferWithBytesNoCopy :: #force_inline proc(self: ^Device, pointer: rawptr, length: NS.UInteger, options: ResourceOptions, deallocator: rawptr) -> ^Device {
return msgSend(^Device, self, "newBufferWithBytesNoCopy:length:options:deallocator:", pointer, length, options, deallocator)
Device_newBufferWithBytesNoCopy :: #force_inline proc(self: ^Device, pointer: rawptr, length: NS.UInteger, options: ResourceOptions, deallocator: rawptr) -> ^Buffer {
return msgSend(^Buffer, self, "newBufferWithBytesNoCopy:length:options:deallocator:", pointer, length, options, deallocator)
}
@(objc_type=Device, objc_name="newBufferWithLength")
Device_newBufferWithLength :: #force_inline proc(self: ^Device, length: NS.UInteger, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newBufferWithLength:options:", length, options)
Device_newBufferWithLength :: #force_inline proc(self: ^Device, length: NS.UInteger, options: ResourceOptions) -> ^Buffer {
return msgSend(^Buffer, self, "newBufferWithLength:options:", length, options)
}
@(objc_type=Device, objc_name="newCommandQueue")
Device_newCommandQueue :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newCommandQueue")
Device_newCommandQueue :: #force_inline proc(self: ^Device) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "newCommandQueue")
}
@(objc_type=Device, objc_name="newCommandQueueWithMaxCommandBufferCount")
Device_newCommandQueueWithMaxCommandBufferCount :: #force_inline proc(self: ^Device, maxCommandBufferCount: NS.UInteger) -> ^Device {
return msgSend(^Device, self, "newCommandQueueWithMaxCommandBufferCount:", maxCommandBufferCount)
Device_newCommandQueueWithMaxCommandBufferCount :: #force_inline proc(self: ^Device, maxCommandBufferCount: NS.UInteger) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "newCommandQueueWithMaxCommandBufferCount:", maxCommandBufferCount)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptorWithCompletionHandler")
Device_newComputePipelineStateWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
@@ -6245,8 +6245,8 @@ Device_newComputePipelineStateWithFunctionWithCompletionHandler :: #force_inline
msgSend(nil, self, "newComputePipelineStateWithFunction:completionHandler:", computeFunction, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction")
Device_newComputePipelineStateWithFunction :: #force_inline proc(self: ^Device, computeFunction: ^Function) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newComputePipelineStateWithFunction:error:", computeFunction, &error)
Device_newComputePipelineStateWithFunction :: #force_inline proc(self: ^Device, computeFunction: ^Function) -> (res: ^Device, error: ^NS.Error) {
res = msgSend(^Device, self, "newComputePipelineStateWithFunction:error:", computeFunction, &error)
return
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunctionWithOptionsAndCompletionHandler")
@@ -6264,79 +6264,79 @@ Device_newCounterSampleBufferWithDescriptor :: #force_inline proc(self: ^Device,
return
}
@(objc_type=Device, objc_name="newDefaultLibrary")
Device_newDefaultLibrary :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newDefaultLibrary")
Device_newDefaultLibrary :: #force_inline proc(self: ^Device) -> ^Library {
return msgSend(^Library, self, "newDefaultLibrary")
}
@(objc_type=Device, objc_name="newDefaultLibraryWithBundle")
Device_newDefaultLibraryWithBundle :: #force_inline proc(self: ^Device, bundle: ^NS.Bundle) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newDefaultLibraryWithBundle:error:", bundle, &error)
Device_newDefaultLibraryWithBundle :: #force_inline proc(self: ^Device, bundle: ^NS.Bundle) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newDefaultLibraryWithBundle:error:", bundle, &error)
return
}
@(objc_type=Device, objc_name="newDepthStencilStateWithDescriptor")
Device_newDepthStencilStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^DepthStencilDescriptor) -> ^Device {
return msgSend(^Device, self, "newDepthStencilStateWithDescriptor:", descriptor)
Device_newDepthStencilStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^DepthStencilDescriptor) -> ^DepthStencilState {
return msgSend(^DepthStencilState, self, "newDepthStencilStateWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newDynamicLibrary")
Device_newDynamicLibrary :: #force_inline proc(self: ^Device, library: ^Library) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newDynamicLibrary:error:", library, &error)
Device_newDynamicLibrary :: #force_inline proc(self: ^Device, library: ^Library) -> (dyn_library: ^DynamicLibrary, error: ^NS.Error) {
dyn_library = msgSend(^DynamicLibrary, self, "newDynamicLibrary:error:", library, &error)
return
}
@(objc_type=Device, objc_name="newDynamicLibraryWithURL")
Device_newDynamicLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newDynamicLibraryWithURL:error:", url, &error)
Device_newDynamicLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL) -> (dyn_library: ^DynamicLibrary, error: ^NS.Error) {
dyn_library = msgSend(^DynamicLibrary, self, "newDynamicLibraryWithURL:error:", url, &error)
return
}
@(objc_type=Device, objc_name="newEvent")
Device_newEvent :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newEvent")
Device_newEvent :: #force_inline proc(self: ^Device) -> ^Event {
return msgSend(^Event, self, "newEvent")
}
@(objc_type=Device, objc_name="newFence")
Device_newFence :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newFence")
Device_newFence :: #force_inline proc(self: ^Device) -> ^Fence {
return msgSend(^Fence, self, "newFence")
}
@(objc_type=Device, objc_name="newHeapWithDescriptor")
Device_newHeapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^HeapDescriptor) -> ^Device {
return msgSend(^Device, self, "newHeapWithDescriptor:", descriptor)
Device_newHeapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^HeapDescriptor) -> ^Heap {
return msgSend(^Heap, self, "newHeapWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newIndirectCommandBufferWithDescriptor")
Device_newIndirectCommandBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^IndirectCommandBufferDescriptor, maxCount: NS.UInteger, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newIndirectCommandBufferWithDescriptor:maxCommandCount:options:", descriptor, maxCount, options)
Device_newIndirectCommandBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^IndirectCommandBufferDescriptor, maxCount: NS.UInteger, options: ResourceOptions) -> ^IndirectCommandBuffer {
return msgSend(^IndirectCommandBuffer, self, "newIndirectCommandBufferWithDescriptor:maxCommandCount:options:", descriptor, maxCount, options)
}
@(objc_type=Device, objc_name="newLibraryWithData")
Device_newLibraryWithData :: #force_inline proc(self: ^Device, data: dispatch_data_t) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newLibraryWithData:error:", data, &error)
Device_newLibraryWithData :: #force_inline proc(self: ^Device, data: dispatch_data_t) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newLibraryWithData:error:", data, &error)
return
}
@(objc_type=Device, objc_name="newLibraryWithFile")
Device_newLibraryWithFile :: #force_inline proc(self: ^Device, filepath: ^NS.String) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newLibraryWithFile:error:", filepath, &error)
Device_newLibraryWithFile :: #force_inline proc(self: ^Device, filepath: ^NS.String) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newLibraryWithFile:error:", filepath, &error)
return
}
@(objc_type=Device, objc_name="newLibraryWithSourceWithCompletionHandler")
Device_newLibraryWithSourceWithCompletionHandler :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) {
msgSend(nil, self, "newLibraryWithSource:options:completionHandler:", source, options, completionHandler)
Device_newLibraryWithSourceWithCompletionHandler :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) -> ^Library {
return msgSend(^Library, self, "newLibraryWithSource:options:completionHandler:", source, options, completionHandler)
}
@(objc_type=Device, objc_name="newLibraryWithSource")
Device_newLibraryWithSource :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newLibraryWithSource:options:error:", source, options, &error)
Device_newLibraryWithSource :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newLibraryWithSource:options:error:", source, options, &error)
return
}
@(objc_type=Device, objc_name="newLibraryWithURL")
Device_newLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newLibraryWithURL:error:", url, &error)
Device_newLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newLibraryWithURL:error:", url, &error)
return
}
@(objc_type=Device, objc_name="newRasterizationRateMapWithDescriptor")
Device_newRasterizationRateMapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RasterizationRateMapDescriptor) -> ^Device {
return msgSend(^Device, self, "newRasterizationRateMapWithDescriptor:", descriptor)
Device_newRasterizationRateMapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RasterizationRateMapDescriptor) -> ^RasterizationRateMap {
return msgSend(^RasterizationRateMap, self, "newRasterizationRateMapWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithCompletionHandler")
Device_newRenderPipelineStateWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, completionHandler: NewRenderPipelineStateCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor")
Device_newRenderPipelineStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:error:", descriptor, &error)
Device_newRenderPipelineStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor) -> (pipeline: ^RenderPipelineState, error: ^NS.Error) {
pipeline = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithDescriptor:error:", descriptor, &error)
return
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithOptionsAndCompletionHandler")
@@ -6344,8 +6344,8 @@ Device_newRenderPipelineStateWithDescriptorWithOptionsAndCompletionHandler :: #f
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithReflection")
Device_newRenderPipelineStateWithDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
Device_newRenderPipelineStateWithDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (pipeline: ^RenderPipelineState, error: ^NS.Error) {
pipeline = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
return
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptorWithCompletionHandler")
@@ -6353,37 +6353,37 @@ Device_newRenderPipelineStateWithTileDescriptorWithCompletionHandler :: #force_i
msgSend(nil, self, "newRenderPipelineStateWithTileDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptorWithReflection")
Device_newRenderPipelineStateWithTileDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithTileDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
Device_newRenderPipelineStateWithTileDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (pipeline: ^RenderPipelineState, error: ^NS.Error) {
pipeline = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithTileDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
return
}
@(objc_type=Device, objc_name="newSamplerState")
Device_newSamplerState :: #force_inline proc(self: ^Device, descriptor: ^SamplerDescriptor) -> ^Device {
return msgSend(^Device, self, "newSamplerState:", descriptor)
Device_newSamplerState :: #force_inline proc(self: ^Device, descriptor: ^SamplerDescriptor) -> ^SamplerState {
return msgSend(^SamplerState, self, "newSamplerState:", descriptor)
}
@(objc_type=Device, objc_name="newSharedEvent")
Device_newSharedEvent :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newSharedEvent")
Device_newSharedEvent :: #force_inline proc(self: ^Device) -> ^SharedEvent {
return msgSend(^SharedEvent, self, "newSharedEvent")
}
@(objc_type=Device, objc_name="newSharedEventWithHandle")
Device_newSharedEventWithHandle :: #force_inline proc(self: ^Device, sharedEventHandle: ^SharedEventHandle) -> ^Device {
return msgSend(^Device, self, "newSharedEventWithHandle:", sharedEventHandle)
Device_newSharedEventWithHandle :: #force_inline proc(self: ^Device, sharedEventHandle: ^SharedEventHandle) -> ^SharedEvent {
return msgSend(^SharedEvent, self, "newSharedEventWithHandle:", sharedEventHandle)
}
@(objc_type=Device, objc_name="newSharedTextureWithDescriptor")
Device_newSharedTextureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor) -> ^Device {
return msgSend(^Device, self, "newSharedTextureWithDescriptor:", descriptor)
Device_newSharedTextureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor) -> ^SharedEvent {
return msgSend(^SharedEvent, self, "newSharedTextureWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newSharedTextureWithHandle")
Device_newSharedTextureWithHandle :: #force_inline proc(self: ^Device, sharedHandle: ^SharedTextureHandle) -> ^Device {
return msgSend(^Device, self, "newSharedTextureWithHandle:", sharedHandle)
Device_newSharedTextureWithHandle :: #force_inline proc(self: ^Device, sharedHandle: ^SharedTextureHandle) -> ^SharedEvent {
return msgSend(^SharedEvent, self, "newSharedTextureWithHandle:", sharedHandle)
}
@(objc_type=Device, objc_name="newTextureWithDescriptor")
Device_newTextureWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:", desc)
Device_newTextureWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> ^SharedEvent {
return msgSend(^SharedEvent, self, "newTextureWithDescriptor:", desc)
}
@(objc_type=Device, objc_name="newTextureWithDescriptorWithIOSurface")
Device_newTextureWithDescriptorWithIOSurface :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: NS.UInteger) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:iosurface:plane:", descriptor, iosurface, plane)
Device_newTextureWithDescriptorWithIOSurface :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: NS.UInteger) -> ^Texture {
return msgSend(^Texture, self, "newTextureWithDescriptor:iosurface:plane:", descriptor, iosurface, plane)
}
@(objc_type=Device, objc_name="peerCount")
Device_peerCount :: #force_inline proc(self: ^Device) -> u32 {
@@ -10,6 +10,11 @@ msgSend :: intrinsics.objc_send
@(objc_class="CAMetalLayer")
MetalLayer :: struct{ using _: NS.Layer}
@(objc_type=MetalLayer, objc_class_name="layer")
MetalLayer_layer :: proc() -> ^MetalLayer {
return msgSend(^MetalLayer, MetalLayer, "layer")
}
@(objc_type=MetalLayer, objc_name="device")
MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
return msgSend(^MTL.Device, self, "device")
@@ -19,6 +24,7 @@ MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
msgSend(nil, self, "setDevice:", device)
}
@(objc_type=MetalLayer, objc_name="opaque")
MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
return msgSend(NS.BOOL, self, "opaque")
@@ -36,19 +42,46 @@ MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
return msgSend(MTL.PixelFormat, self, "pixelFormat")
}
@(objc_type=MetalLayer, objc_name="setPixelFormat")
MetalLayer_setPixelFormat :: proc(self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
msgSend(nil, self, "setPixelFormat:", pixelFormat)
}
@(objc_type=MetalLayer, objc_name="framebufferOnly")
MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
return msgSend(NS.BOOL, self, "framebufferOnly")
}
@(objc_type=MetalLayer, objc_name="setFramebufferOnly")
MetalLayer_setFramebufferOnly :: proc(self: ^MetalLayer, ok: NS.BOOL) {
msgSend(nil, self, "setFramebufferOnly:", ok)
}
@(objc_type=MetalLayer, objc_name="frame")
MetalLayer_frame :: proc(self: ^MetalLayer) -> NS.Rect {
return msgSend(NS.Rect, self, "frame")
}
@(objc_type=MetalLayer, objc_name="setFrame")
MetalLayer_setFrame :: proc(self: ^MetalLayer, frame: NS.Rect) {
msgSend(nil, self, "setFrame:", frame)
}
@(objc_type=MetalLayer, objc_name="nextDrawable")
MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
return msgSend(^MetalDrawable, self, "nextDrawable")
}
@(objc_class="CAMetalDrawable")
MetalDrawable :: struct { using _: MTL.Drawable }
@(objc_type=MetalDrawable, objc_name="layer")
MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
return msgSend(^MetalLayer, self, "layer")
}
@(objc_type=MetalDrawable, objc_name="texture")
MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
return msgSend(^MTL.Texture, self, "texture")
}