Make many d3d12 flags enums into bit_set

This commit is contained in:
gingerBill
2022-11-02 16:43:29 +00:00
parent b7ea169c81
commit 765c1546c5
+294 -272
View File
@@ -212,11 +212,12 @@ SHADER_VARIABLE_CLASS :: enum i32 {
INTERFACE_POINTER = 7,
}
SHADER_VARIABLE_FLAGS :: enum u32 { // TODO: make bit_set
USERPACKED = 0x1,
USED = 0x2,
INTERFACE_POINTER = 0x4,
INTERFACE_PARAMETER = 0x8,
SHADER_VARIABLE_FLAGS :: distinct bit_set[SHADER_VARIABLE_FLAG; u32]
SHADER_VARIABLE_FLAG :: enum u32 {
USERPACKED = 0,
USED = 1,
INTERFACE_POINTER = 2,
INTERFACE_PARAMETER = 3,
}
SHADER_VARIABLE_TYPE :: enum i32 {
@@ -280,15 +281,16 @@ SHADER_VARIABLE_TYPE :: enum i32 {
MIN16UINT = 57,
}
SHADER_INPUT_FLAGS :: enum u32 { // TODO: make bit_set
USERPACKED = 0x1,
COMPARISON_SAMPLER = 0x2,
TEXTURE_COMPONENT_0 = 0x4,
TEXTURE_COMPONENT_1 = 0x8,
TEXTURE_COMPONENTS = 0xc,
UNUSED = 0x10,
SHADER_INPUT_FLAGS :: distinct bit_set[SHADER_INPUT_FLAG; u32]
SHADER_INPUT_FLAG :: enum u32 {
USERPACKED = 0,
COMPARISON_SAMPLER = 1,
TEXTURE_COMPONENT_0 = 2,
TEXTURE_COMPONENT_1 = 3,
UNUSED = 4,
}
SHADER_INPUT_TYPE :: enum i32 {
CBUFFER = 0,
TBUFFER = 1,
@@ -306,8 +308,9 @@ SHADER_INPUT_TYPE :: enum i32 {
UAV_FEEDBACKTEXTURE = 13,
}
SHADER_CBUFFER_FLAGS :: enum u32 { // TODO: make bit_set
USERPACKED = 0x1,
SHADER_CBUFFER_FLAGS :: distinct bit_set[SHADER_CBUFFER_FLAG; u32]
SHADER_CBUFFER_FLAG :: enum u32 {
USERPACKED = 0,
}
CBUFFER_TYPE :: enum i32 {
@@ -410,13 +413,12 @@ INTERPOLATION_MODE :: enum i32 {
LINEAR_NOPERSPECTIVE_SAMPLE = 7,
}
PARAMETER_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
IN = 0x1,
OUT = 0x2,
PARAMETER_FLAGS :: distinct bit_set[PARAMETER_FLAG; u32]
PARAMETER_FLAG :: enum u32 {
IN = 0,
OUT = 1,
}
GPU_VIRTUAL_ADDRESS :: u64
COMMAND_LIST_TYPE :: enum i32 {
@@ -429,9 +431,9 @@ COMMAND_LIST_TYPE :: enum i32 {
VIDEO_ENCODE = 6,
}
COMMAND_QUEUE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DISABLE_GPU_TIMEOUT = 0x1,
COMMAND_QUEUE_FLAGS :: distinct bit_set[COMMAND_QUEUE_FLAG; u32]
COMMAND_QUEUE_FLAG :: enum u32 {
DISABLE_GPU_TIMEOUT = 0,
}
COMMAND_QUEUE_PRIORITY :: enum i32 {
@@ -593,12 +595,19 @@ BLEND_OP :: enum i32 {
MAX = 5,
}
COLOR_WRITE_ENABLE :: enum i32 { // TODO: make bit_set
RED = 1,
GREEN = 2,
BLUE = 4,
ALPHA = 8,
ALL = 15,
COLOR_WRITE_ENABLE_MASK :: distinct bit_set[COLOR_WRITE_ENABLE; u32]
COLOR_WRITE_ENABLE_RED :: COLOR_WRITE_ENABLE_MASK{.RED}
COLOR_WRITE_ENABLE_GREEN :: COLOR_WRITE_ENABLE_MASK{.GREEN}
COLOR_WRITE_ENABLE_BLUE :: COLOR_WRITE_ENABLE_MASK{.BLUE}
COLOR_WRITE_ENABLE_ALPHA :: COLOR_WRITE_ENABLE_MASK{.ALPHA}
COLOR_WRITE_ENABLE_ALL :: COLOR_WRITE_ENABLE_MASK{.RED, .GREEN, .BLUE, .ALPHA}
COLOR_WRITE_ENABLE :: enum i32 {
RED = 0,
GREEN = 1,
BLUE = 2,
ALPHA = 3,
}
LOGIC_OP :: enum i32 {
@@ -721,9 +730,9 @@ CACHED_PIPELINE_STATE :: struct {
CachedBlobSizeInBytes: SIZE_T,
}
PIPELINE_STATE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
TOOL_DEBUG = 0x1,
PIPELINE_STATE_FLAGS :: distinct bit_set[PIPELINE_STATE_FLAG; u32]
PIPELINE_STATE_FLAG :: enum u32 {
TOOL_DEBUG = 0,
}
GRAPHICS_PIPELINE_STATE_DESC :: struct {
@@ -853,58 +862,61 @@ CONSERVATIVE_RASTERIZATION_TIER :: enum i32 {
_3 = 3,
}
FORMAT_SUPPORT1 :: enum i32 { // TODO: make bit_set
NONE = 0,
BUFFER = 1,
IA_VERTEX_BUFFER = 2,
IA_INDEX_BUFFER = 4,
SO_BUFFER = 8,
TEXTURE1D = 16,
TEXTURE2D = 32,
TEXTURE3D = 64,
TEXTURECUBE = 128,
SHADER_LOAD = 256,
SHADER_SAMPLE = 512,
SHADER_SAMPLE_COMPARISON = 1024,
SHADER_SAMPLE_MONO_TEXT = 2048,
MIP = 4096,
RENDER_TARGET = 16384,
BLENDABLE = 32768,
DEPTH_STENCIL = 65536,
MULTISAMPLE_RESOLVE = 262144,
DISPLAY = 524288,
CAST_WITHIN_BIT_LAYOUT = 1048576,
MULTISAMPLE_RENDERTARGET = 2097152,
MULTISAMPLE_LOAD = 4194304,
SHADER_GATHER = 8388608,
BACK_BUFFER_CAST = 16777216,
TYPED_UNORDERED_ACCESS_VIEW = 33554432,
SHADER_GATHER_COMPARISON = 67108864,
DECODER_OUTPUT = 134217728,
VIDEO_PROCESSOR_OUTPUT = 268435456,
VIDEO_PROCESSOR_INPUT = 536870912,
VIDEO_ENCODER = 1073741824,
FORMAT_SUPPORT1 :: distinct bit_set[FORMAT_SUPPORT1_FLAG; u32]
FORMAT_SUPPORT1_FLAG :: enum i32 {
BUFFER = 0,
IA_VERTEX_BUFFER = 1,
IA_INDEX_BUFFER = 2,
SO_BUFFER = 3,
TEXTURE1D = 4,
TEXTURE2D = 5,
TEXTURE3D = 6,
TEXTURECUBE = 7,
SHADER_LOAD = 8,
SHADER_SAMPLE = 9,
SHADER_SAMPLE_COMPARISON = 10,
SHADER_SAMPLE_MONO_TEXT = 11,
MIP = 12,
RENDER_TARGET = 14,
BLENDABLE = 15,
DEPTH_STENCIL = 16,
MULTISAMPLE_RESOLVE = 18,
DISPLAY = 19,
CAST_WITHIN_BIT_LAYOUT = 20,
MULTISAMPLE_RENDERTARGET = 21,
MULTISAMPLE_LOAD = 22,
SHADER_GATHER = 23,
BACK_BUFFER_CAST = 24,
TYPED_UNORDERED_ACCESS_VIEW = 25,
SHADER_GATHER_COMPARISON = 26,
DECODER_OUTPUT = 27,
VIDEO_PROCESSOR_OUTPUT = 28,
VIDEO_PROCESSOR_INPUT = 29,
VIDEO_ENCODER = 30,
}
FORMAT_SUPPORT2 :: enum i32 { // TODO: make bit_set
NONE = 0,
UAV_ATOMIC_ADD = 1,
UAV_ATOMIC_BITWISE_OPS = 2,
UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
UAV_ATOMIC_EXCHANGE = 8,
UAV_ATOMIC_SIGNED_MIN_OR_MAX = 16,
UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 32,
UAV_TYPED_LOAD = 64,
UAV_TYPED_STORE = 128,
OUTPUT_MERGER_LOGIC_OP = 256,
TILED = 512,
MULTIPLANE_OVERLAY = 16384,
SAMPLER_FEEDBACK = 32768,
FORMAT_SUPPORT2 :: distinct bit_set[FORMAT_SUPPORT2_FLAG; u32]
FORMAT_SUPPORT2_FLAG :: enum i32 {
UAV_ATOMIC_ADD = 0,
UAV_ATOMIC_BITWISE_OPS = 1,
UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 2,
UAV_ATOMIC_EXCHANGE = 3,
UAV_ATOMIC_SIGNED_MIN_OR_MAX = 4,
UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 5,
UAV_TYPED_LOAD = 6,
UAV_TYPED_STORE = 7,
OUTPUT_MERGER_LOGIC_OP = 8,
TILED = 9,
MULTIPLANE_OVERLAY = 14,
SAMPLER_FEEDBACK = 15,
}
MULTISAMPLE_QUALITY_LEVEL_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
TILED_RESOURCE = 0x1,
MULTISAMPLE_QUALITY_LEVEL_FLAGS :: distinct bit_set[MULTISAMPLE_QUALITY_LEVEL_FLAG; u32]
MULTISAMPLE_QUALITY_LEVEL_FLAG :: enum u32 {
TILED_RESOURCE = 0,
}
CROSS_NODE_SHARING_TIER :: enum i32 {
@@ -1034,12 +1046,12 @@ FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT :: struct {
MaxGPUVirtualAddressBitsPerProcess: u32,
}
SHADER_CACHE_SUPPORT_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SINGLE_PSO = 0x1,
LIBRARY = 0x2,
AUTOMATIC_INPROC_CACHE = 0x4,
AUTOMATIC_DISK_CACHE = 0x8,
SHADER_CACHE_SUPPORT_FLAGS :: distinct bit_set[SHADER_CACHE_SUPPORT_FLAG; u32]
SHADER_CACHE_SUPPORT_FLAG :: enum u32 {
SINGLE_PSO = 0,
LIBRARY = 1,
AUTOMATIC_INPROC_CACHE = 2,
AUTOMATIC_DISK_CACHE = 3,
}
FEATURE_DATA_SHADER_CACHE :: struct {
@@ -1052,15 +1064,15 @@ FEATURE_DATA_COMMAND_QUEUE_PRIORITY :: struct {
PriorityForTypeIsSupported: BOOL,
}
COMMAND_LIST_SUPPORT_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DIRECT = 0x1,
BUNDLE = 0x2,
COMPUTE = 0x4,
COPY = 0x8,
VIDEO_DECODE = 0x10,
VIDEO_PROCESS = 0x20,
VIDEO_ENCODE = 0x40,
COMMAND_LIST_SUPPORT_FLAGS :: distinct bit_set[COMMAND_LIST_SUPPORT_FLAG; u32]
COMMAND_LIST_SUPPORT_FLAG :: enum u32 {
DIRECT = 0,
BUNDLE = 1,
COMPUTE = 2,
COPY = 3,
VIDEO_DECODE = 4,
VIDEO_PROCESS = 5,
VIDEO_ENCODE = 6,
}
FEATURE_DATA_OPTIONS3 :: struct {
@@ -1198,25 +1210,26 @@ HEAP_PROPERTIES :: struct {
VisibleNodeMask: u32,
}
HEAP_FLAGS :: enum u32 { // TODO: make bit_set ???
NONE = 0x0,
SHARED = 0x1,
DENY_BUFFERS = 0x4,
ALLOW_DISPLAY = 0x8,
SHARED_CROSS_ADAPTER = 0x20,
DENY_RT_DS_TEXTURES = 0x40,
DENY_NON_RT_DS_TEXTURES = 0x80,
HARDWARE_PROTECTED = 0x100,
ALLOW_WRITE_WATCH = 0x200,
ALLOW_SHADER_ATOMICS = 0x400,
CREATE_NOT_RESIDENT = 0x800,
CREATE_NOT_ZEROED = 0x1000,
ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0,
ALLOW_ONLY_BUFFERS = 0xc0,
ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
HEAP_FLAGS :: distinct bit_set[HEAP_FLAG; u32]
HEAP_FLAG :: enum u32 {
SHARED = 0,
DENY_BUFFERS = 2,
ALLOW_DISPLAY = 3,
SHARED_CROSS_ADAPTER = 5,
DENY_RT_DS_TEXTURES = 6,
DENY_NON_RT_DS_TEXTURES = 7,
HARDWARE_PROTECTED = 8,
ALLOW_WRITE_WATCH = 9,
ALLOW_SHADER_ATOMICS = 10,
CREATE_NOT_RESIDENT = 11,
CREATE_NOT_ZEROED = 12,
}
HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES :: HEAP_FLAGS{}
HEAP_FLAG_ALLOW_ONLY_BUFFERS :: HEAP_FLAGS{.DENY_BUFFERS, .ALLOW_DISPLAY}
HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES :: HEAP_FLAGS{.DENY_BUFFERS, .DENY_RT_DS_TEXTURES}
HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES :: HEAP_FLAGS{.DENY_BUFFERS, .DENY_NON_RT_DS_TEXTURES}
HEAP_DESC :: struct {
SizeInBytes: u64,
Properties: HEAP_PROPERTIES,
@@ -1239,15 +1252,15 @@ TEXTURE_LAYOUT :: enum i32 {
_64KB_STANDARD_SWIZZLE = 3,
}
RESOURCE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ALLOW_RENDER_TARGET = 0x1,
ALLOW_DEPTH_STENCIL = 0x2,
ALLOW_UNORDERED_ACCESS = 0x4,
DENY_SHADER_RESOURCE = 0x8,
ALLOW_CROSS_ADAPTER = 0x10,
ALLOW_SIMULTANEOUS_ACCESS = 0x20,
VIDEO_DECODE_REFERENCE_ONLY = 0x40,
RESOURCE_FLAGS :: distinct bit_set[RESOURCE_FLAG; u32]
RESOURCE_FLAG :: enum u32 {
ALLOW_RENDER_TARGET = 0,
ALLOW_DEPTH_STENCIL = 1,
ALLOW_UNORDERED_ACCESS = 2,
DENY_SHADER_RESOURCE = 3,
ALLOW_CROSS_ADAPTER = 4,
ALLOW_SIMULTANEOUS_ACCESS = 5,
VIDEO_DECODE_REFERENCE_ONLY = 6,
}
MIP_REGION :: struct {
@@ -1332,11 +1345,11 @@ TILE_REGION_SIZE :: struct {
Depth: u16,
}
TILE_RANGE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
NULL = 0x1,
SKIP = 0x2,
REUSE_SINGLE_TILE = 0x4,
TILE_RANGE_FLAGS :: distinct bit_set[TILE_RANGE_FLAG; u32]
TILE_RANGE_FLAG :: enum u32 {
NULL = 0,
SKIP = 1,
REUSE_SINGLE_TILE = 2,
}
SUBRESOURCE_TILING :: struct {
@@ -1359,12 +1372,13 @@ PACKED_MIP_INFO :: struct {
StartTileIndexInOverallResource: u32,
}
TILE_MAPPING_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
NO_HAZARD = 0x1,
TILE_MAPPING_FLAGS :: distinct bit_set[TILE_MAPPING_FLAG; u32]
TILE_MAPPING_FLAG :: enum u32 {
NO_HAZARD = 0,
}
TILE_COPY_FLAGS :: enum u32 { // TODO: make bit_set
TILE_COPY_FLAGS :: distinct bit_set[TILE_COPY_FLAG; u32]
TILE_COPY_FLAG :: enum u32 {
NONE = 0x0,
NO_HAZARD = 0x1,
LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
@@ -1422,10 +1436,10 @@ RESOURCE_UAV_BARRIER :: struct {
pResource: ^IResource,
}
RESOURCE_BARRIER_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
BEGIN_ONLY = 0x1,
END_ONLY = 0x2,
RESOURCE_BARRIER_FLAGS :: distinct bit_set[RESOURCE_BARRIER_FLAG; u32]
RESOURCE_BARRIER_FLAG :: enum u32 {
BEGIN_ONLY = 0,
END_ONLY = 1,
}
RESOURCE_BARRIER :: struct {
@@ -1484,9 +1498,9 @@ VIEW_INSTANCE_LOCATION :: struct {
RenderTargetArrayIndex: u32,
}
VIEW_INSTANCING_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ENABLE_VIEW_INSTANCE_MASKING = 0x1,
VIEW_INSTANCING_FLAGS :: distinct bit_set[VIEW_INSTANCING_FLAG; u32]
VIEW_INSTANCING_FLAG :: enum u32 {
ENABLE_VIEW_INSTANCE_MASKING = 0,
}
VIEW_INSTANCING_DESC :: struct {
@@ -1504,9 +1518,9 @@ SHADER_COMPONENT_MAPPING :: enum i32 {
FORCE_VALUE_1 = 5,
}
BUFFER_SRV_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
RAW = 0x1,
BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]
BUFFER_SRV_FLAG :: enum u32 {
RAW = 0,
}
BUFFER_SRV :: struct {
@@ -1675,9 +1689,9 @@ SAMPLER_DESC :: struct {
MaxLOD: f32,
}
BUFFER_UAV_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
RAW = 0x1,
BUFFER_UAV_FLAGS :: distinct bit_set[BUFFER_UAV_FLAG; u32]
BUFFER_UAV_FLAG :: enum u32 {
RAW = 0,
}
BUFFER_UAV :: struct {
@@ -1837,10 +1851,10 @@ TEX2DMS_ARRAY_DSV :: struct {
ArraySize: u32,
}
DSV_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
READ_ONLY_DEPTH = 0x1,
READ_ONLY_STENCIL = 0x2,
DSV_FLAGS :: distinct bit_set[DSV_FLAG; u32]
DSV_FLAG :: enum u32 {
READ_ONLY_DEPTH = 0,
READ_ONLY_STENCIL = 1,
}
DSV_DIMENSION :: enum i32 {
@@ -1867,16 +1881,17 @@ DEPTH_STENCIL_VIEW_DESC :: struct {
},
}
CLEAR_FLAGS :: enum u32 { // TODO: make bit_set
DEPTH = 0x1,
STENCIL = 0x2,
CLEAR_FLAGS :: distinct bit_set[CLEAR_FLAG; u32]
CLEAR_FLAG :: enum u32 {
DEPTH = 0,
STENCIL = 1,
}
FENCE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SHARED = 0x1,
SHARED_CROSS_ADAPTER = 0x2,
NON_MONITORED = 0x4,
FENCE_FLAGS :: distinct bit_set[FENCE_FLAG; u32]
FENCE_FLAG :: enum u32 {
SHARED = 0,
SHARED_CROSS_ADAPTER = 1,
NON_MONITORED = 2,
}
DESCRIPTOR_HEAP_TYPE :: enum i32 {
@@ -1887,9 +1902,9 @@ DESCRIPTOR_HEAP_TYPE :: enum i32 {
NUM_TYPES = 4,
}
DESCRIPTOR_HEAP_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SHADER_VISIBLE = 0x1,
DESCRIPTOR_HEAP_FLAGS :: distinct bit_set[DESCRIPTOR_HEAP_FLAG; u32]
DESCRIPTOR_HEAP_FLAG :: enum u32 {
SHADER_VISIBLE = 0,
}
DESCRIPTOR_HEAP_DESC :: struct {
@@ -1959,18 +1974,18 @@ ROOT_PARAMETER :: struct {
ShaderVisibility: SHADER_VISIBILITY,
}
ROOT_SIGNATURE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
ALLOW_STREAM_OUTPUT = 0x40,
LOCAL_ROOT_SIGNATURE = 0x80,
DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100,
DENY_MESH_SHADER_ROOT_ACCESS = 0x200,
ROOT_SIGNATURE_FLAGS :: distinct bit_set[ROOT_SIGNATURE_FLAG; u32]
ROOT_SIGNATURE_FLAG :: enum u32 {
ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0,
DENY_VERTEX_SHADER_ROOT_ACCESS = 1,
DENY_HULL_SHADER_ROOT_ACCESS = 2,
DENY_DOMAIN_SHADER_ROOT_ACCESS = 3,
DENY_GEOMETRY_SHADER_ROOT_ACCESS = 4,
DENY_PIXEL_SHADER_ROOT_ACCESS = 5,
ALLOW_STREAM_OUTPUT = 6,
LOCAL_ROOT_SIGNATURE = 7,
DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 8,
DENY_MESH_SHADER_ROOT_ACCESS = 9,
}
STATIC_BORDER_COLOR :: enum i32 {
@@ -2003,13 +2018,13 @@ ROOT_SIGNATURE_DESC :: struct {
Flags: ROOT_SIGNATURE_FLAGS,
}
DESCRIPTOR_RANGE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DESCRIPTORS_VOLATILE = 0x1,
DATA_VOLATILE = 0x2,
DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
DATA_STATIC = 0x8,
DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000,
DESCRIPTOR_RANGE_FLAGS :: distinct bit_set[DESCRIPTOR_RANGE_FLAG; u32]
DESCRIPTOR_RANGE_FLAG :: enum u32 {
DESCRIPTORS_VOLATILE = 0,
DATA_VOLATILE = 1,
DATA_STATIC_WHILE_SET_AT_EXECUTE = 2,
DATA_STATIC = 3,
DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 16,
}
DESCRIPTOR_RANGE1 :: struct {
@@ -2026,11 +2041,11 @@ ROOT_DESCRIPTOR_TABLE1 :: struct {
pDescriptorRanges: ^DESCRIPTOR_RANGE1,
}
ROOT_DESCRIPTOR_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DATA_VOLATILE = 0x2,
DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
DATA_STATIC = 0x8,
ROOT_DESCRIPTOR_FLAGS :: distinct bit_set[ROOT_DESCRIPTOR_FLAG; u32]
ROOT_DESCRIPTOR_FLAG :: enum u32 {
DATA_VOLATILE = 2,
DATA_STATIC_WHILE_SET_AT_EXECUTE = 3,
DATA_STATIC = 4,
}
ROOT_DESCRIPTOR1 :: struct {
@@ -2571,11 +2586,13 @@ IPipelineLibrary1_VTable :: struct {
LoadPipeline: proc "stdcall" (this: ^IPipelineLibrary1, pName: [^]u16, pDesc: ^PIPELINE_STATE_STREAM_DESC, riid: ^IID, ppPipelineState: ^rawptr) -> HRESULT,
}
MULTIPLE_FENCE_WAIT_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ANY = 0x1,
ALL = 0x0,
MULTIPLE_FENCE_WAIT_FLAGS :: distinct bit_set[MULTIPLE_FENCE_WAIT_FLAG; u32]
MULTIPLE_FENCE_WAIT_FLAG :: enum u32 {
ANY = 0,
}
MULTIPLE_FENCE_WAIT_FLAG_NONE :: MULTIPLE_FENCE_WAIT_FLAGS{}
MULTIPLE_FENCE_WAIT_FLAG_ANY :: MULTIPLE_FENCE_WAIT_FLAGS{.ANY}
MULTIPLE_FENCE_WAIT_FLAG_ALL :: MULTIPLE_FENCE_WAIT_FLAGS{}
RESIDENCY_PRIORITY :: enum i32 {
MINIMUM = 671088640,
@@ -2611,9 +2628,9 @@ IDevice2_VTable :: struct {
CreatePipelineState: proc "stdcall" (this: ^IDevice2, pDesc: ^PIPELINE_STATE_STREAM_DESC, riid: ^IID, ppPipelineState: ^rawptr) -> HRESULT,
}
RESIDENCY_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DENY_OVERBUDGET = 0x1,
RESIDENCY_FLAGS :: distinct bit_set[RESIDENCY_FLAG; u32]
RESIDENCY_FLAG :: enum u32 {
DENY_OVERBUDGET = 0,
}
@@ -2630,16 +2647,16 @@ IDevice3_VTable :: struct {
EnqueueMakeResident: proc "stdcall" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: ^^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> HRESULT,
}
COMMAND_LIST_FLAGS :: enum u32 { // TODO: make bit_set
COMMAND_LIST_FLAG_NONE = 0x0,
COMMAND_LIST_FLAGS :: distinct bit_set[COMMAND_LIST_FLAG; u32]
COMMAND_LIST_FLAG :: enum u32 {
}
COMMAND_POOL_FLAGS :: enum u32 { // TODO: make bit_set
COMMAND_POOL_FLAG_NONE = 0x0,
COMMAND_POOL_FLAGS :: distinct bit_set[COMMAND_POOL_FLAG; u32]
COMMAND_POOL_FLAG :: enum u32 {
}
COMMAND_RECORDER_FLAGS :: enum u32 { // TODO: make bit_set
COMMAND_RECORDER_FLAG_NONE = 0x0,
COMMAND_RECORDER_FLAGS :: distinct bit_set[COMMAND_RECORDER_FLAG; u32]
COMMAND_RECORDER_FLAG :: enum u32 {
}
PROTECTED_SESSION_STATUS :: enum i32 {
@@ -2660,9 +2677,9 @@ IProtectedSession_VTable :: struct {
GetSessionStatus: proc "stdcall" (this: ^IProtectedSession) -> PROTECTED_SESSION_STATUS,
}
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SUPPORTED = 0x1,
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS :: distinct bit_set[PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG; u32]
PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG :: enum u32 {
SUPPORTED = 0,
}
FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT :: struct {
@@ -2670,8 +2687,8 @@ FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT :: struct {
Support: PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS,
}
PROTECTED_RESOURCE_SESSION_FLAGS :: enum u32 { // TODO: make bit_set
PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0,
PROTECTED_RESOURCE_SESSION_FLAGS :: distinct bit_set[PROTECTED_RESOURCE_SESSION_FLAG; u32]
PROTECTED_RESOURCE_SESSION_FLAG :: enum u32 {
}
PROTECTED_RESOURCE_SESSION_DESC :: struct {
@@ -2760,9 +2777,10 @@ META_COMMAND_PARAMETER_TYPE :: enum i32 {
GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4,
}
META_COMMAND_PARAMETER_FLAGS :: enum u32 { // TODO: make bit_set
INPUT = 0x1,
OUTPUT = 0x2,
META_COMMAND_PARAMETER_FLAGS :: distinct bit_set[META_COMMAND_PARAMETER_FLAG; u32]
META_COMMAND_PARAMETER_FLAG :: enum u32 {
INPUT = 0,
OUTPUT = 1,
}
META_COMMAND_PARAMETER_STAGE :: enum i32 {
@@ -2850,11 +2868,11 @@ STATE_SUBOBJECT :: struct {
pDesc: rawptr,
}
STATE_OBJECT_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1,
ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2,
ALLOW_STATE_OBJECT_ADDITIONS = 0x4,
STATE_OBJECT_FLAGS :: distinct bit_set[STATE_OBJECT_FLAG; u32]
STATE_OBJECT_FLAG :: enum u32 {
ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0,
ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 1,
ALLOW_STATE_OBJECT_ADDITIONS = 2,
}
STATE_OBJECT_CONFIG :: struct {
@@ -2873,8 +2891,8 @@ NODE_MASK :: struct {
NodeMask: u32,
}
EXPORT_FLAGS :: enum u32 { // TODO: make bit_set
EXPORT_FLAG_NONE = 0x0,
EXPORT_FLAGS :: distinct bit_set[EXPORT_FLAG; u32]
EXPORT_FLAG :: enum u32 {
}
EXPORT_DESC :: struct {
@@ -2929,10 +2947,10 @@ RAYTRACING_PIPELINE_CONFIG :: struct {
MaxTraceRecursionDepth: u32,
}
RAYTRACING_PIPELINE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SKIP_TRIANGLES = 0x100,
SKIP_PROCEDURAL_PRIMITIVES = 0x200,
RAYTRACING_PIPELINE_FLAGS :: distinct bit_set[RAYTRACING_PIPELINE_FLAG; u32]
RAYTRACING_PIPELINE_FLAG :: enum u32 {
SKIP_TRIANGLES = 8,
SKIP_PROCEDURAL_PRIMITIVES = 9,
}
RAYTRACING_PIPELINE_CONFIG1 :: struct {
@@ -2951,10 +2969,10 @@ STATE_OBJECT_DESC :: struct {
pSubobjects: ^STATE_SUBOBJECT,
}
RAYTRACING_GEOMETRY_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
OPAQUE = 0x1,
NO_DUPLICATE_ANYHIT_INVOCATION = 0x2,
RAYTRACING_GEOMETRY_FLAGS :: distinct bit_set[RAYTRACING_GEOMETRY_FLAG; u32]
RAYTRACING_GEOMETRY_FLAG :: enum u32 {
OPAQUE = 0,
NO_DUPLICATE_ANYHIT_INVOCATION = 1,
}
RAYTRACING_GEOMETRY_TYPE :: enum i32 {
@@ -2962,12 +2980,12 @@ RAYTRACING_GEOMETRY_TYPE :: enum i32 {
PROCEDURAL_PRIMITIVE_AABBS = 1,
}
RAYTRACING_INSTANCE_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
TRIANGLE_CULL_DISABLE = 0x1,
TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2,
FORCE_OPAQUE = 0x4,
FORCE_NON_OPAQUE = 0x8,
RAYTRACING_INSTANCE_FLAGS :: distinct bit_set[RAYTRACING_INSTANCE_FLAG; u32]
RAYTRACING_INSTANCE_FLAG :: enum u32 {
TRIANGLE_CULL_DISABLE = 0,
TRIANGLE_FRONT_COUNTERCLOCKWISE = 1,
FORCE_OPAQUE = 2,
FORCE_NON_OPAQUE = 3,
}
GPU_VIRTUAL_ADDRESS_AND_STRIDE :: struct {
@@ -3010,14 +3028,14 @@ RAYTRACING_GEOMETRY_AABBS_DESC :: struct {
AABBs: GPU_VIRTUAL_ADDRESS_AND_STRIDE,
}
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ALLOW_UPDATE = 0x1,
ALLOW_COMPACTION = 0x2,
PREFER_FAST_TRACE = 0x4,
PREFER_FAST_BUILD = 0x8,
MINIMIZE_MEMORY = 0x10,
PERFORM_UPDATE = 0x20,
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS :: distinct bit_set[RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG; u32]
RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG :: enum u32 {
ALLOW_UPDATE = 0,
ALLOW_COMPACTION = 1,
PREFER_FAST_TRACE = 2,
PREFER_FAST_BUILD = 3,
MINIMIZE_MEMORY = 4,
PERFORM_UPDATE = 5,
}
RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE :: enum i32 {
@@ -3137,18 +3155,18 @@ RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO :: struct {
UpdateScratchDataSizeInBytes: u64,
}
RAY_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
FORCE_OPAQUE = 0x1,
FORCE_NON_OPAQUE = 0x2,
ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4,
SKIP_CLOSEST_HIT_SHADER = 0x8,
CULL_BACK_FACING_TRIANGLES = 0x10,
CULL_FRONT_FACING_TRIANGLES = 0x20,
CULL_OPAQUE = 0x40,
CULL_NON_OPAQUE = 0x80,
SKIP_TRIANGLES = 0x100,
SKIP_PROCEDURAL_PRIMITIVES = 0x200,
RAY_FLAGS :: distinct bit_set[RAY_FLAG; u32]
RAY_FLAG :: enum u32 {
FORCE_OPAQUE = 0,
FORCE_NON_OPAQUE = 1,
ACCEPT_FIRST_HIT_AND_END_SEARCH = 2,
SKIP_CLOSEST_HIT_SHADER = 3,
CULL_BACK_FACING_TRIANGLES = 4,
CULL_FRONT_FACING_TRIANGLES = 5,
CULL_OPAQUE = 6,
CULL_NON_OPAQUE = 7,
SKIP_TRIANGLES = 8,
SKIP_PROCEDURAL_PRIMITIVES = 9,
}
HIT_KIND :: enum i32 {
@@ -3260,10 +3278,10 @@ DRED_VERSION :: enum i32 {
_1_2 = 3,
}
DRED_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
FORCE_ENABLE = 0x1,
DISABLE_AUTOBREADCRUMBS = 0x2,
DRED_FLAGS :: distinct bit_set[DRED_FLAG; u32]
DRED_FLAG :: enum u32 {
FORCE_ENABLE = 0,
DISABLE_AUTOBREADCRUMBS = 1,
}
DRED_ENABLEMENT :: enum i32 {
@@ -3611,11 +3629,11 @@ RENDER_PASS_DEPTH_STENCIL_DESC :: struct {
StencilEndingAccess: RENDER_PASS_ENDING_ACCESS,
}
RENDER_PASS_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
ALLOW_UAV_WRITES = 0x1,
SUSPENDING_PASS = 0x2,
RESUMING_PASS = 0x4,
RENDER_PASS_FLAGS :: distinct bit_set[RENDER_PASS_FLAG; u32]
RENDER_PASS_FLAG :: enum u32 {
ALLOW_UAV_WRITES = 0,
SUSPENDING_PASS = 1,
RESUMING_PASS = 2,
}
@@ -3697,9 +3715,9 @@ IDebug_VTable :: struct {
EnableDebugLayer: proc "stdcall" (this: ^IDebug),
}
GPU_BASED_VALIDATION_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
DISABLE_STATE_TRACKING = 0x1,
GPU_BASED_VALIDATION_FLAGS :: distinct bit_set[GPU_BASED_VALIDATION_FLAG; u32]
GPU_BASED_VALIDATION_FLAG :: enum u32 {
DISABLE_STATE_TRACKING = 0,
}
@@ -3741,11 +3759,11 @@ IDebug3_VTable :: struct {
SetGPUBasedValidationFlags: proc "stdcall" (this: ^IDebug3, Flags: GPU_BASED_VALIDATION_FLAGS),
}
RLDO_FLAGS :: enum u32 { // TODO: make bit_set
NONE = 0x0,
SUMMARY = 0x1,
DETAIL = 0x2,
IGNORE_INTERNAL = 0x4,
RLDO_FLAGS :: distinct bit_set[RLDO_FLAG; u32]
RLDO_FLAG :: enum u32 {
SUMMARY = 0,
DETAIL = 1,
IGNORE_INTERNAL = 2,
}
DEBUG_DEVICE_PARAMETER_TYPE :: enum i32 {
@@ -3754,12 +3772,12 @@ DEBUG_DEVICE_PARAMETER_TYPE :: enum i32 {
GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
}
DEBUG_FEATURE :: enum i32 { // TODO: make bit_set
NONE = 0,
ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 1,
CONSERVATIVE_RESOURCE_STATE_TRACKING = 2,
DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 4,
EMULATE_WINDOWS7 = 8,
DEBUG_FEATURE :: distinct bit_set[DEBUG_FEATURE_FLAG; u32]
DEBUG_FEATURE_FLAG :: enum i32 {
ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0,
CONSERVATIVE_RESOURCE_STATE_TRACKING = 1,
DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 2,
EMULATE_WINDOWS7 = 3,
}
GPU_BASED_VALIDATION_SHADER_PATCH_MODE :: enum i32 {
@@ -3770,12 +3788,16 @@ GPU_BASED_VALIDATION_SHADER_PATCH_MODE :: enum i32 {
NUM_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4,
}
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS :: enum u32 { // TODO: make bit_set
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x0,
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1,
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2,
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4,
VALID_MASK = 0x7,
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS :: distinct bit_set[GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG; u32]
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG :: enum u32 {
FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0,
FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 1,
FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 2,
}
GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_VALID_MASK :: GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS{
.FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS,
.FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS,
.FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS,
}
DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS :: struct {