Added missing allowFastRotation field to box2d.BodyDef.
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@@ -188,6 +188,10 @@ BodyDef :: struct {
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// Triggers whenever a shape is add/removed/changed. Default is true.
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automaticMass: bool,
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// This allows this body to bypass rotational speed limits. Should only be used
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// for circular objects, like wheels.
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allowFastRotation: bool,
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// Used internally to detect a valid definition. DO NOT SET.
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internalValue: i32,
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}
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