Add RenderPipeline missing types and methods

This commit is contained in:
gingerBill
2022-02-14 16:58:56 +00:00
parent 60f4d8f1ec
commit 7392a3047a
+72 -6
View File
@@ -3480,8 +3480,8 @@ RenderPipelineDescriptor_fragmentBuffers :: #force_inline proc(self: ^RenderPipe
return msgSend(^PipelineBufferDescriptorArray, self, "fragmentBuffers")
}
@(objc_type=RenderPipelineDescriptor, objc_name="fragmentFunction")
RenderPipelineDescriptor_fragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, self, "fragmentFunction")
RenderPipelineDescriptor_fragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^Function {
return msgSend(^Function, self, "fragmentFunction")
}
@(objc_type=RenderPipelineDescriptor, objc_name="inputPrimitiveTopology")
RenderPipelineDescriptor_inputPrimitiveTopology :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PrimitiveTopologyClass {
@@ -3652,8 +3652,8 @@ RenderPipelineDescriptor_vertexDescriptor :: #force_inline proc(self: ^RenderPip
return msgSend(^VertexDescriptor, self, "vertexDescriptor")
}
@(objc_type=RenderPipelineDescriptor, objc_name="vertexFunction")
RenderPipelineDescriptor_vertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, self, "vertexFunction")
RenderPipelineDescriptor_vertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^Function {
return msgSend(^Function, self, "vertexFunction")
}
////////////////////////////////////////////////////////////////////////////////
@@ -7969,6 +7969,51 @@ RenderCommandEncoder_waitForFence :: #force_inline proc(self: ^RenderCommandEnco
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineFunctionsDescriptor
*/
@(objc_class="MTLRenderPipelineFunctionsDescriptor")
RenderPipelineFunctionsDescriptor :: struct { using _: NS.Copying(RenderPipelineFunctionsDescriptor) }
@(objc_type=RenderPipelineFunctionsDescriptor, objc_class_name="alloc")
RenderPipelineFunctionsDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineFunctionsDescriptor {
return msgSend(^RenderPipelineFunctionsDescriptor, RenderPipelineFunctionsDescriptor, "alloc")
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="init")
RenderPipelineFunctionsDescriptor_init :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor) -> ^RenderPipelineFunctionsDescriptor {
return msgSend(^RenderPipelineFunctionsDescriptor, self, "init")
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="vertexAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_vertexAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "vertexAdditionalBinaryFunctions")
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="fragmentAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_fragmentAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "fragmentAdditionalBinaryFunctions")
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="tileAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_tileAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "tileAdditionalBinaryFunctions")
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="setVertexAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_setVertexAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor, binaryFunctions: ^NS.Array) {
msgSend(nil, self, "setVertexAdditionalBinaryFunctions:", binaryFunctions)
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="setFragmentAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_setFragmentAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor, binaryFunctions: ^NS.Array) {
msgSend(nil, self, "setFragmentAdditionalBinaryFunctions:", binaryFunctions)
}
@(objc_type=RenderPipelineFunctionsDescriptor, objc_name="setTileAdditionalBinaryFunctions")
RenderPipelineFunctionsDescriptor_setTileAdditionalBinaryFunctions :: #force_inline proc(self: ^RenderPipelineFunctionsDescriptor, binaryFunctions: ^NS.Array) {
msgSend(nil, self, "tileAdditionalBinaryFunctions:", binaryFunctions)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineState
@@ -7990,8 +8035,8 @@ RenderPipelineState_device :: #force_inline proc(self: ^RenderPipelineState) ->
return msgSend(^Device, self, "device")
}
@(objc_type=RenderPipelineState, objc_name="imageblockMemoryLengthForDimensions")
RenderPipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^RenderPipelineState, imageblockDimensions: Size) -> ^RenderPipelineState {
return msgSend(^RenderPipelineState, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions)
RenderPipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^RenderPipelineState, imageblockDimensions: Size) -> NS.UInteger {
return msgSend(NS.UInteger, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions)
}
@(objc_type=RenderPipelineState, objc_name="imageblockSampleLength")
RenderPipelineState_imageblockSampleLength :: #force_inline proc(self: ^RenderPipelineState) -> NS.UInteger {
@@ -8014,6 +8059,27 @@ RenderPipelineState_threadgroupSizeMatchesTileSize :: #force_inline proc(self: ^
return msgSend(BOOL, self, "threadgroupSizeMatchesTileSize")
}
@(objc_type=RenderPipelineState, objc_name="functionHandle")
RenderPipelineState_functionHandle :: #force_inline proc(self: ^RenderPipelineState, function: ^Function, stage: RenderStages) -> ^FunctionHandle {
return msgSend(^FunctionHandle, self, "functionHandleWithFunction:stage:", function, stage)
}
@(objc_type=RenderPipelineState, objc_name="newVisibleFunctionTable")
RenderPipelineState_newVisibleFunctionTable :: #force_inline proc(self: ^RenderPipelineState, descriptor: ^VisibleFunctionTableDescriptor, stage: RenderStages) -> ^VisibleFunctionTable {
return msgSend(^VisibleFunctionTable, self, "newVisibleFunctionTableWithDescriptor:stage:", descriptor, stage)
}
@(objc_type=RenderPipelineState, objc_name="newIntersectionFunctionTable")
RenderPipelineState_newIntersectionFunctionTable :: #force_inline proc(self: ^RenderPipelineState, descriptor: ^IntersectionFunctionTableDescriptor, stage: RenderStages) -> ^IntersectionFunctionTable {
return msgSend(^IntersectionFunctionTable, self, "newIntersectionFunctionTable:stage:", descriptor, stage)
}
@(objc_type=RenderPipelineState, objc_name="newRenderPipelineState")
RenderPipelineState_newRenderPipelineState :: #force_inline proc(self: ^RenderPipelineState, additionalBinaryFunctions: ^RenderPipelineFunctionsDescriptor) -> (state: ^RenderPipelineState, error: ^NS.Error) {
state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithAdditionalBinaryFunctions:error:", additionalBinaryFunctions, &error)
return
}
////////////////////////////////////////////////////////////////////////////////
/*