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Update wasm/README.md
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@@ -4,57 +4,12 @@ This directory is for use when targeting the `js_wasm32` target and the packages
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The `js_wasm32` target assumes that the WASM output will be ran within a web browser rather than a standalone VM. In the VM cases, either `wasi_wasm32` or `freestanding_wasm32` should be used accordingly.
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## Example
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## Example for `js_wasm32`
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```js
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import {WasmMemoryInterface, odinSetupDefaultImports} from "./js/runtime.js";
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import {WebGLInterface} from "./WebGL/runtime.js";
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const runWasm = async (wasm_path, webglCanvasElement, consoleElement) => {
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let wasmMemoryInterface = new WasmMemoryInterface();
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let imports = odinSetupDefaultImports(wasmMemoryInterface, consoleElement);
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if (webglCanvasElement !== undefined) {
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let gl_context = new WebGLInterface(
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wasmMemoryInterface,
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webglCanvasElement,
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{antialias: false},
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);
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if (!gl_context.ctx) {
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return "WebGL is not available.";
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}
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imports["webgl"] = gl_context.getWebGL1Interface()
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imports["webgl2"] = gl_context.getWebGL2Interface()
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}
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const response = await fetch(wasm_path);
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const file = await response.arrayBuffer();
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const wasm = await WebAssembly.instantiate(file, imports);
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const exports = wasm.instance.exports;
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wasmMemoryInterface.setExports(exports);
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wasmMemoryInterface.setMemory(exports.memory);
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exports._start();
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if (exports.step) {
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const odin_ctx = exports.default_context_ptr();
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let prevTimeStamp = undefined;
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const step = (currTimeStamp) => {
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if (prevTimeStamp == undefined) {
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prevTimeStamp = currTimeStamp;
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}
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const dt = (currTimeStamp - prevTimeStamp)*0.001;
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prevTimeStamp = currTimeStamp;
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exports.step(dt, odin_ctx);
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window.requestAnimationFrame(step);
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};
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window.requestAnimationFrame(step);
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}
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return;
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};
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<!-- Copy `vendor:wasm/js/runtime.js` into your web server -->
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<script type="text/javascript" src="runtime.js"></script>
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<script type="text/javascript">
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odin.runWasm(pathToWasm, webglCanvasElement, consolePreElement);
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</script>
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```
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