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Update rlgl.LoadFramebuffer signature to match raylib 5.5 change
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@@ -538,7 +538,7 @@ foreign lib {
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ReadScreenPixels :: proc(width, height: c.int) -> [^]byte --- // Read screen pixel data (color buffer)
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ReadScreenPixels :: proc(width, height: c.int) -> [^]byte --- // Read screen pixel data (color buffer)
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// Framebuffer management (fbo)
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// Framebuffer management (fbo)
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LoadFramebuffer :: proc(width, height: c.int) -> c.uint --- // Load an empty framebuffer
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LoadFramebuffer :: proc() -> c.uint --- // Load an empty framebuffer
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FramebufferAttach :: proc(fboId, texId: c.uint, attachType: c.int, texType: c.int, mipLevel: c.int) --- // Attach texture/renderbuffer to a framebuffer
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FramebufferAttach :: proc(fboId, texId: c.uint, attachType: c.int, texType: c.int, mipLevel: c.int) --- // Attach texture/renderbuffer to a framebuffer
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FramebufferComplete :: proc(id: c.uint) -> bool --- // Verify framebuffer is complete
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FramebufferComplete :: proc(id: c.uint) -> bool --- // Verify framebuffer is complete
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UnloadFramebuffer :: proc(id: c.uint) --- // Delete framebuffer from GPU
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UnloadFramebuffer :: proc(id: c.uint) --- // Delete framebuffer from GPU
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