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Add faster divison.
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+172
-3
@@ -681,10 +681,9 @@ int_divmod :: proc(quotient, remainder, numerator, denominator: ^Int) -> (err: E
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if false && (denominator.used > 2 * _MUL_KARATSUBA_CUTOFF) && (denominator.used <= (numerator.used/3) * 2) {
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// err = _int_div_recursive(quotient, remainder, numerator, denominator);
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} else if false {
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// err = _int_div_school(quotient, remainder, numerator, denominator);
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} else {
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err = _int_div_small(quotient, remainder, numerator, denominator);
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err = _int_div_school(quotient, remainder, numerator, denominator);
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// err = _int_div_small(quotient, remainder, numerator, denominator);
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}
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return err;
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@@ -1311,6 +1310,176 @@ _int_div_3 :: proc(quotient, numerator: ^Int) -> (remainder: int, err: Error) {
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return remainder, nil;
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}
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/*
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Signed Integer Division
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c*b + d == a [i.e. a/b, c=quotient, d=remainder], HAC pp.598 Algorithm 14.20
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Note that the description in HAC is horribly incomplete.
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For example, it doesn't consider the case where digits are removed from 'x' in
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the inner loop.
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It also doesn't consider the case that y has fewer than three digits, etc.
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The overall algorithm is as described as 14.20 from HAC but fixed to treat these cases.
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*/
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_int_div_school :: proc(quotient, remainder, numerator, denominator: ^Int) -> (err: Error) {
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if err = error_if_immutable(quotient, remainder); err != nil { return err; }
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if err = clear_if_uninitialized(quotient, numerator, denominator); err != nil { return err; }
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q, x, y, t1, t2 := &Int{}, &Int{}, &Int{}, &Int{}, &Int{};
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defer destroy(q, x, y, t1, t2);
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if err = grow(q, numerator.used + 2); err != nil { return err; }
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q.used = numerator.used + 2;
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if err = init_multi(t1, t2); err != nil { return err; }
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if err = copy(x, numerator); err != nil { return err; }
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if err = copy(y, denominator); err != nil { return err; }
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/*
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Fix the sign.
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*/
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neg := numerator.sign != denominator.sign;
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x.sign = .Zero_or_Positive;
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y.sign = .Zero_or_Positive;
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/*
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Normalize both x and y, ensure that y >= b/2, [b == 2**MP_DIGIT_BIT]
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*/
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norm, _ := count_bits(y);
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norm %= _DIGIT_BITS;
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if norm < _DIGIT_BITS - 1 {
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norm = (_DIGIT_BITS - 1) - norm;
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if err = shl(x, x, norm); err != nil { return err; }
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if err = shl(y, y, norm); err != nil { return err; }
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} else {
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norm = 0;
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}
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/*
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Note: HAC does 0 based, so if used==5 then it's 0,1,2,3,4, i.e. use 4
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*/
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n := x.used - 1;
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t := y.used - 1;
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/*
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while (x >= y*b**n-t) do { q[n-t] += 1; x -= y*b**{n-t} }
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y = y*b**{n-t}
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*/
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if err = shl_digit(y, n - t); err != nil { return err; }
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c, _ := cmp(x, y);
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for c != -1 {
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q.digit[n - t] += 1;
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if err = sub(x, x, y); err != nil { return err; }
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c, _ = cmp(x, y);
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}
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/*
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Reset y by shifting it back down.
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*/
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shr_digit(y, n - t);
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/*
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Step 3. for i from n down to (t + 1).
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*/
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for i := n; i >= (t + 1); i -= 1 {
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if (i > x.used) { continue; }
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/*
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step 3.1 if xi == yt then set q{i-t-1} to b-1, otherwise set q{i-t-1} to (xi*b + x{i-1})/yt
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*/
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if x.digit[i] == y.digit[t] {
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q.digit[(i - t) - 1] = 1 << (_DIGIT_BITS - 1);
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} else {
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tmp := _WORD(x.digit[i]) << _DIGIT_BITS;
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tmp |= _WORD(x.digit[i - 1]);
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tmp /= _WORD(y.digit[t]);
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if tmp > _WORD(_MASK) {
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tmp = _WORD(_MASK);
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}
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q.digit[(i - t) - 1] = DIGIT(tmp & _WORD(_MASK));
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}
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/* while (q{i-t-1} * (yt * b + y{t-1})) >
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xi * b**2 + xi-1 * b + xi-2
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do q{i-t-1} -= 1;
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*/
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iter := 0;
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q.digit[(i - t) - 1] = (q.digit[(i - t) - 1] + 1) & _MASK;
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for {
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q.digit[(i - t) - 1] = (q.digit[(i - t) - 1] - 1) & _MASK;
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/*
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Find left hand.
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*/
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zero(t1);
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t1.digit[0] = ((t - 1) < 0) ? 0 : y.digit[t - 1];
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t1.digit[1] = y.digit[t];
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t1.used = 2;
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if err = mul(t1, t1, q.digit[(i - t) - 1]); err != nil { return err; }
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/*
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Find right hand.
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*/
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t2.digit[0] = ((i - 2) < 0) ? 0 : x.digit[i - 2];
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t2.digit[1] = x.digit[i - 1]; /* i >= 1 always holds */
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t2.digit[2] = x.digit[i];
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t2.used = 3;
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if t1_t2, _ := cmp_mag(t1, t2); t1_t2 != 1 {
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break;
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}
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iter += 1; if iter > 100 { return .Max_Iterations_Reached; }
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}
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/*
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Step 3.3 x = x - q{i-t-1} * y * b**{i-t-1}
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*/
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if err = int_mul_digit(t1, y, q.digit[(i - t) - 1]); err != nil { return err; }
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if err = shl_digit(t1, (i - t) - 1); err != nil { return err; }
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if err = sub(x, x, t1); err != nil { return err; }
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/*
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if x < 0 then { x = x + y*b**{i-t-1}; q{i-t-1} -= 1; }
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*/
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if x.sign == .Negative {
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if err = copy(t1, y); err != nil { return err; }
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if err = shl_digit(t1, (i - t) - 1); err != nil { return err; }
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if err = add(x, x, t1); err != nil { return err; }
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q.digit[(i - t) - 1] = (q.digit[(i - t) - 1] - 1) & _MASK;
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}
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}
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/*
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Now q is the quotient and x is the remainder, [which we have to normalize]
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Get sign before writing to c.
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*/
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z, _ := is_zero(x);
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x.sign = .Zero_or_Positive if z else numerator.sign;
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if quotient != nil {
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clamp(q);
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swap(q, quotient);
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quotient.sign = .Negative if neg else .Zero_or_Positive;
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}
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if remainder != nil {
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if err = shr(x, x, norm); err != nil { return err; }
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swap(x, remainder);
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}
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return nil;
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}
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/*
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Slower bit-bang division... also smaller.
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*/
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@@ -1,10 +1,10 @@
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@echo off
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odin run . -vet
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:odin run . -vet
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: -o:size -no-bounds-check
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:odin build . -build-mode:shared -show-timings -o:minimal -use-separate-modules
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:odin build . -build-mode:shared -show-timings -o:size -use-separate-modules -no-bounds-check
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:odin build . -build-mode:shared -show-timings -o:size -use-separate-modules
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:odin build . -build-mode:shared -show-timings -o:speed -use-separate-modules -no-bounds-check
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odin build . -build-mode:shared -show-timings -o:speed -use-separate-modules -no-bounds-check
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:odin build . -build-mode:shared -show-timings -o:speed -use-separate-modules
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:python test.py
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python test.py
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@@ -340,7 +340,7 @@ zero :: clear;
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Set the `Int` to 1 and optionally shrink it to the minimum backing size.
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*/
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int_one :: proc(a: ^Int, minimize := false, allocator := context.allocator) -> (err: Error) {
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return copy(a, ONE, minimize, allocator);
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return set(a, 1);
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}
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one :: proc { int_one, };
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@@ -348,7 +348,7 @@ one :: proc { int_one, };
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Set the `Int` to -1 and optionally shrink it to the minimum backing size.
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*/
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int_minus_one :: proc(a: ^Int, minimize := false, allocator := context.allocator) -> (err: Error) {
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return copy(a, MINUS_ONE, minimize, allocator);
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return set(a, -1);
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}
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minus_one :: proc { int_minus_one, };
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