mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-16 02:42:22 -07:00
Update raylib.odin
This commit is contained in:
Vendored
+2
-2
@@ -1051,8 +1051,8 @@ foreign lib {
|
||||
LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations
|
||||
LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations
|
||||
IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready
|
||||
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> c.int --- // Get shader uniform location
|
||||
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int --- // Get shader attribute location
|
||||
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> ShaderLocationIndex --- // Get shader uniform location
|
||||
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> ShaderLocationIndex --- // Get shader attribute location
|
||||
SetShaderValue :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value
|
||||
SetShaderValueV :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector
|
||||
SetShaderValueMatrix :: proc(shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) --- // Set shader uniform value (matrix 4x4)
|
||||
|
||||
Reference in New Issue
Block a user