mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-06 23:58:50 +00:00
Minor style changes for sdl3 and sdl3/ttf
This commit is contained in:
Vendored
+14
@@ -59,6 +59,7 @@ GPUTextureFormat :: enum c.int {
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B5G5R5A1_UNORM,
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B5G5R5A1_UNORM,
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B4G4R4A4_UNORM,
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B4G4R4A4_UNORM,
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B8G8R8A8_UNORM,
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B8G8R8A8_UNORM,
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/* Compressed Unsigned Normalized Float Color Formats */
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/* Compressed Unsigned Normalized Float Color Formats */
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BC1_RGBA_UNORM,
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BC1_RGBA_UNORM,
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BC2_RGBA_UNORM,
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BC2_RGBA_UNORM,
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@@ -66,10 +67,13 @@ GPUTextureFormat :: enum c.int {
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BC4_R_UNORM,
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BC4_R_UNORM,
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BC5_RG_UNORM,
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BC5_RG_UNORM,
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BC7_RGBA_UNORM,
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BC7_RGBA_UNORM,
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/* Compressed Signed Float Color Formats */
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/* Compressed Signed Float Color Formats */
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BC6H_RGB_FLOAT,
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BC6H_RGB_FLOAT,
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/* Compressed Unsigned Float Color Formats */
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/* Compressed Unsigned Float Color Formats */
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BC6H_RGB_UFLOAT,
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BC6H_RGB_UFLOAT,
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/* Signed Normalized Float Color Formats */
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/* Signed Normalized Float Color Formats */
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R8_SNORM,
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R8_SNORM,
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R8G8_SNORM,
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R8G8_SNORM,
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@@ -77,6 +81,7 @@ GPUTextureFormat :: enum c.int {
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R16_SNORM,
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R16_SNORM,
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R16G16_SNORM,
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R16G16_SNORM,
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R16G16B16A16_SNORM,
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R16G16B16A16_SNORM,
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/* Signed Float Color Formats */
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/* Signed Float Color Formats */
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R16_FLOAT,
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R16_FLOAT,
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R16G16_FLOAT,
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R16G16_FLOAT,
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@@ -84,8 +89,10 @@ GPUTextureFormat :: enum c.int {
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R32_FLOAT,
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R32_FLOAT,
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R32G32_FLOAT,
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R32G32_FLOAT,
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R32G32B32A32_FLOAT,
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R32G32B32A32_FLOAT,
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/* Unsigned Float Color Formats */
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/* Unsigned Float Color Formats */
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R11G11B10_UFLOAT,
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R11G11B10_UFLOAT,
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/* Unsigned Integer Color Formats */
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/* Unsigned Integer Color Formats */
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R8_UINT,
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R8_UINT,
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R8G8_UINT,
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R8G8_UINT,
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@@ -96,6 +103,7 @@ GPUTextureFormat :: enum c.int {
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R32_UINT,
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R32_UINT,
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R32G32_UINT,
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R32G32_UINT,
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R32G32B32A32_UINT,
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R32G32B32A32_UINT,
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/* Signed Integer Color Formats */
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/* Signed Integer Color Formats */
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R8_INT,
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R8_INT,
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R8G8_INT,
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R8G8_INT,
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@@ -106,20 +114,24 @@ GPUTextureFormat :: enum c.int {
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R32_INT,
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R32_INT,
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R32G32_INT,
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R32G32_INT,
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R32G32B32A32_INT,
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R32G32B32A32_INT,
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/* SRGB Unsigned Normalized Color Formats */
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/* SRGB Unsigned Normalized Color Formats */
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R8G8B8A8_UNORM_SRGB,
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R8G8B8A8_UNORM_SRGB,
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B8G8R8A8_UNORM_SRGB,
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B8G8R8A8_UNORM_SRGB,
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/* Compressed SRGB Unsigned Normalized Color Formats */
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/* Compressed SRGB Unsigned Normalized Color Formats */
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BC1_RGBA_UNORM_SRGB,
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BC1_RGBA_UNORM_SRGB,
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BC2_RGBA_UNORM_SRGB,
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BC2_RGBA_UNORM_SRGB,
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BC3_RGBA_UNORM_SRGB,
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BC3_RGBA_UNORM_SRGB,
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BC7_RGBA_UNORM_SRGB,
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BC7_RGBA_UNORM_SRGB,
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/* Depth Formats */
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/* Depth Formats */
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D16_UNORM,
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D16_UNORM,
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D24_UNORM,
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D24_UNORM,
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D32_FLOAT,
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D32_FLOAT,
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D24_UNORM_S8_UINT,
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D24_UNORM_S8_UINT,
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D32_FLOAT_S8_UINT,
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D32_FLOAT_S8_UINT,
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/* Compressed ASTC Normalized Float Color Formats*/
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/* Compressed ASTC Normalized Float Color Formats*/
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ASTC_4x4_UNORM,
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ASTC_4x4_UNORM,
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ASTC_5x4_UNORM,
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ASTC_5x4_UNORM,
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@@ -135,6 +147,7 @@ GPUTextureFormat :: enum c.int {
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ASTC_10x10_UNORM,
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ASTC_10x10_UNORM,
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ASTC_12x10_UNORM,
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ASTC_12x10_UNORM,
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ASTC_12x12_UNORM,
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ASTC_12x12_UNORM,
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/* Compressed SRGB ASTC Normalized Float Color Formats*/
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/* Compressed SRGB ASTC Normalized Float Color Formats*/
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ASTC_4x4_UNORM_SRGB,
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ASTC_4x4_UNORM_SRGB,
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ASTC_5x4_UNORM_SRGB,
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ASTC_5x4_UNORM_SRGB,
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@@ -150,6 +163,7 @@ GPUTextureFormat :: enum c.int {
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ASTC_10x10_UNORM_SRGB,
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ASTC_10x10_UNORM_SRGB,
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ASTC_12x10_UNORM_SRGB,
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ASTC_12x10_UNORM_SRGB,
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ASTC_12x12_UNORM_SRGB,
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ASTC_12x12_UNORM_SRGB,
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/* Compressed ASTC Signed Float Color Formats*/
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/* Compressed ASTC Signed Float Color Formats*/
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ASTC_4x4_FLOAT,
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ASTC_4x4_FLOAT,
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ASTC_5x4_FLOAT,
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ASTC_5x4_FLOAT,
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Vendored
+5
-6
@@ -18,7 +18,7 @@ CopyOperation :: struct {
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cmd: DrawCommand,
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cmd: DrawCommand,
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text_offset: c.int,
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text_offset: c.int,
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glyph_font: ^Font,
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glyph_font: ^Font,
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glyph_index: SDL.Uint32,
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glyph_index: u32,
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src: SDL.Rect,
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src: SDL.Rect,
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dst: SDL.Rect,
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dst: SDL.Rect,
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reserved: rawptr,
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reserved: rawptr,
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@@ -30,8 +30,7 @@ DrawOperation :: struct #raw_union {
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copy: CopyOperation,
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copy: CopyOperation,
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}
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}
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TextLayout :: struct {
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TextLayout :: struct {}
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}
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TextData :: struct {
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TextData :: struct {
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font: ^Font,
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font: ^Font,
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@@ -41,9 +40,9 @@ TextData :: struct {
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x, y: c.int,
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x, y: c.int,
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w, h: c.int,
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w, h: c.int,
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num_ops: c.int,
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num_ops: c.int,
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ops: [^]DrawOperation,
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ops: [^]DrawOperation `fmt:"v,num_ops"`,
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num_clusters: c.int,
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num_clusters: c.int,
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clusters: [^]SubString,
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clusters: [^]SubString `fmt:"v,num_clusters"`,
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props: SDL.PropertiesID,
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props: SDL.PropertiesID,
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needs_engine_update: bool,
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needs_engine_update: bool,
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engine: ^TextEngine,
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engine: ^TextEngine,
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@@ -51,7 +50,7 @@ TextData :: struct {
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}
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}
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TextEngine :: struct {
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TextEngine :: struct {
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version: SDL.Uint32,
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version: u32,
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userdata: rawptr,
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userdata: rawptr,
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CreateText: proc "c" (userdata: rawptr, text: ^Text) -> bool,
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CreateText: proc "c" (userdata: rawptr, text: ^Text) -> bool,
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DestroyText: proc "c" (userdata: rawptr, Textext: ^Text),
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DestroyText: proc "c" (userdata: rawptr, Textext: ^Text),
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Vendored
+29
-30
@@ -41,17 +41,16 @@ MAJOR_VERSION :: 3
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MINOR_VERSION :: 2
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MINOR_VERSION :: 2
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PATCHLEVEL :: 2
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PATCHLEVEL :: 2
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Font :: struct {
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Font :: struct {}
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}
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Text :: struct {
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Text :: struct {
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text: ^c.char,
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text: [^]u8,
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num_lines: c.int,
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num_lines: c.int,
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refcount: c.int,
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refcount: c.int,
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internal: ^TextData,
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internal: ^TextData,
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}
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}
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FontStyle :: enum SDL.Uint32 {
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FontStyle :: enum u32 {
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NORMAL,
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NORMAL,
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BOLD,
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BOLD,
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ITALIC,
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ITALIC,
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@@ -59,7 +58,7 @@ FontStyle :: enum SDL.Uint32 {
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STRIKETHROUGH,
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STRIKETHROUGH,
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}
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}
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FontStyleFlags :: bit_set[FontStyle;SDL.Uint32]
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FontStyleFlags :: distinct bit_set[FontStyle; u32]
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// NOTE: This is called TTF_HintingFlags but its not a bit_set so
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// NOTE: This is called TTF_HintingFlags but its not a bit_set so
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// the "flags" doesnt really make sense, its just the hinting.
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// the "flags" doesnt really make sense, its just the hinting.
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@@ -96,9 +95,9 @@ ImageType :: enum c.int {
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GPUAtlasDrawSequence :: struct {
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GPUAtlasDrawSequence :: struct {
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atlas_texture: ^SDL.GPUTexture,
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atlas_texture: ^SDL.GPUTexture,
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xy, uv: [^]SDL.FPoint,
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xy, uv: [^]SDL.FPoint `fmt:"v,num_vertices"`,
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num_vertices: c.int,
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num_vertices: c.int,
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indices: [^]c.int,
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indices: [^]c.int `fmt:"v,num_indices"`,
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num_indices: c.int,
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num_indices: c.int,
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image_type: ImageType,
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image_type: ImageType,
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next: ^GPUAtlasDrawSequence,
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next: ^GPUAtlasDrawSequence,
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@@ -106,11 +105,11 @@ GPUAtlasDrawSequence :: struct {
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GPUTextEngineWinding :: enum c.int {
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GPUTextEngineWinding :: enum c.int {
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INVALID = -1,
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INVALID = -1,
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CLOCKWISE,
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CLOCKWISE = 0,
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COUNTER_CLOCKWISE,
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COUNTER_CLOCKWISE = +1,
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}
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}
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SubStringFlags :: bit_field SDL.Uint32 {
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SubStringFlags :: bit_field u32 {
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direction: u8 | 8,
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direction: u8 | 8,
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text_start: bool | 1,
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text_start: bool | 1,
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line_start: bool | 1,
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line_start: bool | 1,
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@@ -140,7 +139,7 @@ foreign lib {
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CopyFont :: proc(existing_font: ^Font) -> ^Font ---
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CopyFont :: proc(existing_font: ^Font) -> ^Font ---
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GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID ---
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GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID ---
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GetFontGeneration :: proc(font: ^Font) -> SDL.Uint32 ---
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GetFontGeneration :: proc(font: ^Font) -> u32 ---
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AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) ---
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RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) ---
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@@ -189,20 +188,20 @@ foreign lib {
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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GetFontDirection :: proc(#by_ptr font: Font) -> Direction ---
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GetFontDirection :: proc(#by_ptr font: Font) -> Direction ---
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StringToTag :: proc(string: cstring) -> SDL.Uint32 ---
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StringToTag :: proc(string: cstring) -> u32 ---
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TagToString :: proc(tag: SDL.Uint32, string: [^]c.char, size: c.size_t) ---
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TagToString :: proc(tag: u32, string: [^]c.char, size: c.size_t) ---
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SetFontScript :: proc(font: ^Font, script: SDL.Uint32) -> bool ---
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SetFontScript :: proc(font: ^Font, script: u32) -> bool ---
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GetFontScript :: proc(font: ^Font) -> SDL.Uint32 ---
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GetFontScript :: proc(font: ^Font) -> u32 ---
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SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool ---
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SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool ---
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GetGlyphScript :: proc(ch: SDL.Uint32) -> SDL.Uint32 ---
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GetGlyphScript :: proc(ch: u32) -> u32 ---
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FontHasGlyph :: proc(font: ^Font, ch: SDL.Uint32) -> bool ---
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FontHasGlyph :: proc(font: ^Font, ch: u32) -> bool ---
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GetGlyphImage :: proc(font: ^Font, ch: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphImage :: proc(font: ^Font, ch: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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||||||
GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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||||||
GetGlyphMetrics :: proc(font: ^Font, ch: SDL.Uint32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
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GetGlyphMetrics :: proc(font: ^Font, ch: u32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
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||||||
GetGlyphKerning :: proc(font: ^Font, previous_ch: SDL.Uint32, ch: SDL.Uint32, kerning: ^c.int) -> bool ---
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GetGlyphKerning :: proc(font: ^Font, previous_ch: u32, ch: u32, kerning: ^c.int) -> bool ---
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||||||
|
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GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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||||||
GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool ---
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GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool ---
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||||||
@@ -210,19 +209,19 @@ foreign lib {
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|||||||
|
|
||||||
RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
|
RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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||||||
RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
|
RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
|
||||||
RenderGylph_Solid :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
|
RenderGylph_Solid :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||||
RenderGlyph_Shaded :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
|
RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||||
RenderGlyph_Blended :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
|
RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||||
RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||||
RenderGlyph_LCD :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
RenderGlyph_LCD :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||||
|
|
||||||
CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
|
CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
|
||||||
DrawSurfaceText :: proc(text: ^Text, x, y: int, surface: ^SDL.Surface) -> bool ---
|
DrawSurfaceText :: proc(text: ^Text, x, y: c.int, surface: ^SDL.Surface) -> bool ---
|
||||||
DestroySurfaceTextEngine :: proc(engine: ^TextEngine) ---
|
DestroySurfaceTextEngine :: proc(engine: ^TextEngine) ---
|
||||||
|
|
||||||
CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
|
CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
|
||||||
@@ -245,11 +244,11 @@ foreign lib {
|
|||||||
GetTextFont :: proc(text: ^Text) -> ^Font ---
|
GetTextFont :: proc(text: ^Text) -> ^Font ---
|
||||||
SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
|
SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
|
||||||
GetTextDirection :: proc(text: ^Text) -> Direction ---
|
GetTextDirection :: proc(text: ^Text) -> Direction ---
|
||||||
SetTextScript :: proc(text: ^Text, script: SDL.Uint32) -> bool ---
|
SetTextScript :: proc(text: ^Text, script: u32) -> bool ---
|
||||||
GetTextScript :: proc(text: ^Text) -> SDL.Uint32 ---
|
GetTextScript :: proc(text: ^Text) -> u32 ---
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SetTextColor :: proc(text: ^Text, r, g, b, a: SDL.Uint8) -> bool ---
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SetTextColor :: proc(text: ^Text, r, g, b, a: u8) -> bool ---
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SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
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SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
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||||||
GetTextColor :: proc(text: ^Text, r, g, b, a: ^SDL.Uint8) -> bool ---
|
GetTextColor :: proc(text: ^Text, r, g, b, a: ^u8) -> bool ---
|
||||||
GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
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GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
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||||||
SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
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SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
|
||||||
GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
|
GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
|
||||||
|
|||||||
Reference in New Issue
Block a user