mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-13 01:21:38 -07:00
Minor style changes for sdl3 and sdl3/ttf
This commit is contained in:
Vendored
+29
-15
@@ -46,7 +46,7 @@ GPUIndexElementSize :: enum c.int {
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GPUTextureFormat :: enum c.int {
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INVALID,
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/* Unsigned Normalized Float Color Formats */
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/* Unsigned Normalized Float Color Formats */
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A8_UNORM,
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R8_UNORM,
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R8G8_UNORM,
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@@ -59,34 +59,41 @@ GPUTextureFormat :: enum c.int {
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B5G5R5A1_UNORM,
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B4G4R4A4_UNORM,
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B8G8R8A8_UNORM,
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/* Compressed Unsigned Normalized Float Color Formats */
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/* Compressed Unsigned Normalized Float Color Formats */
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BC1_RGBA_UNORM,
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BC2_RGBA_UNORM,
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BC3_RGBA_UNORM,
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BC4_R_UNORM,
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BC5_RG_UNORM,
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BC7_RGBA_UNORM,
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/* Compressed Signed Float Color Formats */
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/* Compressed Signed Float Color Formats */
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BC6H_RGB_FLOAT,
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/* Compressed Unsigned Float Color Formats */
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/* Compressed Unsigned Float Color Formats */
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BC6H_RGB_UFLOAT,
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/* Signed Normalized Float Color Formats */
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/* Signed Normalized Float Color Formats */
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R8_SNORM,
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R8G8_SNORM,
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R8G8B8A8_SNORM,
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R16_SNORM,
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R16G16_SNORM,
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R16G16B16A16_SNORM,
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/* Signed Float Color Formats */
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/* Signed Float Color Formats */
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R16_FLOAT,
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R16G16_FLOAT,
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R16G16B16A16_FLOAT,
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R32_FLOAT,
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R32G32_FLOAT,
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R32G32B32A32_FLOAT,
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/* Unsigned Float Color Formats */
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/* Unsigned Float Color Formats */
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R11G11B10_UFLOAT,
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/* Unsigned Integer Color Formats */
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/* Unsigned Integer Color Formats */
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R8_UINT,
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R8G8_UINT,
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R8G8B8A8_UINT,
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@@ -96,7 +103,8 @@ GPUTextureFormat :: enum c.int {
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R32_UINT,
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R32G32_UINT,
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R32G32B32A32_UINT,
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/* Signed Integer Color Formats */
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/* Signed Integer Color Formats */
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R8_INT,
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R8G8_INT,
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R8G8B8A8_INT,
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@@ -106,21 +114,25 @@ GPUTextureFormat :: enum c.int {
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R32_INT,
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R32G32_INT,
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R32G32B32A32_INT,
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/* SRGB Unsigned Normalized Color Formats */
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/* SRGB Unsigned Normalized Color Formats */
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R8G8B8A8_UNORM_SRGB,
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B8G8R8A8_UNORM_SRGB,
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/* Compressed SRGB Unsigned Normalized Color Formats */
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/* Compressed SRGB Unsigned Normalized Color Formats */
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BC1_RGBA_UNORM_SRGB,
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BC2_RGBA_UNORM_SRGB,
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BC3_RGBA_UNORM_SRGB,
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BC7_RGBA_UNORM_SRGB,
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/* Depth Formats */
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/* Depth Formats */
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D16_UNORM,
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D24_UNORM,
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D32_FLOAT,
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D24_UNORM_S8_UINT,
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D32_FLOAT_S8_UINT,
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/* Compressed ASTC Normalized Float Color Formats*/
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/* Compressed ASTC Normalized Float Color Formats*/
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ASTC_4x4_UNORM,
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ASTC_5x4_UNORM,
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ASTC_5x5_UNORM,
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@@ -135,7 +147,8 @@ GPUTextureFormat :: enum c.int {
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ASTC_10x10_UNORM,
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ASTC_12x10_UNORM,
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ASTC_12x12_UNORM,
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/* Compressed SRGB ASTC Normalized Float Color Formats*/
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/* Compressed SRGB ASTC Normalized Float Color Formats*/
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ASTC_4x4_UNORM_SRGB,
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ASTC_5x4_UNORM_SRGB,
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ASTC_5x5_UNORM_SRGB,
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@@ -150,7 +163,8 @@ GPUTextureFormat :: enum c.int {
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ASTC_10x10_UNORM_SRGB,
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ASTC_12x10_UNORM_SRGB,
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ASTC_12x12_UNORM_SRGB,
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/* Compressed ASTC Signed Float Color Formats*/
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/* Compressed ASTC Signed Float Color Formats*/
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ASTC_4x4_FLOAT,
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ASTC_5x4_FLOAT,
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ASTC_5x5_FLOAT,
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Vendored
+5
-6
@@ -18,7 +18,7 @@ CopyOperation :: struct {
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cmd: DrawCommand,
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text_offset: c.int,
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glyph_font: ^Font,
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glyph_index: SDL.Uint32,
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glyph_index: u32,
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src: SDL.Rect,
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dst: SDL.Rect,
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reserved: rawptr,
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@@ -30,8 +30,7 @@ DrawOperation :: struct #raw_union {
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copy: CopyOperation,
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}
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TextLayout :: struct {
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}
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TextLayout :: struct {}
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TextData :: struct {
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font: ^Font,
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@@ -41,9 +40,9 @@ TextData :: struct {
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x, y: c.int,
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w, h: c.int,
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num_ops: c.int,
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ops: [^]DrawOperation,
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ops: [^]DrawOperation `fmt:"v,num_ops"`,
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num_clusters: c.int,
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clusters: [^]SubString,
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clusters: [^]SubString `fmt:"v,num_clusters"`,
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props: SDL.PropertiesID,
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needs_engine_update: bool,
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engine: ^TextEngine,
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@@ -51,7 +50,7 @@ TextData :: struct {
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}
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TextEngine :: struct {
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version: SDL.Uint32,
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version: u32,
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userdata: rawptr,
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CreateText: proc "c" (userdata: rawptr, text: ^Text) -> bool,
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DestroyText: proc "c" (userdata: rawptr, Textext: ^Text),
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Vendored
+100
-101
@@ -10,48 +10,47 @@ when ODIN_OS == .Windows {
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}
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PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename"
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PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream"
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PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset"
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PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename"
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PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream"
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PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset"
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PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_ttf.font.create.iostream.autoclose"
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PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size"
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PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face"
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PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi"
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PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi"
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PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font"
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PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size"
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PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face"
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PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi"
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PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi"
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PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font"
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FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */
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FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */
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FONT_WEIGHT_EXTRA_LIGHT :: 200 /**< ExtraLight (200) named font weight value */
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FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */
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FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */
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FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */
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FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */
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FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */
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FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */
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FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */
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FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */
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FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */
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FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */
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FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */
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FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */
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FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */
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FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */
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FONT_WEIGHT_EXTRA_BLACK :: 950 /**< ExtraBlack (950) named font weight value */
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PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer"
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PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer"
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PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.renderer_text_engine.create.atlas_texture_size"
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PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device"
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PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device"
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PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.gpu_text_engine.create.atlas_texture_size"
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MAJOR_VERSION :: 3
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MINOR_VERSION :: 2
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PATCHLEVEL :: 2
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PATCHLEVEL :: 2
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Font :: struct {
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}
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Font :: struct {}
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Text :: struct {
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text: ^c.char,
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text: [^]u8,
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num_lines: c.int,
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refcount: c.int,
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internal: ^TextData,
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}
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FontStyle :: enum SDL.Uint32 {
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FontStyle :: enum u32 {
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NORMAL,
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BOLD,
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ITALIC,
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@@ -59,7 +58,7 @@ FontStyle :: enum SDL.Uint32 {
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STRIKETHROUGH,
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}
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FontStyleFlags :: bit_set[FontStyle;SDL.Uint32]
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FontStyleFlags :: distinct bit_set[FontStyle; u32]
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// NOTE: This is called TTF_HintingFlags but its not a bit_set so
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// the "flags" doesnt really make sense, its just the hinting.
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@@ -96,21 +95,21 @@ ImageType :: enum c.int {
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GPUAtlasDrawSequence :: struct {
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atlas_texture: ^SDL.GPUTexture,
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xy, uv: [^]SDL.FPoint,
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xy, uv: [^]SDL.FPoint `fmt:"v,num_vertices"`,
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num_vertices: c.int,
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indices: [^]c.int,
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indices: [^]c.int `fmt:"v,num_indices"`,
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num_indices: c.int,
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image_type: ImageType,
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next: ^GPUAtlasDrawSequence,
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}
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GPUTextEngineWinding :: enum c.int {
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INVALID = -1,
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CLOCKWISE,
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COUNTER_CLOCKWISE,
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INVALID = -1,
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CLOCKWISE = 0,
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COUNTER_CLOCKWISE = +1,
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}
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SubStringFlags :: bit_field SDL.Uint32 {
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SubStringFlags :: bit_field u32 {
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direction: u8 | 8,
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text_start: bool | 1,
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line_start: bool | 1,
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@@ -125,31 +124,31 @@ SubString :: struct {
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rect: SDL.Rect,
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}
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@(default_calling_convention = "c", link_prefix = "TTF_", require_results)
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@(default_calling_convention="c", link_prefix="TTF_", require_results)
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foreign lib {
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Version :: proc() -> c.int ---
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Version :: proc() -> c.int ---
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GetFreeTypeVersion :: proc(major, minor, patch: ^c.int) ---
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GetHarfBuzzVersion :: proc(major, minor, patch: ^c.int) ---
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Init :: proc() -> bool ---
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OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font ---
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OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font ---
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OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font ---
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OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font ---
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OpenFontWithProperties :: proc(props: SDL.PropertiesID) -> ^Font ---
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CopyFont :: proc(existing_font: ^Font) -> ^Font ---
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GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID ---
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GetFontGeneration :: proc(font: ^Font) -> SDL.Uint32 ---
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GetFontGeneration :: proc(font: ^Font) -> u32 ---
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AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) ---
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ClearFallbackFonts :: proc(font: ^Font) ---
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SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool ---
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SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool ---
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SetFontSizeDPI :: proc(font: ^Font, ptsize: f32, hdpi: c.int, vdpi: c.int) -> bool ---
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GetFontSize :: proc(font: ^Font) -> f32 ---
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GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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GetFontSize :: proc(font: ^Font) -> f32 ---
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GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) ---
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GetFontStyle :: proc(#by_ptr font: Font) -> FontStyleFlags ---
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@@ -189,92 +188,92 @@ foreign lib {
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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GetFontDirection :: proc(#by_ptr font: Font) -> Direction ---
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StringToTag :: proc(string: cstring) -> SDL.Uint32 ---
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TagToString :: proc(tag: SDL.Uint32, string: [^]c.char, size: c.size_t) ---
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StringToTag :: proc(string: cstring) -> u32 ---
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TagToString :: proc(tag: u32, string: [^]c.char, size: c.size_t) ---
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SetFontScript :: proc(font: ^Font, script: SDL.Uint32) -> bool ---
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GetFontScript :: proc(font: ^Font) -> SDL.Uint32 ---
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SetFontScript :: proc(font: ^Font, script: u32) -> bool ---
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GetFontScript :: proc(font: ^Font) -> u32 ---
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SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool ---
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GetGlyphScript :: proc(ch: SDL.Uint32) -> SDL.Uint32 ---
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FontHasGlyph :: proc(font: ^Font, ch: SDL.Uint32) -> bool ---
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GetGlyphImage :: proc(font: ^Font, ch: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
|
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GetGlyphMetrics :: proc(font: ^Font, ch: SDL.Uint32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
|
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GetGlyphKerning :: proc(font: ^Font, previous_ch: SDL.Uint32, ch: SDL.Uint32, kerning: ^c.int) -> bool ---
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GetGlyphScript :: proc(ch: u32) -> u32 ---
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FontHasGlyph :: proc(font: ^Font, ch: u32) -> bool ---
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GetGlyphImage :: proc(font: ^Font, ch: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphMetrics :: proc(font: ^Font, ch: u32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
|
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GetGlyphKerning :: proc(font: ^Font, previous_ch: u32, ch: u32, kerning: ^c.int) -> bool ---
|
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GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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||||
GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool ---
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||||
MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
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||||
MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
|
||||
|
||||
RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
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||||
RenderGylph_Solid :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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||||
RenderGlyph_Shaded :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
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||||
RenderGylph_Solid :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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||||
RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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||||
RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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||||
RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||
RenderGlyph_Blended :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||
RenderGlyph_LCD :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||
RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
|
||||
RenderGlyph_LCD :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
|
||||
|
||||
CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
|
||||
DrawSurfaceText :: proc(text: ^Text, x, y: int, surface: ^SDL.Surface) -> bool ---
|
||||
CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
|
||||
DrawSurfaceText :: proc(text: ^Text, x, y: c.int, surface: ^SDL.Surface) -> bool ---
|
||||
DestroySurfaceTextEngine :: proc(engine: ^TextEngine) ---
|
||||
|
||||
CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
|
||||
CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
|
||||
CreateRendererTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
|
||||
DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool ---
|
||||
DestroyRendererTextEngine :: proc(engine: ^TextEngine) ---
|
||||
DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool ---
|
||||
DestroyRendererTextEngine :: proc(engine: ^TextEngine) ---
|
||||
|
||||
CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine ---
|
||||
CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine ---
|
||||
CreateGPUTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
|
||||
GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
|
||||
DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
|
||||
SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
|
||||
GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding ---
|
||||
GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
|
||||
DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
|
||||
SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
|
||||
GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding ---
|
||||
|
||||
CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
|
||||
GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID ---
|
||||
SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
|
||||
GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
|
||||
SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
|
||||
GetTextFont :: proc(text: ^Text) -> ^Font ---
|
||||
SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
|
||||
GetTextDirection :: proc(text: ^Text) -> Direction ---
|
||||
SetTextScript :: proc(text: ^Text, script: SDL.Uint32) -> bool ---
|
||||
GetTextScript :: proc(text: ^Text) -> SDL.Uint32 ---
|
||||
SetTextColor :: proc(text: ^Text, r, g, b, a: SDL.Uint8) -> bool ---
|
||||
SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
|
||||
GetTextColor :: proc(text: ^Text, r, g, b, a: ^SDL.Uint8) -> bool ---
|
||||
GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
|
||||
SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
|
||||
GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
|
||||
SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
|
||||
GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
|
||||
CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
|
||||
GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID ---
|
||||
SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
|
||||
GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
|
||||
SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
|
||||
GetTextFont :: proc(text: ^Text) -> ^Font ---
|
||||
SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
|
||||
GetTextDirection :: proc(text: ^Text) -> Direction ---
|
||||
SetTextScript :: proc(text: ^Text, script: u32) -> bool ---
|
||||
GetTextScript :: proc(text: ^Text) -> u32 ---
|
||||
SetTextColor :: proc(text: ^Text, r, g, b, a: u8) -> bool ---
|
||||
SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
|
||||
GetTextColor :: proc(text: ^Text, r, g, b, a: ^u8) -> bool ---
|
||||
GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
|
||||
SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
|
||||
GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
|
||||
SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
|
||||
GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
|
||||
SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool ---
|
||||
TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool ---
|
||||
TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool ---
|
||||
|
||||
SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
|
||||
SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
|
||||
InsertTextString :: proc(text: ^Text, offset: c.int, string: cstring, length: c.size_t) -> bool ---
|
||||
AppendTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
|
||||
DeleteTextString :: proc(text: ^Text, offset, length: c.int) -> bool ---
|
||||
|
||||
GetTextSize :: proc(text: ^Text, w, h: ^c.int) -> bool ---
|
||||
|
||||
GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
|
||||
GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
|
||||
GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
|
||||
GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
|
||||
GetTextSubStringsForRange :: proc(text: ^Text, offset, length: c.int, count: ^c.int) -> [^]^SubString ---
|
||||
GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool ---
|
||||
GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool ---
|
||||
GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool ---
|
||||
GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool ---
|
||||
GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool ---
|
||||
GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool ---
|
||||
|
||||
UpdateText :: proc(text: ^Text) -> bool ---
|
||||
UpdateText :: proc(text: ^Text) -> bool ---
|
||||
DestroyText :: proc(text: ^Text) ---
|
||||
CloseFont :: proc(font: ^Font) ---
|
||||
Quit :: proc() ---
|
||||
WasInit :: proc() -> c.int ---
|
||||
CloseFont :: proc(font: ^Font) ---
|
||||
Quit :: proc() ---
|
||||
WasInit :: proc() -> c.int ---
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user