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https://github.com/Ed94/Odin.git
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Fix issues with js events not being initialized properly
This commit is contained in:
Vendored
+13
@@ -1,6 +1,8 @@
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//+build js wasm32, js wasm64p32
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package wasm_js_interface
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import "core:runtime"
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foreign import dom_lib "odin_dom"
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Event_Kind :: enum u32 {
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@@ -343,7 +345,18 @@ do_event_callback :: proc(user_data: rawptr, callback: proc(e: Event)) {
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user_data = user_data,
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callback = callback,
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}
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init_event_raw(&event)
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if event.kind == .Key_Up || event.kind == .Key_Down || event.kind == .Key_Press {
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key := transmute(^runtime.Raw_String) &event.key.key
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key.data = &event.key._key_buf[0]
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code := transmute(^runtime.Raw_String) &event.key.code
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code.data = &event.key._code_buf[0]
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}
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callback(event)
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}
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}
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Vendored
+17
-2
@@ -99,6 +99,11 @@ class WasmMemoryInterface {
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storeF64(addr, value) { this.mem.setFloat64(addr, value, true); }
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storeInt(addr, value) { this.mem.setInt32 (addr, value, true); }
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storeUint(addr, value) { this.mem.setUint32 (addr, value, true); }
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storeString(addr, value) {
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const bytes = this.loadBytes(addr, value.length);
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new TextEncoder("utf-8").encodeInto(value, bytes);
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}
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};
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class WebGLInterface {
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@@ -1384,6 +1389,7 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
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wmi.storeUint(off(W), event_temp_data.id_ptr);
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wmi.storeUint(off(W), event_temp_data.id_len);
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wmi.storeUint(off(W), 0); // padding
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wmi.storeF64(off(8), e.timeStamp*1e-3);
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@@ -1417,8 +1423,14 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
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wmi.storeI16(off(2), e.button);
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wmi.storeU16(off(2), e.buttons);
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} else if (e instanceof KeyboardEvent) {
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let keyOffset = off(W*2, W);
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let codeOffet = off(W*2, W);
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// NOTE: we set string data pointers on the
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// native side, so skip those for now and
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// set only string length
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const keyPtr = off(W);
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wmi.storeI32(off(W), e.key.length);
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const codePtr = off(W);
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wmi.storeI32(off(W), e.code.length);
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wmi.storeU8(off(1), e.location);
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wmi.storeU8(off(1), !!e.ctrlKey);
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@@ -1427,6 +1439,9 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
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wmi.storeU8(off(1), !!e.metaKey);
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wmi.storeU8(off(1), !!e.repeat);
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wmi.storeString(off(16, 1), e.key);
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wmi.storeString(off(16, 1), e.code);
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} else if (e instanceof WheelEvent) {
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wmi.storeF64(off(8), e.deltaX);
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wmi.storeF64(off(8), e.deltaY);
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