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Started to take notes on vui...
Its been a good design intro...
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@ -6,7 +6,7 @@ Just a place I'm sharing all the notes and research I have on immediate mode use
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The Inner Product column on Immediate Mode GUIs:
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[Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf)
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[Sample Implementation](https://silverspaceship.com/inner/imgui/)
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[Sample Implementation](https://silverspaceship.com/i nner/imgui/)
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## Casey Muratori
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@ -24,6 +24,9 @@ The Inner Product column on Immediate Mode GUIs:
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## Johannes Norneby
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[Imgui Article](https://www.johno.se/book/imgui.html)
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* [PPT](https://johno.se/book/imgui.pdf)
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[Trygve Reenskaug vs IMGUI](https://johno.se/book/trygve_vs_imgui.html)
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## Jonathan Blow
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@ -43,10 +46,11 @@ The Inner Product column on Immediate Mode GUIs:
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[Immediate UI for My Game in C++](https://youtu.be/8e56I1z9cn4)
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[Improving Immediate UI for My Game](https://youtu.be/-FYKw5rH2aU)
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[Making Reactive GUI From Scratch with Just Rectangles](https://youtu.be/-e_yyggsh_o)
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[imhui](https://github.com/tsoding/imhui)
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[OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02](https://youtu.be/mq3UXqPmBE8)
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[We Need to Bring GUI Libraries Back! — Offline Stream #09](https://youtu.be/wWnjffo6gHc)
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[When UI Library is Bad — Offline Stream #13](https://youtu.be/yUGvLUPtgXY)
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[imhui](https://github.com/tsoding/imhui)
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## Other
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