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Edward R. Gonzalez 2024-02-16 04:28:39 -05:00
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@ -8,16 +8,14 @@ Just a place I'm sharing all the notes and research I have on immediate mode use
The Inner Product column on Immediate Mode GUIs: The Inner Product column on Immediate Mode GUIs:
[Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf) [Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf)
[Sample Implementation](https://silverspaceship.com/inner/imgui/) [Sample Implementation](https://silverspaceship.com/inner/imgui/)
## Casey Muratori ## Casey Muratori
[Immediate-Mode Graphical User Interfaces - 2005](https://www.youtube.com/watch?v=Z1qyvQsjK5Y) [Immediate-Mode Graphical User Interfaces - 2005](https://www.youtube.com/watch?v=Z1qyvQsjK5Y)
[Original Molly Rocket IMGUI forum](https://web.archive.org/web/20140110175254/https://mollyrocket.com/forums/viewforum.php?f=10) [Original Molly Rocket IMGUI forum](https://web.archive.org/web/20140110175254/https://mollyrocket.com/forums/viewforum.php?f=10)
## Johnathan Blow ## Jonathan Blow
[Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk) [Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk)
[Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q) [Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q)
@ -26,28 +24,31 @@ The Inner Product column on Immediate Mode GUIs:
[UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents) [UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents)
# Handmade ## Handmade
[January Meetup - Writing an IMGUI](https://youtu.be/wsJ8Y1HO250) [January Meetup - Writing an IMGUI](https://youtu.be/wsJ8Y1HO250)
# Tscoding's Related Content: ## Tscoding's Related Content:
[Immediate UI for My Game in C++](https://youtu.be/8e56I1z9cn4) [Immediate UI for My Game in C++](https://youtu.be/8e56I1z9cn4)
[Improving Immediate UI for My Game](https://youtu.be/-FYKw5rH2aU) [Improving Immediate UI for My Game](https://youtu.be/-FYKw5rH2aU)
[Making Reactive GUI From Scratch with Just Rectangles](https://youtu.be/-e_yyggsh_o) [Making Reactive GUI From Scratch with Just Rectangles](https://youtu.be/-e_yyggsh_o)
[OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02](https://youtu.be/mq3UXqPmBE8) [OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02](https://youtu.be/mq3UXqPmBE8)
[We Need to Bring GUI Libraries Back! — Offline Stream #09](https://youtu.be/wWnjffo6gHc) [We Need to Bring GUI Libraries Back! — Offline Stream #09](https://youtu.be/wWnjffo6gHc)
[When UI Library is Bad — Offline Stream #13](https://youtu.be/yUGvLUPtgXY) [When UI Library is Bad — Offline Stream #13](https://youtu.be/yUGvLUPtgXY)
[imhui](https://github.com/tsoding/imhui) [imhui](https://github.com/tsoding/imhui)
## Other
[Johno's Imgui Article](https://www.johno.se/book/imgui.html)
[Imgui PPT](https://www.cse.chalmers.se/edu/year/2011/course/TDA361/Advanced%20Computer%20Graphics/IMGUI.pdf)
[Jari Komppa's Article](https://solhsa.com/imgui/)
[Zero Memory Widget](https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/)
[Kiss SDL](https://github.com/actsl/kiss_sdl)
# Relevant Libraries: # Relevant Libraries:
C++ Standard: [Dear Imgui](https://github.com/ocornut/imgui) [layout](https://github.com/randrew/layout)
C: [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear)
C++: [Dear Imgui](https://github.com/ocornut/imgui)
Odin's MicroUI: [MicroUI](https://github.com/odin-lang/Odin/tree/master/vendor/microui) Odin's MicroUI: [MicroUI](https://github.com/odin-lang/Odin/tree/master/vendor/microui)