- Created project directory structure - Added docs/SETUP_PHASE1.md with tool installation instructions - Added docs/AUDIO_ANALYSIS.md with game audio architecture - Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton - Added patch stubs for VoiceManager, AudioDucking, EnemyAudio - Configured .gitignore for build artifacts and game files - Initialized beads issue tracker
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Phase 1: Environment Setup Guide
Overview
This phase covers installation of all required modding tools for HomuraHime audio modding.
Tool 1: BepInEx 5.x (Runtime Mod Framework)
What It Does
Enables runtime patching of game code without modifying original DLLs. Required for audio voice limit patches.
Download
https://github.com/BepInEx/BepInEx/releases
- Download: BepInEx 5.4.x (latest stable)
- File:
BepInEx_x64_5.4.x.zip
Installation Steps
-
Backup original game files (optional but recommended)
C:\apps\steam\steamapps\common\Homura Hime\ -
Extract BepInEx to game directory
Extract BepInEx_x64_5.4.x.zip contents to: C:\apps\steam\steamapps\common\Homura Hime\After extraction, you should have:
Homura Hime\ ├── BepInEx\ ├── HomuraHime.exe ├── HomuraHime_Data\ └── winhttp.dll (BepInEx loader) -
Run game once to generate configs
Launch HomuraHime via Steam Let it run for ~10 seconds until main menu appears Close game -
Verify installation
Check for: BepInEx\LogOutput.log Check for: BepInEx\config\
Tool 2: FMOD Studio 2.02.x (Audio Bank Editor)
What It Does
Allows editing of FMOD bank files (.bank) to modify audio events, voice limits, ducking, and enemy cue sounds.
Download
https://fmod.com/studio
- Click "Download" → "FMOD Studio" (Windows)
- Free for non-commercial use (per FMOD licensing)
- You will need to create an account
Installation Steps
-
Run the FMOD Studio installer
fmod_studio_installer_2.02.x.exe -
Choose installation location
Recommended: C:\Program Files\FMOD Studio\ -
Launch FMOD Studio
Start Menu → FMOD Studio 2.02 -
Verify installation
Help → About FMOD Studio Should show version 2.02.x
Important Notes
- HomuraHime uses FMOD Studio 2.02.x - using a different major version may cause compatibility issues
- The game uses FMOD Desktop banks (not iOS/Android)
- Banks are located at:
HomuraHime_Data\StreamingAssets\FMOD\Desktop\
Tool 3: AssetRipper (Asset Extraction)
What It Does
Extracts game assets from Unity games, including FMOD bank files for editing.
Download
https://github.com/sRcAss/AssetRipper/releases
- Download: AssetRipper_x.x.xx.zip (latest)
- File size: ~100 MB
Installation Steps
-
Extract to tools directory
Extract to: C:\projects\HomuraHime-Mods\tools\AssetRipper\ -
Launch AssetRipper
AssetRipper.exe -
No installation needed - it's a standalone executable
Verify Installation
Run AssetRipper.exe - should open GUI without errors
Tool 4: ILSpy (.NET Decompiler)
What It Does
Decompiles .NET assemblies (DLLs) to C# code for analysis. Used to find audio hook points.
Download
https://github.com/icsharpcode/ILSpy/releases
- Download: ILSpy_x.x.x.zip or ILSpy_4_0.msi (installer)
- Or use: ILSpyCmd (command-line version)
Installation Steps (GUI Version)
-
Extract to tools directory
Extract to: C:\projects\HomuraHime-Mods\tools\ILSpy\ -
Launch ILSpy
ILSpy.exe
Installation Steps (VS Code Extension - Alternative)
- In VS Code, press Ctrl+Shift+X
- Search "ILSpy"
- Install "ILSpy for Visual Studio Code"
Verify Installation
Run ILSpy.exe - should open GUI
Tool 5: Unity 2022.3.x (Optional - Script Compilation)
What It Does
Required only if you need to compile modified C# scripts. Most audio patches can be done via BepInEx without Unity.
Download
https://unity.com/download
- Choose: "Unity 2022.3 LTS"
- Or: https://unity.com/releases/editor/whats-new/2022.3
Installation Steps
-
Run Unity Hub installer
UnityHubSetup.exe -
Install with these components
- Unity 2022.3.x
- Microsoft Visual Studio Community (for scripting)
- Android Build Support (optional)
-
Activation
- Use free personal license
Is This Required?
Probably NOT for audio mods. You likely only need this if:
- You want to recompile modified game scripts
- You need to understand game structure deeply
- BepInEx patches require compilation
Project Directory Structure
After completing Phase 1, your project should look like:
C:\projects\HomuraHime-Mods\
├── .beads/ (beads issue tracker)
├── .git/ (git repository)
├── AGENTS.md (agent instructions)
├── docs/
│ ├── SETUP_PHASE1.md (this file)
│ ├── AUDIO_ANALYSIS.md (from explore agent)
│ └── (future phase docs)
├── tools/
│ ├── BepInEx/ (installed in game folder)
│ ├── FMOD/ (installed via installer)
│ ├── AssetRipper/
│ │ └── AssetRipper.exe
│ └── ILSpy/
│ └── ILSpy.exe
└── src/ (future: mod source code)
└── HomuraHimeAudioMod/
And your game folder:
C:\apps\steam\steamapps\common\Homura Hime\
├── BepInEx\ (NEW - BepInEx framework)
├── HomuraHime.exe
├── HomuraHime_Data\
│ ├── Managed\
│ │ └── (original DLLs)
│ └── StreamingAssets\
│ └── FMOD\
│ └── Desktop\
│ ├── SFX.bank
│ ├── Ambience.bank
│ └── (other banks)
├── winhttp.dll (NEW - BepInEx loader)
└── (other game files)
Verification Checklist
After Phase 1 installation, verify each tool:
| Tool | Verification | Expected Result |
|---|---|---|
| BepInEx | Check BepInEx\LogOutput.log |
Log file exists after game runs |
| FMOD Studio | Launch app | Opens without errors, shows version 2.02.x |
| AssetRipper | Launch AssetRipper.exe |
GUI opens |
| ILSpy | Launch ILSpy.exe |
GUI opens with tree view |
| Unity 2022.3 | Launch Unity Hub | Lists 2022.3.x as available |
Next Steps
After completing Phase 1:
- Proceed to Phase 2: Code Analysis
- Use ILSpy to decompile and analyze audio classes
- Document voice limits and hook points
Phase 1 Issues
| Issue ID | Status |
|---|---|
| HomuraHime-Mods-9ji | In Progress |