a6fa90375e
Phase 4: BepInEx plugin complete
...
- Added ModConfig.cs with full configuration system
- Updated Plugin.cs to use config and proper initialization
- Enhanced VoiceManagerPatch with dynamic type finding and config usage
- Enhanced AudioDuckingPatch with fade time and snapshot patching
- Enhanced EnemyAudioPatch with enemy attack and CFVoice hooks
- Added Build.ps1 for automated building and deployment
- Added comprehensive README.md with installation and configuration
2026-03-22 13:45:32 -04:00
8f162dc103
Phase 3: Add FMOD modification guide and extraction script
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- Added docs/FMOD_MODIFICATION_GUIDE_PHASE3.md with step-by-step FMOD Studio instructions
- Added tools/ExtractBanks.ps1 for automated bank extraction workflow
- Covers voice limits, ducking, enemy indicator improvements in FMOD
2026-03-22 13:43:06 -04:00
71712b834c
bd: backup 2026-03-22 17:41
2026-03-22 13:41:24 -04:00
aa3de01335
Phase 2: Code Analysis complete with Harmony patches
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- Added docs/CODE_ANALYSIS_PHASE2.md with deep analysis
- Implemented VoiceManagerPatch: voice limit (128), ducking, fade times
- Implemented AudioDuckingPatch: snapshot apply, fade in/out timing
- Implemented EnemyAudioPatch: enemy attack hooks, CFVoice routing
- Updated Plugin.cs to call all patch Apply methods
- Hook targets: UtageFmodVoiceManager, SnapshotManager, CFVoiceEventUtility
2026-03-22 13:41:18 -04:00
7169d4533b
Phase 1: Setup project structure and tool installation guide
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- Created project directory structure
- Added docs/SETUP_PHASE1.md with tool installation instructions
- Added docs/AUDIO_ANALYSIS.md with game audio architecture
- Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton
- Added patch stubs for VoiceManager, AudioDucking, EnemyAudio
- Configured .gitignore for build artifacts and game files
- Initialized beads issue tracker
2026-03-22 13:35:01 -04:00
05b01ef276
bd init: initialize beads issue tracking
2026-03-22 13:32:23 -04:00