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479 B
479 B
Day 34
Casey decided to start offloading tile map definitions to separate files so I took the time to also cleanup some of the organization of the code.
I'm still keeping some cpp files directly included within engine.cpp and win32_platform.cpp for now (instead of their translation unit files). I'll problably wait till much later to offload them.
Making that first baby step for procedural gen, and proper tile_chunk memory felt pretty good after many vods of stumbling.