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Day 36 complete
This commit is contained in:
parent
b81e439038
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ffba625a24
@ -33,7 +33,7 @@ Module build order:
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## Milestone
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## Milestone
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Day 35 : Basic Sparse Tilemap Storage
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Day 36 : Loading BMPs
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Features Done so far:
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Features Done so far:
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@ -62,6 +62,7 @@ Features Done so far:
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## Gallery
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## Gallery
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![img](docs/imgs/handmade_win32_2023-10-19_14-07-20.png)
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![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png)
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![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png)
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![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
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![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
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![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
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![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
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BIN
data/content/MOJITO.bmp
Normal file
BIN
data/content/MOJITO.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 MiB |
BIN
data/content/test_background.bmp
Normal file
BIN
data/content/test_background.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 MiB |
5
docs/Day 036.md
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5
docs/Day 036.md
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@ -0,0 +1,5 @@
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# Day 36
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Just dealing with Casey's "methods" for going about the code exploration...
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Loading an image was nice, I got it to render somewhat properly with draw_bitmap but until he does it I kept the bad way hes doing it.
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BIN
docs/imgs/handmade_win32_2023-10-19_14-07-20.png
Normal file
BIN
docs/imgs/handmade_win32_2023-10-19_14-07-20.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 184 KiB |
@ -236,6 +236,49 @@ void draw_rectangle( OffscreenBuffer* buffer
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}
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}
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}
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}
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internal
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void draw_bitmap( OffscreenBuffer* buffer
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, f32 min_x, f32 min_y
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, f32 max_x, f32 max_y
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, u32* pixels, u32 size )
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{
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s32 min_x_32 = round( min_x );
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s32 min_y_32 = round( min_y );
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s32 max_x_32 = round( max_x );
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s32 max_y_32 = round( max_y );
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s32 buffer_width = buffer->width;
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s32 buffer_height = buffer->height;
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if ( min_x_32 < 0 )
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min_x_32 = 0;
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if ( min_y_32 < 0 )
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min_y_32 = 0;
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if ( max_x_32 > buffer_width )
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max_x_32 = buffer_width;
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if ( max_y_32 > buffer_height )
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max_y_32 = buffer_height;
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// Start with the pixel on the top left corner of the rectangle
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u8* row = rcast(u8*, buffer->memory )
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+ min_x_32 * buffer->bytes_per_pixel
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+ min_y_32 * buffer->pitch;
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for ( s32 y = min_y_32; y < max_y_32; ++ y )
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{
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s32* pixel_32 = rcast(s32*, row);
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for ( s32 x = min_x_32; x < max_x_32; ++ x )
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{
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u32 color = pixels[ y * max_x_32 + x ];
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*pixel_32 = color;
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pixel_32++;
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}
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row += buffer->pitch;
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}
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}
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inline
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inline
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void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPosition pos, f32 red, f32 green, f32 blue)
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void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPosition pos, f32 red, f32 green, f32 blue)
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{
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{
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@ -249,6 +292,26 @@ void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPositio
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red, green, blue);
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red, green, blue);
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}
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}
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internal
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Bitmap load_bmp( platform::FileReadContentFn* file_read_content, Str file_path )
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{
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Bitmap result {};
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platform::File file {
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file_path
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};
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if ( ! file_read_content( & file ) )
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{
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return result;
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}
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BitmapHeaderPacked* header = pcast(BitmapHeaderPacked*, file.data);
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result.pixels = rcast(u32*, rcast(Byte*, file.data) + header->bitmap_offset);
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result.width = header->width;
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result.height = header->height;
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result.bits_per_pixel = header->bits_per_pixel;
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return result;
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}
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Engine_API
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Engine_API
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void on_module_reload( Memory* memory, platform::ModuleAPI* platfom_api )
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void on_module_reload( Memory* memory, platform::ModuleAPI* platfom_api )
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@ -362,8 +425,10 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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}
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}
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++ rng_index;
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++ rng_index;
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b32 created_z_door = false;
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if ( random_choice == 2 )
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if ( random_choice == 2 )
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{
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{
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created_z_door = true;
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if ( abs_tile_z == 0 )
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if ( abs_tile_z == 0 )
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{
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{
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door_up = true;
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door_up = true;
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@ -438,15 +503,10 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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door_left = door_right;
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door_left = door_right;
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door_bottom = door_top;
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door_bottom = door_top;
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if ( door_up )
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if ( created_z_door )
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{
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{
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door_down = true;
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door_down = ! door_down;
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door_up = false;
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door_up = ! door_up;
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}
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else if ( door_down )
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{
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door_up = true;
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door_down = false;
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}
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}
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else
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else
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{
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{
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@ -482,6 +542,14 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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hh::GameState* game_state = rcast( hh::GameState*, state->game_memory.persistent );
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hh::GameState* game_state = rcast( hh::GameState*, state->game_memory.persistent );
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assert( sizeof(hh::GameState) <= state->game_memory.persistent_size );
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assert( sizeof(hh::GameState) <= state->game_memory.persistent_size );
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StrPath path_test_bg;
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path_test_bg.concat( platform_api->path_content, str_ascii("test_background.bmp") );
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game_state->test_bg = load_bmp( platform_api->file_read_content, path_test_bg );
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StrPath path_mojito;
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path_mojito.concat( platform_api->path_content, str_ascii("mojito.bmp") );
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game_state->mojito = load_bmp( platform_api->file_read_content, path_mojito );
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hh::PlayerState* player = & game_state->player_state;
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hh::PlayerState* player = & game_state->player_state;
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player->position.tile_x = 4;
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player->position.tile_x = 4;
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player->position.tile_y = 4;
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player->position.tile_y = 4;
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@ -680,7 +748,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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{
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{
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TileMapPosition test_pos = {
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TileMapPosition test_pos = {
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new_player_pos_x, new_player_pos_y,
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new_player_pos_x, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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test_pos = recannonicalize_position( tile_map, test_pos );
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test_pos = recannonicalize_position( tile_map, test_pos );
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@ -688,28 +756,28 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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TileMapPosition test_pos_nw {
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TileMapPosition test_pos_nw {
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new_player_pos_x - player_half_width, new_player_pos_y + player_quarter_height,
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new_player_pos_x - player_half_width, new_player_pos_y + player_quarter_height,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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test_pos_nw = recannonicalize_position( tile_map, test_pos_nw );
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test_pos_nw = recannonicalize_position( tile_map, test_pos_nw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_nw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_nw );
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TileMapPosition test_pos_ne {
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TileMapPosition test_pos_ne {
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new_player_pos_x + player_half_width, new_player_pos_y + player_quarter_height,
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new_player_pos_x + player_half_width, new_player_pos_y + player_quarter_height,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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test_pos_ne = recannonicalize_position( tile_map, test_pos_ne );
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test_pos_ne = recannonicalize_position( tile_map, test_pos_ne );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_ne );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_ne );
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TileMapPosition test_pos_sw {
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TileMapPosition test_pos_sw {
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new_player_pos_x - player_half_width, new_player_pos_y,
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new_player_pos_x - player_half_width, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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test_pos_sw = recannonicalize_position( tile_map, test_pos_sw );
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test_pos_sw = recannonicalize_position( tile_map, test_pos_sw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_sw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_sw );
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TileMapPosition test_pos_se {
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TileMapPosition test_pos_se {
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new_player_pos_x + player_half_width, new_player_pos_y,
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new_player_pos_x + player_half_width, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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test_pos_se = recannonicalize_position( tile_map, test_pos_se );
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test_pos_se = recannonicalize_position( tile_map, test_pos_se );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_se );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_se );
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@ -717,11 +785,29 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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if ( valid_new_pos )
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if ( valid_new_pos )
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{
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{
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TileMapPosition new_pos = {
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TileMapPosition new_pos = {
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new_player_pos_x, new_player_pos_y,
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new_player_pos_x, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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};
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player->position = recannonicalize_position( tile_map, new_pos );
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new_pos = recannonicalize_position( tile_map, new_pos );
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bool on_new_tile = TileMap_are_on_same_tile( & new_pos, & player->position );
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if ( ! on_new_tile )
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{
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u32 new_tile_value = TileMap_get_tile_value( tile_map, new_pos );
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if ( new_tile_value == 3 )
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{
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++ new_pos.tile_z;
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}
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else if ( new_tile_value == 4 )
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{
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-- new_pos.tile_z;
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}
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}
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player->position = new_pos;
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}
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}
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if ( player->jump_time > 0.f )
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if ( player->jump_time > 0.f )
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@ -805,6 +891,27 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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}
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}
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}
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}
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// draw_bitmap( back_buffer
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// , 0, 0
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// , scast(f32, game_state->mojito.width), scast(f32, game_state->mojito.height)
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// , game_state->mojito.pixels, game_state->mojito.size
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// );
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// Bad bitmap test
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{
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u32* src = game_state->mojito.pixels;
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u32* dst = rcast(u32*, back_buffer->memory);
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for ( s32 y = 0; y < game_state->mojito.height; ++ y )
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{
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for ( s32 x = 0; x < game_state->mojito.width; ++ x )
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{
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*dst = *src;
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++ dst;
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++ src;
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}
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}
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}
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// Player
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// Player
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f32 player_red = 0.7f;
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f32 player_red = 0.7f;
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f32 player_green = 0.7f;
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f32 player_green = 0.7f;
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@ -94,9 +94,9 @@ struct Memory
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//ReplayData replay;
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//ReplayData replay;
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#endif
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#endif
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// The game will have 1/4 of persistent's memory available ot it.
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// The game will have 1/2 of persistent's memory available ot it.
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static constexpr
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static constexpr
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ssize game_memory_factor = 4;
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ssize game_memory_factor = 2;
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ssize engine_persistent_size()
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ssize engine_persistent_size()
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{
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{
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@ -181,4 +181,29 @@ struct World
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TileMap* tile_map;
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TileMap* tile_map;
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};
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};
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#pragma pack(push, 1)
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struct BitmapHeaderPacked
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{
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u16 file_type;
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u32 file_size;
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u16 _reserved_1_;
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u16 _reserved_2_;
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u32 bitmap_offset;
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u32 size;
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s32 width;
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s32 height;
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u16 planes;
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u16 bits_per_pixel;
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};
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#pragma pack(pop)
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struct Bitmap
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{
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u32* pixels;
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s32 width;
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s32 height;
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u32 bits_per_pixel;
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u32 size;
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};
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NS_ENGINE_END
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NS_ENGINE_END
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@ -4,6 +4,7 @@
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NS_ENGINE_BEGIN
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NS_ENGINE_BEGIN
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
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inline
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void cannonicalize_coord( TileMap* tile_map, u32* tile_coord, f32* pos_coord )
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void cannonicalize_coord( TileMap* tile_map, u32* tile_coord, f32* pos_coord )
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{
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{
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@ -24,6 +25,7 @@ void cannonicalize_coord( TileMap* tile_map, u32* tile_coord, f32* pos_coord )
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(* pos_coord) = new_pos_coord;
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(* pos_coord) = new_pos_coord;
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}
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}
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
|
inline
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TileMapPosition recannonicalize_position( TileMap* tile_map, TileMapPosition pos )
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TileMapPosition recannonicalize_position( TileMap* tile_map, TileMapPosition pos )
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{
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{
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@ -91,6 +93,7 @@ TileChunkPosition get_tile_chunk_position_for( TileMap* tile_map, u32 abs_tile_x
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return chunk_pos;
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return chunk_pos;
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}
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}
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inline
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u32 TileMap_get_tile_value( TileMap* tile_map, u32 tile_x, u32 tile_y, u32 tile_z )
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u32 TileMap_get_tile_value( TileMap* tile_map, u32 tile_x, u32 tile_y, u32 tile_z )
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{
|
{
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assert( tile_map != nullptr );
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assert( tile_map != nullptr );
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@ -105,13 +108,24 @@ u32 TileMap_get_tile_value( TileMap* tile_map, u32 tile_x, u32 tile_y, u32 tile_
|
|||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline
|
||||||
|
u32 TileMap_get_tile_value( TileMap* tile_map, TileMapPosition position )
|
||||||
|
{
|
||||||
|
u32 value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
internal
|
internal
|
||||||
b32 TileMap_is_point_empty( TileMap* tile_map, TileMapPosition position )
|
b32 TileMap_is_point_empty( TileMap* tile_map, TileMapPosition position )
|
||||||
{
|
{
|
||||||
assert( tile_map != nullptr );
|
assert( tile_map != nullptr );
|
||||||
|
|
||||||
u32 chunk_value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
|
u32 chunk_value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
|
||||||
b32 is_empty = chunk_value == 1;
|
|
||||||
|
b32
|
||||||
|
is_empty = chunk_value == 1;
|
||||||
|
is_empty |= chunk_value == 3;
|
||||||
|
is_empty |= chunk_value == 4;
|
||||||
return is_empty;
|
return is_empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,4 +151,15 @@ void TileMap_set_tile_value( MemoryArena* arena, TileMap* tile_map, u32 abs_tile
|
|||||||
TileChunk_set_tile_value( chunk, tile_map, chunk_pos.tile_x, chunk_pos.tile_y, value );
|
TileChunk_set_tile_value( chunk, tile_map, chunk_pos.tile_x, chunk_pos.tile_y, value );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
internal
|
||||||
|
b32 TileMap_are_on_same_tile( TileMapPosition* pos_a, TileMapPosition* pos_b )
|
||||||
|
{
|
||||||
|
b32 result =
|
||||||
|
pos_a->tile_x == pos_b->tile_x
|
||||||
|
&& pos_a->tile_y == pos_b->tile_y
|
||||||
|
&& pos_a->tile_z == pos_b->tile_z;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
NS_ENGINE_END
|
NS_ENGINE_END
|
||||||
|
@ -50,8 +50,7 @@ struct TileMap
|
|||||||
|
|
||||||
struct TileMapPosition
|
struct TileMapPosition
|
||||||
{
|
{
|
||||||
// TODO(Ed) : Should this be from the center of the tile?
|
// Note(Ed) : Relative position from tile center.
|
||||||
|
|
||||||
f32 x;
|
f32 x;
|
||||||
f32 y;
|
f32 y;
|
||||||
|
|
||||||
|
@ -94,6 +94,9 @@ struct PlayerActions
|
|||||||
struct GameState
|
struct GameState
|
||||||
{
|
{
|
||||||
PlayerState player_state;
|
PlayerState player_state;
|
||||||
|
|
||||||
|
engine::Bitmap test_bg;
|
||||||
|
engine::Bitmap mojito;
|
||||||
};
|
};
|
||||||
|
|
||||||
NS_HANDMADE_END
|
NS_HANDMADE_END
|
||||||
|
@ -35,8 +35,8 @@ using DebugSetPauseRenderingFn = void (b32 value);
|
|||||||
|
|
||||||
struct File
|
struct File
|
||||||
{
|
{
|
||||||
void* opaque_handle;
|
|
||||||
Str path;
|
Str path;
|
||||||
|
void* opaque_handle;
|
||||||
void* data;
|
void* data;
|
||||||
u32 size;
|
u32 size;
|
||||||
};
|
};
|
||||||
@ -87,6 +87,7 @@ struct ModuleAPI
|
|||||||
{
|
{
|
||||||
Str path_root;
|
Str path_root;
|
||||||
Str path_binaries;
|
Str path_binaries;
|
||||||
|
Str path_content;
|
||||||
Str path_scratch;
|
Str path_scratch;
|
||||||
|
|
||||||
#if Build_Development
|
#if Build_Development
|
||||||
|
@ -58,6 +58,7 @@ global PlatformContext Platform_Context;
|
|||||||
|
|
||||||
global StrPath Path_Root;
|
global StrPath Path_Root;
|
||||||
global StrPath Path_Binaries;
|
global StrPath Path_Binaries;
|
||||||
|
global StrPath Path_Content;
|
||||||
global StrPath Path_Scratch;
|
global StrPath Path_Scratch;
|
||||||
|
|
||||||
// TODO(Ed) : This is a global for now.
|
// TODO(Ed) : This is a global for now.
|
||||||
@ -520,6 +521,10 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
|
|||||||
++ Path_Scratch.len;
|
++ Path_Scratch.len;
|
||||||
|
|
||||||
CreateDirectoryA( Path_Scratch, 0 );
|
CreateDirectoryA( Path_Scratch, 0 );
|
||||||
|
|
||||||
|
Path_Content.concat( Path_Root, str_ascii("content") );
|
||||||
|
Path_Content.ptr[ Path_Content.len ] = '\\';
|
||||||
|
++ Path_Content.len;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Memory
|
// Memory
|
||||||
@ -667,6 +672,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
|
|||||||
{
|
{
|
||||||
platform_api.path_root = Path_Root;
|
platform_api.path_root = Path_Root;
|
||||||
platform_api.path_binaries = Path_Binaries;
|
platform_api.path_binaries = Path_Binaries;
|
||||||
|
platform_api.path_content = Path_Content;
|
||||||
platform_api.path_scratch = Path_Scratch;
|
platform_api.path_scratch = Path_Scratch;
|
||||||
|
|
||||||
#if Build_Development
|
#if Build_Development
|
||||||
|
Loading…
Reference in New Issue
Block a user