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Day 25 Part 1
I'm splitting this implementation into parts since so much already happened... I fully updated the code the the latest convention I want to use for the project. Engine & Game replay should work.
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@ -10,8 +10,8 @@ Str const symbol_startup = str_ascii("?startup@engine@@YAXPEAUMemory@1@PEAUModu
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constexpr
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Str const symbol_shutdown = str_ascii("?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
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constexpr
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Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
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NS_ENGINE_END
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