quick filename refactor.

Want to make sure I explictly make headers c++ if they are intended to be.
This commit is contained in:
Edward R. Gonzalez 2023-09-23 21:52:38 -04:00
parent 5cfbc204a7
commit 6fb75fd1ff
13 changed files with 15 additions and 15 deletions

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@ -1,4 +1,4 @@
#include "engine.h" #include "engine.hpp"
//#include "win32.h" //#include "win32.h"
NS_ENGINE_BEGIN NS_ENGINE_BEGIN

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@ -4,7 +4,7 @@
#pragma once #pragma once
#include "platform/platform.h" #include "platform/platform.hpp"
#define NS_ENGINE_BEGIN namespace engine { #define NS_ENGINE_BEGIN namespace engine {
#define NS_ENGINE_END } #define NS_ENGINE_END }

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@ -4,5 +4,5 @@
#pragma once #pragma once
#include "engine.h" #include "engine.hpp"

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@ -1,6 +1,6 @@
// Joyshock grime wrapper // Joyshock grime wrapper
#include "grime.h" #include "grime.hpp"
#ifdef COMPILER_CLANG #ifdef COMPILER_CLANG
# pragma clang diagnostic push # pragma clang diagnostic push

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@ -20,11 +20,11 @@
#include <math.h> // TODO : Implement math ourselves #include <math.h> // TODO : Implement math ourselves
#include <stdio.h> // TODO : Implement output logging ourselves #include <stdio.h> // TODO : Implement output logging ourselves
#include "grime.h" #include "grime.hpp"
#include "macros.h" #include "macros.hpp"
#include "generics.h" #include "generics.hpp"
#include "math_constants.h" #include "math_constants.hpp"
#include "types.h" #include "types.hpp"
#define NS_PLATFORM_BEGIN namespace platform { #define NS_PLATFORM_BEGIN namespace platform {
#define NS_PLATFORM_END } #define NS_PLATFORM_END }

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@ -2,7 +2,7 @@
This represents the API only accessible to the platform layer to fullfill for the engine layer. This represents the API only accessible to the platform layer to fullfill for the engine layer.
*/ */
#pragma once #pragma once
#include "engine.h" #include "engine.hpp"
NS_ENGINE_BEGIN NS_ENGINE_BEGIN

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@ -18,14 +18,14 @@
*/ */
// Platform Layer headers // Platform Layer headers
#include "platform.h" #include "platform.hpp"
#include "jsl.h" // Using this to get dualsense controllers #include "jsl.hpp" // Using this to get dualsense controllers
#include "win32.h" #include "win32.hpp"
#include <malloc.h> #include <malloc.h>
// Engine layer headers // Engine layer headers
#include "engine.h" #include "engine.hpp"
#include "platform_engine_api.h" #include "platform_engine_api.hpp"
// TOOD(Ed): Redo these macros properly later. // TOOD(Ed): Redo these macros properly later.