symbols for engine module are now generated into a header

Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
This commit is contained in:
2023-09-28 20:22:15 -04:00
parent d76163ae84
commit 2f6e60d472
15 changed files with 187 additions and 126 deletions

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@ -23056,7 +23056,7 @@ internal CodeVar parse_variable()
// Ignore const specifiers, they're handled by the type
if ( spec == ESpecifier::Const )
continue;
break;
specs_found[ NumSpecifiers ] = spec;
NumSpecifiers++;