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symbols for engine module are now generated into a header
Started to to use gencpp to codegen. Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
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@ -23056,7 +23056,7 @@ internal CodeVar parse_variable()
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// Ignore const specifiers, they're handled by the type
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if ( spec == ESpecifier::Const )
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continue;
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break;
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specs_found[ NumSpecifiers ] = spec;
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NumSpecifiers++;
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