symbols for engine module are now generated into a header

Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
This commit is contained in:
2023-09-28 20:22:15 -04:00
parent d76163ae84
commit 2f6e60d472
15 changed files with 187 additions and 126 deletions

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# Project Code Generation
This directory contains metaprograms that generate code for the project.
Any code generated will be put into `*.gen.cpp` files within a gen folder for the respective module the metaprogram is generating for.

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#if GEN_TIME
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_IMPLEMENTATION
#define GEN_BENCHMARK
#define GEN_ENFORCE_STRONG_CODE_TYPES
#include "gen.hpp"
using namespace gen;
int gen_main()
{
gen::init();
log_fmt("Generating code for Handmade Hero: Engine Module\n");
log_fmt("Generaton finished for Handmade Hero: Engine Module\n");
// gen::deinit();
return 0;
}
#endif

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#if GEN_TIME
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_IMPLEMENTATION
#define GEN_BENCHMARK
#define GEN_ENFORCE_STRONG_CODE_TYPES
#include "dependencies/gen.hpp"
using namespace gen;
#include "platform/platform_engine_api.hpp"
constexpr StrC fname_handmade_engine_symbols = txt("handmade_engine.symbols");
String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID )
{
struct Token
{
char const* Ptr;
u32 Len;
};
Token tokens[256] = {};
char const* scanner = rcast( char const*, symbol_table.data );
u32 left = symbol_table.size;
u32 line = 0;
while ( left )
{
if ( *scanner == '\n' || *scanner == '\r' )
{
++ scanner;
-- left;
}
else
{
tokens[line].Ptr = scanner;
while ( left && *scanner != '\r' && *scanner != '\n' )
{
-- left;
++ scanner;
++ tokens[line].Len;
}
if ( line == symbol_ID )
{
String result = String::make_length( GlobalAllocator, tokens[line].Ptr, tokens[line].Len );
return result;
}
++ line;
}
}
return {};
}
int gen_main()
{
gen::init();
log_fmt("Generating code for Handmade Hero: Platfom Module\n");
FileContents symbol_table = file_read_contents( GlobalAllocator, true, fname_handmade_engine_symbols );
#pragma push_macro("str_ascii")
#undef str_ascii
Builder builder = Builder::open( "engine_symbol_table.hpp" );
builder.print( pragma_once );
builder.print( def_include( txt("platform/platform.hpp") ) );
builder.print( fmt_newline );
builder.print_fmt( "NS_ENGINE_BEGIN\n\n" );
StrC symbol_on_module_load = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_OnModuleReload );
StrC symbol_startup = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Startup );
StrC symbol_shutdown = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Shutdown );
StrC symbol_update_and_render = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAndRender );
StrC symbol_update_audio = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAudio );
builder.print( parse_variable( token_fmt( "symbol", symbol_on_module_load, stringize(
constexpr const Str symbol_on_module_load = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_startup, stringize(
constexpr const Str symbol_startup = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_shutdown, stringize(
constexpr const Str symbol_shutdown = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_update_and_render, stringize(
constexpr const Str symbol_update_and_render = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_update_audio, stringize(
constexpr const Str symbol_update_audio = str_ascii("<symbol>");
))));
builder.print_fmt( "\nNS_ENGINE_END" );
builder.print( fmt_newline );
builder.write();
#pragma pop_macro("str_ascii")
log_fmt("Generaton finished for Handmade Hero: Platform Module\n");
// gen::deinit();
return 0;
}
#endif