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	symbols for engine module are now generated into a header
Started to to use gencpp to codegen. Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
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		@@ -1,5 +0,0 @@
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?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z
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