HandmadeHero/project/engine/tile_map.cpp

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#if INTELLISENSE_DIRECTIVES
#include "tile_map.hpp"
#endif
NS_ENGINE_BEGIN
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inline
TileMapPos subtract( TileMapPos pos_a, TileMapPos pos_b )
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{
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TileMapPos result = {
pos_a.rel_pos - pos_b.rel_pos,
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pos_a.tile_x - pos_b.tile_x,
pos_a.tile_y - pos_b.tile_y,
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// TODO(Ed) : Think about how to handle z...
pos_a.tile_z - pos_b.tile_z
};
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return result;
}
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
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void cannonicalize_coord( TileMap* tile_map, s32* tile_coord, f32* pos_coord )
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{
assert( tile_map != nullptr );
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assert( tile_coord != nullptr );
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f32 tile_size = scast(f32, tile_map->tile_side_in_meters);
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// Note(Ed) : World is assumed to be a "torodial topology"
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// Note(Ed) : Above note is for Casey's setup, mine uses signed coorindates for the tiles... so not sure.
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s32 offset = round( (* pos_coord) / tile_size );
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s32 new_tile_coord = (* tile_coord) + offset;
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f32 new_pos_coord = (* pos_coord) - scast(f32, offset) * tile_size;
assert( new_pos_coord >= -tile_size * 0.5f );
assert( new_pos_coord <= tile_size * 0.5f );
(* tile_coord) = new_tile_coord;
(* pos_coord) = new_pos_coord;
}
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
TileMapPos recannonicalize_position( TileMap* tile_map, TileMapPos pos )
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{
assert( tile_map != nullptr );
TileMapPos result = pos;
cannonicalize_coord( tile_map, & result.tile_x, & result.rel_pos.x );
cannonicalize_coord( tile_map, & result.tile_y, & result.rel_pos.y );
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return result;
}
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inline
void offset( TileMap* tile_map, TileMapPos& map_pos, Vec2 rel_offset )
{
map_pos.rel_pos += rel_offset;
map_pos = recannonicalize_position( tile_map, map_pos);
}
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inline
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u32 TileChunk_get_tile_value( TileChunk* tile_chunk, TileMap* tile_map, s32 x, s32 y )
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{
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assert( tile_map != nullptr );
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assert( tile_chunk != nullptr );
assert( x < tile_map->chunk_dimension );
assert( y < tile_map->chunk_dimension );
u32 value = tile_chunk->tiles[ (y * tile_map->chunk_dimension) + x ];
return value;
}
inline
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void TileChunk_set_tile_value( TileChunk* tile_chunk, TileMap* tile_map, s32 x, s32 y, s32 value)
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{
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assert( tile_map != nullptr );
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assert( tile_chunk != nullptr );
assert( x < tile_map->chunk_dimension );
assert( y < tile_map->chunk_dimension );
tile_chunk->tiles[ (y * tile_map->chunk_dimension) + x ] = value;
}
inline
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TileChunk* TileMap_get_chunk( TileMap* tile_map, TileChunkPosition chunk_pos )
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{
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TileChunk* chunk = nullptr;
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if ( chunk_pos.x >= 0 && chunk_pos.x < tile_map->tile_chunks_num_x
&& chunk_pos.y >= 0 && chunk_pos.y < tile_map->tile_chunks_num_y
&& chunk_pos.z >= 0 && chunk_pos.z < tile_map->tile_chunks_num_z )
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{
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chunk = & tile_map->chunks[
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chunk_pos.z * tile_map->tile_chunks_num_y * tile_map->tile_chunks_num_x
+ chunk_pos.y * tile_map->tile_chunks_num_x
+ chunk_pos.x ];
return chunk;
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}
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return chunk;
}
inline
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TileChunkPosition get_tile_chunk_position_for( TileMap* tile_map, s32 abs_tile_x, s32 abs_tile_y, s32 abs_tile_z )
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{
assert( tile_map != nullptr );
TileChunkPosition chunk_pos {};
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chunk_pos.x = abs_tile_x >> tile_map->chunk_shift;
chunk_pos.y = abs_tile_y >> tile_map->chunk_shift;
chunk_pos.z = abs_tile_z;
// Correct negative values
s32 neg_mask = (1 << (sizeof(s32) * 8 - 1));
s32 is_neg_x = (chunk_pos.x & neg_mask) < 0;
s32 is_neg_y = (chunk_pos.y & neg_mask) < 0;
s32 offset_x = is_neg_x * tile_map->tile_chunks_num_x;
s32 offset_y = is_neg_y * tile_map->tile_chunks_num_y;
chunk_pos.x = offset_x + chunk_pos.x;
chunk_pos.y = offset_y + chunk_pos.y;
// chunk_pos.tile_x = (abs_tile_x * (-1 * is_neg_x)) & tile_map->chunk_mask;
// chunk_pos.tile_y = (abs_tile_y * (-1 * is_neg_y)) & tile_map->chunk_mask;
chunk_pos.tile_x = abs_tile_x & tile_map->chunk_mask;
chunk_pos.tile_y = abs_tile_y & tile_map->chunk_mask;
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return chunk_pos;
}
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inline
u32 TileMap_get_tile_value( TileMap* tile_map, s32 tile_x, s32 tile_y, s32 tile_z )
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{
assert( tile_map != nullptr );
s32 value = 0;
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TileChunkPosition chunk_pos = get_tile_chunk_position_for( tile_map, tile_x, tile_y, tile_z );
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TileChunk* chunk = TileMap_get_chunk( tile_map, chunk_pos );
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if ( chunk && chunk->tiles )
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value = TileChunk_get_tile_value( chunk, tile_map, chunk_pos.tile_x, chunk_pos.tile_y );
return value;
}
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inline
u32 TileMap_get_tile_value( TileMap* tile_map, TileMapPos position )
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{
u32 value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
return value;
}
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internal
b32 TileMap_is_tile_value_empty(s32 tile_value)
{
b32
is_empty = tile_value == 1;
is_empty |= tile_value == 3;
is_empty |= tile_value == 4;
return is_empty;
}
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internal
b32 TileMap_is_point_empty( TileMap* tile_map, TileMapPos position )
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{
assert( tile_map != nullptr );
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u32 chunk_value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
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return TileMap_is_tile_value_empty( chunk_value );
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}
internal
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void TileMap_set_tile_value( MemoryArena* arena, TileMap* tile_map, s32 abs_tile_x, s32 abs_tile_y, s32 abs_tile_z, s32 value )
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{
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TileChunkPosition chunk_pos = get_tile_chunk_position_for( tile_map, abs_tile_x, abs_tile_y, abs_tile_z );
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TileChunk* chunk = TileMap_get_chunk( tile_map, chunk_pos );
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assert( chunk != nullptr );
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if ( chunk->tiles == nullptr )
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{
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ssize num_tiles = tile_map->chunk_dimension * tile_map->chunk_dimension;
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chunk->tiles = arena->push_array( s32, num_tiles );
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for ( ssize tile_index = 0; tile_index < num_tiles; ++ tile_index )
{
chunk->tiles[ tile_index ] = 1;
}
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}
TileChunk_set_tile_value( chunk, tile_map, chunk_pos.tile_x, chunk_pos.tile_y, value );
}
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internal
b32 TileMap_are_on_same_tile( TileMapPos* pos_a, TileMapPos* pos_b )
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{
b32 result =
pos_a->tile_x == pos_b->tile_x
&& pos_a->tile_y == pos_b->tile_y
&& pos_a->tile_z == pos_b->tile_z;
return result;
}
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inline
TileMapPos centered_tile_point( s32 tile_x, s32 tile_y, s32 tile_z )
{
TileMapPos result {};
result.tile_x = tile_x;
result.tile_y = tile_y;
result.tile_z = tile_z;
return result;
}
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NS_ENGINE_END