Commit Graph

18 Commits

Author SHA1 Message Date
Ed_
0454bfa549 63. Ghost Globe 2024-10-19 21:33:13 -04:00
Ed_
300ad20b42 Content Migration - 58. Broadcasting Data Table Rows 2024-10-18 18:38:47 -04:00
Ed_
1a50d41f4c Content Migration - 54. Get All Asset Tags 2024-10-18 18:38:06 -04:00
Ed_
e6254b4fd4 Content Migration - 53. Gameplay Effect Delegates 2024-10-18 18:37:14 -04:00
Ed_
577d536bf2 Content Migration - 44. Infinite Effect Application and Removal 2024-10-18 18:35:54 -04:00
Ed_
c7b5fb0f2d Content Migration - 42. Infinite Gameplay Effects 2024-10-18 18:34:49 -04:00
Ed_
e94a067c27 Content Migration - 41. Effect Stacking 2024-10-18 18:34:09 -04:00
Ed_
76e3e178eb Content Migration - 40. Periodic Gameplay Effects 2024-10-18 18:33:35 -04:00
Ed_
3f7ded9a18 Content Migration - WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-10-18 18:32:25 -04:00
Ed_
23ddd9df57 Content Migration - 37. Effect Actor Improved 2024-10-18 18:31:26 -04:00
Ed_
9d5a8e72c6 Content Migration - 34. Listening for Attribute Changes 2024-10-18 18:30:46 -04:00
Ed_
719477b577 Content Migration - Was able to parse UObject with gencpp!!! 2024-10-18 18:27:26 -04:00
Ed_
6893a17909 Content Migration - 26. Effect Actor complete 2024-10-18 18:26:34 -04:00
Ed_
06973d725f Content Migration - 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-10-18 18:24:49 -04:00
Ed_
b6c64964f5 Content Migration - 14. Post-Process Highlight
And alot more...
2024-10-18 18:22:39 -04:00
Ed_
02e23e0cad 13. #2 2024-10-18 18:21:42 -04:00
Ed_
260ada07bc Content Migration - Game Mode, Camera 2024-10-18 18:11:53 -04:00
Ed_
f8b9b85c84 Content Migration - Project reoganization 2024-10-18 18:08:36 -04:00