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034f613fa2
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67. Attribute Based Modifiers
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2024-10-22 15:35:14 -04:00 |
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0454bfa549
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63. Ghost Globe
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2024-10-19 21:33:13 -04:00 |
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300ad20b42
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Content Migration - 58. Broadcasting Data Table Rows
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2024-10-18 18:38:47 -04:00 |
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1a50d41f4c
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Content Migration - 54. Get All Asset Tags
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2024-10-18 18:38:06 -04:00 |
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e6254b4fd4
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Content Migration - 53. Gameplay Effect Delegates
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2024-10-18 18:37:14 -04:00 |
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577d536bf2
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Content Migration - 44. Infinite Effect Application and Removal
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2024-10-18 18:35:54 -04:00 |
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Content Migration - 42. Infinite Gameplay Effects
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2024-10-18 18:34:49 -04:00 |
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e94a067c27
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Content Migration - 41. Effect Stacking
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2024-10-18 18:34:09 -04:00 |
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Content Migration - 40. Periodic Gameplay Effects
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2024-10-18 18:33:35 -04:00 |
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3f7ded9a18
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Content Migration - WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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2024-10-18 18:32:25 -04:00 |
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23ddd9df57
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Content Migration - 37. Effect Actor Improved
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2024-10-18 18:31:26 -04:00 |
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Content Migration - 34. Listening for Attribute Changes
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2024-10-18 18:30:46 -04:00 |
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719477b577
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Content Migration - Was able to parse UObject with gencpp!!!
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2024-10-18 18:27:26 -04:00 |
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6893a17909
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Content Migration - 26. Effect Actor complete
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2024-10-18 18:26:34 -04:00 |
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06973d725f
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Content Migration - 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-10-18 18:24:49 -04:00 |
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b6c64964f5
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Content Migration - 14. Post-Process Highlight
And alot more...
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2024-10-18 18:22:39 -04:00 |
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13. #2
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2024-10-18 18:21:42 -04:00 |
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260ada07bc
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Content Migration - Game Mode, Camera
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2024-10-18 18:11:53 -04:00 |
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f8b9b85c84
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Content Migration - Project reoganization
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2024-10-18 18:08:36 -04:00 |
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