Ed_
2574960fff
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
27 lines
563 B
C++
27 lines
563 B
C++
#pragma once
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#include "GasaActor.h"
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#include "GasaCommon.h"
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#include "GameFramework/Actor.h"
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#include "CameraMount.generated.h"
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UCLASS(Blueprintable)
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class GASA_API ACameraMount : public AGasaActor
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{
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GENERATED_BODY()
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public:
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#pragma region Camera
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UPROPERTY(EditAnywhere, Category="Camera")
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TObjectPtr<UCameraComponent> Camera;
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UPROPERTY(EditAnywhere, Category="Camera")
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TObjectPtr<USpringArmComponent> CamSpringArm;
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#pragma endregion Camera
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ACameraMount();
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#pragma region Actor
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void PostInitializeComponents() override;
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#pragma endregion Actor
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};
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