Ed_
ad41867dc5
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
#include "HostWidgetController.h"
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#include "AbilitySystem/GasaAbilitySystemComponent_Inlines.h"
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#include "AbilitySystem/GasaAttributeSet.h"
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#include "GameplayEffectTypes.h"
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#pragma region Attribute Changed Callbacks
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// Attribute Changed Callbacks are generated by GasaGen/GasaGen_HostWidgetController.cpp
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void UHostWidgetController::HealthChanged( FOnAttributeChangeData const& Attribute )
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{
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Event_OnHealthChanged.Broadcast( Attribute.NewValue );
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}
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void UHostWidgetController::MaxHealthChanged( FOnAttributeChangeData const& Attribute )
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{
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Event_OnMaxHealthChanged.Broadcast( Attribute.NewValue );
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}
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void UHostWidgetController::ManaChanged( FOnAttributeChangeData const& Attribute )
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{
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Event_OnManaChanged.Broadcast( Attribute.NewValue );
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}
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void UHostWidgetController::MaxManaChanged( FOnAttributeChangeData const& Attribute )
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{
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Event_OnMaxManaChanged.Broadcast( Attribute.NewValue );
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}
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#pragma endregion Attribute Changed Callbacks
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void UHostWidgetController::BroadcastInitialValues()
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{
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// This function is managed by: GenGasa/GenGasa_HostWidgetController.cpp
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UGasaAttributeSet* GasaAttribs = Cast<UGasaAttributeSet>( Data.Attributes );
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if ( GasaAttribs )
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{
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Event_OnHealthChanged.Broadcast( GasaAttribs->GetHealth() );
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Event_OnMaxHealthChanged.Broadcast( GasaAttribs->GetMaxHealth() );
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Event_OnManaChanged.Broadcast( GasaAttribs->GetMana() );
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Event_OnMaxManaChanged.Broadcast( GasaAttribs->GetMaxMana() );
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}
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BindCallbacksToDependencies();
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}
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void UHostWidgetController::BindCallbacksToDependencies()
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{
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// This function is managed by: GenGasa/GenGasa_HostWidgetController.cpp
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UGasaAbilitySystemComp* AbilitySystem = Cast<UGasaAbilitySystemComp>( Data.AbilitySystem );
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UGasaAttributeSet* GasaAttribs = Cast<UGasaAttributeSet>( Data.Attributes );
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FOnGameplayAttributeValueChange& HealthAttributeChangedDelegate =
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AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetHealthAttribute() );
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HealthAttributeChangedDelegate.AddUObject( this, &ThisClass::HealthChanged );
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FOnGameplayAttributeValueChange& MaxHealthAttributeChangedDelegate =
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AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetMaxHealthAttribute() );
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MaxHealthAttributeChangedDelegate.AddUObject( this, &ThisClass::MaxHealthChanged );
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FOnGameplayAttributeValueChange& ManaAttributeChangedDelegate = AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetManaAttribute() );
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ManaAttributeChangedDelegate.AddUObject( this, &ThisClass::ManaChanged );
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FOnGameplayAttributeValueChange& MaxManaAttributeChangedDelegate =
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AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetMaxManaAttribute() );
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MaxManaAttributeChangedDelegate.AddUObject( this, &ThisClass::MaxManaChanged );
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}
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