Ed_
18bb578c97
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
30 lines
768 B
C#
30 lines
768 B
C#
using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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public class GasaEditor : ModuleRules
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{
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public GasaEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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#region Engine
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Engine",
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"CoreUObject",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"UMG",
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"UnrealEd",
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});
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#endregion Engine
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PublicIncludePaths.Add("GasaEditor");
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PrivateDependencyModuleNames.Add("Gasa");
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}
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}
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