GASATHON/Project/Source/Gasa/Actors/CameraMount.h
Ed_ 2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00

27 lines
563 B
C++

#pragma once
#include "GasaActor.h"
#include "GasaCommon.h"
#include "GameFramework/Actor.h"
#include "CameraMount.generated.h"
UCLASS(Blueprintable)
class GASA_API ACameraMount : public AGasaActor
{
GENERATED_BODY()
public:
#pragma region Camera
UPROPERTY(EditAnywhere, Category="Camera")
TObjectPtr<UCameraComponent> Camera;
UPROPERTY(EditAnywhere, Category="Camera")
TObjectPtr<USpringArmComponent> CamSpringArm;
#pragma endregion Camera
ACameraMount();
#pragma region Actor
void PostInitializeComponents() override;
#pragma endregion Actor
};