Ed_
18bb578c97
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
286 lines
10 KiB
C++
286 lines
10 KiB
C++
// Used in the GasaGen.cpp translation unit
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#if GASA_INTELLISENSE_DIRECTIVES
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#pragma once
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#define GEN_EXPOSE_BACKEND
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#include "gen.hpp"
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#include "gen.builder.hpp"
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#include "GasaGenCommon.cpp"
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#endif
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constexpr StrC SBlueprintActionMenu_Construct_Replacement = txt(R"(
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void SBlueprintActionMenu::Construct( const FArguments& InArgs, TSharedPtr<FBlueprintEditor> InEditor )
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{
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bActionExecuted = false;
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this->GraphObj = InArgs._GraphObj;
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this->DraggedFromPins = InArgs._DraggedFromPins;
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this->NewNodePosition = InArgs._NewNodePosition;
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this->OnClosedCallback = InArgs._OnClosedCallback;
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this->bAutoExpandActionMenu = InArgs._AutoExpandActionMenu;
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this->EditorPtr = InEditor;
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this->OnCloseReasonCallback = InArgs._OnCloseReason;
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// Generate the context display; showing the user what they're picking something for
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//@TODO: Should probably be somewhere more schema-sensitive than the graph panel!
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FSlateColor TypeColor;
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FString TypeOfDisplay;
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const FSlateBrush* ContextIcon = nullptr;
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if (DraggedFromPins.Num() == 1)
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{
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UEdGraphPin* OnePin = DraggedFromPins[0];
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const UEdGraphSchema* Schema = OnePin->GetSchema();
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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if (!Schema->IsA(UEdGraphSchema_K2::StaticClass()) || !K2Schema->IsExecPin(*OnePin))
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{
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// Get the type color and icon
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TypeColor = Schema->GetPinTypeColor(OnePin->PinType);
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ContextIcon = FAppStyle::GetBrush( OnePin->PinType.IsArray() ? TEXT("Graph.ArrayPin.Connected") : TEXT("Graph.Pin.Connected") );
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}
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}
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FBlueprintActionContext MenuContext;
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ConstructActionContext(MenuContext);
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TSharedPtr<SWidget> AddImportTargetContent = SNullWidget::NullWidget;
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if (GetDefault<UBlueprintEditorSettings>()->bEnableNamespaceImportingFeatures)
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{
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SAssignNew(AddImportTargetContent, SBox)
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.ToolTipText(LOCTEXT("ImportActionLabelTooltip", "Choose a namespace to import and load additional actions."))
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(LOCTEXT("ImportActionButtonLabel", "Import Actions From:"))
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(4.f, 0.f)
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[
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SNew(SBlueprintNamespaceEntry)
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.AllowTextEntry(false)
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.OnNamespaceSelected(this, &SBlueprintActionMenu::OnNamespaceSelectedForImport)
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.OnGetNamespacesToExclude(this, &SBlueprintActionMenu::OnGetNamespacesToExcludeFromImportMenu)
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.ExcludedNamespaceTooltipText(LOCTEXT("CannotSelectNamespaceForImport", "This namespace has already been imported by this Blueprint."))
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]
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];
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}
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TSharedPtr<SComboButton> TargetContextSubMenuButton;
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// @TODO: would be nice if we could use a checkbox style for this, and have a different state for open/closed
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SAssignNew(TargetContextSubMenuButton, SComboButton)
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.MenuPlacement(MenuPlacement_MenuRight)
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.HasDownArrow(false)
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.ButtonStyle(FAppStyle::Get(), "BlueprintEditor.ContextMenu.TargetsButton")
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.ContentPadding(FMargin(5))
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.MenuContent()
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[
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SAssignNew(ContextTargetSubMenu, SBlueprintContextTargetMenu, MenuContext)
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.OnTargetMaskChanged(this, &SBlueprintActionMenu::OnContextTargetsChanged)
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.CustomTargetContent()
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[
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AddImportTargetContent.ToSharedRef()
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]
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];
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// Build the widget layout
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TSharedRef<SBox> ContentBox = SNew(SBox);
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{
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TSharedRef<SVerticalBox> VBox = SNew(SVerticalBox);
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{
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SVerticalBox::FSlot::FSlotArguments
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SearchIndicator = SVerticalBox::Slot();
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{
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TSharedRef<SHorizontalBox> HBox = SNew(SHorizontalBox);
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{
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SHorizontalBox::FSlot::FSlotArguments
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TypePill = SHorizontalBox::Slot();
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{
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TSharedRef<SImage> PillImage = SNew(SImage);
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{
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SImage::FArguments Args;
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Args.Visibility(this, & SBlueprintActionMenu::GetTypeImageVisibility);
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PillImage->SetColorAndOpacity(TypeColor);
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PillImage->SetImage(ContextIcon);
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PillImage->Construct(Args);
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}
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SHorizontalBox::FSlot* Slot; TypePill.Expose(Slot);
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TypePill.AutoWidth();
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TypePill.VAlign(VAlign_Center);
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TypePill.Padding( FMargin(0.f, 0.f, (ContextIcon != nullptr) ? 5.f : 0.f, 0.f));
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TypePill.AttachWidget(PillImage);
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}
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SHorizontalBox::FSlot::FSlotArguments
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SearchContextDescription = SHorizontalBox::Slot();
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{
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TSharedRef<STextBlock> TextBlock = SNew(STextBlock);
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{
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STextBlock::FArguments Args;
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Args.Text(this, & SBlueprintActionMenu::GetSearchContextDesc);
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Args.Font(FAppStyle::GetFontStyle(FName("BlueprintEditor.ActionMenu.ContextDescriptionFont")));
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Args.ToolTip(IDocumentation::Get()->CreateToolTip(
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LOCTEXT("BlueprintActionMenuContextTextTooltip", "Describes the current context of the action list"),
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NULL,
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TEXT("Shared/Editors/BlueprintEditor"),
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TEXT("BlueprintActionMenuContextText")));
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Args.AutoWrapText(true);
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TextBlock->Construct(Args);
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}
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SearchContextDescription.FillWidth(1.f);
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SearchContextDescription.VAlign(VAlign_Center);
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SearchContextDescription.AttachWidget(TextBlock);
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}
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SHorizontalBox::FSlot::FSlotArguments
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ContextToggle = SHorizontalBox::Slot();
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{
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TSharedRef<SCheckBox> CheckBox = SNew(SCheckBox);
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{
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SCheckBox::FArguments Args;
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Args.OnCheckStateChanged(this, & SBlueprintActionMenu::OnContextToggleChanged);
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Args.IsChecked(this, & SBlueprintActionMenu::ContextToggleIsChecked);
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Args.ToolTip(IDocumentation::Get()->CreateToolTip(
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LOCTEXT("BlueprintActionMenuContextToggleTooltip"
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, "Should the list be filtered to only actions that make sense in the current context?"),
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NULL,
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TEXT("Shared/Editors/BlueprintEditor"),
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TEXT("BlueprintActionMenuContextToggle")));
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Args.Content().SlotContent.Widget = SNew(STextBlock)
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.Text(LOCTEXT("BlueprintActionMenuContextToggle", "Context Sensitive"));
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CheckBox->Construct(Args);
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}
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ContextToggle.HAlign(HAlign_Right);
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ContextToggle.VAlign(VAlign_Center);
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ContextToggle.AutoWidth();
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ContextToggle.AttachWidget( CheckBox );
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}
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SHorizontalBox::FSlot::FSlotArguments
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ContextButton = SHorizontalBox::Slot();
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{
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ContextButton.HAlign(HAlign_Right);
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ContextButton.VAlign(VAlign_Center);
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ContextButton.AutoWidth();
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ContextButton.Padding( FMargin( 3.f, 0.f, 0.f, 0.f ));
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ContextButton.AttachWidget( TargetContextSubMenuButton.ToSharedRef() );
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}
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SHorizontalBox::FArguments Args = SHorizontalBox::FArguments();
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Args.operator+( TypePill );
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Args.operator+( SearchContextDescription );
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Args.operator+( ContextToggle );
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Args.operator+( ContextButton );
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HBox->Construct(Args);
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}
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SearchIndicator.AutoHeight();
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SearchIndicator.Padding( FMargin(2, 2, 2, 5));
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SearchIndicator.AttachWidget(HBox);
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}
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SVerticalBox::FSlot::FSlotArguments
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ActionList = SVerticalBox::Slot();
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{
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SAssignNew( GraphActionMenu, SGraphActionMenu);
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SGraphActionMenu::FArguments Args;
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Args.OnActionSelected(this, &SBlueprintActionMenu::OnActionSelected);
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Args.OnCreateWidgetForAction(SGraphActionMenu::FOnCreateWidgetForAction::CreateSP(this, &SBlueprintActionMenu::OnCreateWidgetForAction));
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Args.OnGetActionList(this, &SBlueprintActionMenu::OnGetActionList);
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Args.OnCreateCustomRowExpander_Static(&CreateCustomBlueprintActionExpander);
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Args.DraggedFromPins(DraggedFromPins);
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Args.GraphObj(GraphObj);
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GraphActionMenu->Construct(Args);
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ActionList.AttachWidget( GraphActionMenu.ToSharedRef() );
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}
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SVerticalBox::FSlot::FSlotArguments
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ProgressBar = SVerticalBox::Slot();
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{
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TSharedRef<SBox> Box = SNew(SBox);
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{
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TSharedRef<SProgressBar> Bar = SNew(SProgressBar);
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{
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Bar->SetBorderPadding(FVector2D( 0, 0 ));
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Bar->SetPercent( TAttribute<TOptional<float>>::CreateLambda([this]()
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{
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return ContextMenuBuilder.IsValid() ? ContextMenuBuilder->GetPendingActionsProgress() : 0.0f;
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}));
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}
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Box->SetContent( Bar );
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Box->SetHeightOverride(2);
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Box->SetVisibility(TAttribute<EVisibility>().CreateLambda([this]()
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{
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return ContextMenuBuilder.IsValid() && ContextMenuBuilder->GetNumPendingActions() > 0 ? EVisibility::SelfHitTestInvisible : EVisibility::Collapsed;
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}));
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}
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ProgressBar.AutoHeight();
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ProgressBar.AttachWidget(Box);
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}
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SVerticalBox::FArguments Args;
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Args.operator+( SearchIndicator );
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Args.operator+( ActionList );
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Args.operator+( ProgressBar );
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VBox->Construct( Args );
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}
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ContentBox->SetMaxDesiredWidth(500.f);
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ContentBox->SetMaxDesiredHeight(650.f);
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ContentBox->SetContent( VBox );
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SBorder::FArguments Args;
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Args.BorderImage(FAppStyle::GetBrush("Menu.Background"));
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Args.Padding(5.0f);
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Args.operator[](ContentBox);
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SBorder::Construct(Args);
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}
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})");
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void swap_SBlueprintActionMenu_Construct()
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{
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#define path_SBlueprintActionMenuCpp \
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R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Editor\Kismet\Private\SBlueprintActionMenu.cpp)"
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FileContents content = file_read_contents( GlobalAllocator, true, path_SBlueprintActionMenuCpp );
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CodeBody parsed_SBlueprintActionMenu = parse_global_body( StrC { content.size, (char const*)content.data });
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CodeFn signature_to_change = parse_function( code(
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void SBlueprintActionMenu::Construct( const FArguments& InArgs, TSharedPtr<FBlueprintEditor> InEditor ) {}
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));
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CodeBody changed_SBlueprintActionMenu = def_body(ECode::Global_Body);
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for ( Code code : parsed_SBlueprintActionMenu )
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{
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switch ( code->Type )
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{
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using namespace ECode;
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case Function:
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CodeFn function_def = code.cast<CodeFn>();
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if ( String::are_equal(function_def->Name, signature_to_change->Name)
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&& function_def->Params.is_equal(signature_to_change->Params))
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{
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code = parse_function( SBlueprintActionMenu_Construct_Replacement );
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log_fmt("Swapped: %S", function_def->Name);
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}
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break;
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}
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changed_SBlueprintActionMenu.append(code);
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}
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log_fmt("\n");
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Builder SBlueprintActionMenu_Changed = Builder::open(path_SBlueprintActionMenuCpp);
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SBlueprintActionMenu_Changed.print( def_comment(txt("This file was regenerated by GasaGen.cpp")));
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SBlueprintActionMenu_Changed.print(changed_SBlueprintActionMenu);
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SBlueprintActionMenu_Changed.write();
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format_file(path_SBlueprintActionMenuCpp);
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}
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