GASATHON/Project/Source/Gasa/AbilitySystem/GasaEffectActor.h

27 lines
663 B
C++

#pragma once
#include "GasaCommon.h"
#include "Actors/GasaActor.h"
#include "GameFramework/Actor.h"
#include "GasaEffectActor.generated.h"
UCLASS()
class GASA_API AGasaEffectActor : public AGasaActor
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
TSubclassOf<UGameplayEffect> InstantEffectClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
TSubclassOf<UGameplayEffect> DurationEffectClass;
AGasaEffectActor();
UFUNCTION(BlueprintCallable, Category = "Gameplay Effects")
void ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass );
};