Ed_
6765478a9d
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
30 lines
974 B
C#
30 lines
974 B
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime;
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using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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public class GasaEditorTarget : TargetRules
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{
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public GasaEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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bUseUnityBuild = true;
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// bUseXGEController = false;
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ExtraModuleNames.Add("Gasa");
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ExtraModuleNames.Add("GasaEditor");
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DirectoryInfo di_uproject = new DirectoryInfo(Path.GetDirectoryName(ProjectFile.ToString())).Parent;
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string path_uproject = di_uproject.FullName;
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string path_scripts = Path.Combine(path_uproject, "scripts");
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string ps_gen_pass_gasa = Path.Combine(path_scripts, "gen_pass_gasa.ps1");
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}
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}
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