70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
// This file was generated automatially by gencpp's unreal.cpp (See: https://github.com/Ed94/gencpp)
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#pragma once
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#ifdef __clang__
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wunused-const-variable"
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# pragma clang diagnostic ignored "-Wunused-but-set-variable"
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# pragma clang diagnostic ignored "-Wswitch"
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# pragma clang diagnostic ignored "-Wunused-variable"
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# pragma clang diagnostic ignored "-Wunknown-pragmas"
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# pragma clang diagnostic ignored "-Wvarargs"
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# pragma clang diagnostic ignored "-Wunused-function"
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# pragma clang diagnostic ignored "-Wbraced-scalar-init"
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# pragma clang diagnostic ignored "-W#pragma-messages"
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# pragma clang diagnostic ignored "-Wstatic-in-inline"
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#endif
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#ifdef __GNUC__
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# pragma GCC diagnostic push
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# pragma GCC diagnostic ignored "-Wunknown-pragmas"
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# pragma GCC diagnostic ignored "-Wcomment"
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# pragma GCC diagnostic ignored "-Wswitch"
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# pragma GCC diagnostic ignored "-Wunused-variable"
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#endif
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#include "gen.hpp"
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GEN_NS_BEGIN
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#pragma region Scanner
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// This is a simple file reader that reads the entire file into memory.
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// It has an extra option to skip the first few lines for undesired includes.
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// This is done so that includes can be kept in dependency and component files so that intellisense works.
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Code scan_file( char const* path );
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CodeBody parse_file( const char* path );
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// The follow is basic support for light csv parsing (use it as an example)
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// Make something robust if its more serious.
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typedef struct CSV_Column CSV_Column;
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struct CSV_Column {
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CSV_Object ADT;
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Array(ADT_Node) Content;
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};
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typedef struct CSV_Columns2 CSV_Columns2;
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struct CSV_Columns2 {
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CSV_Object ADT;
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Array(ADT_Node) Col_1;
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Array(ADT_Node) Col_2;
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};
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CSV_Column parse_csv_one_column(AllocatorInfo allocator, char const* path);
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CSV_Columns2 parse_csv_two_columns(AllocatorInfo allocator, char const* path);
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#pragma endregion Scanner
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GEN_NS_END
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#ifdef __clang__
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# pragma clang diagnostic pop
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#endif
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#ifdef __GNUC__
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# pragma GCC diagnostic pop
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#endif
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