Ed_
2574960fff
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
24 lines
536 B
C++
24 lines
536 B
C++
#pragma once
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#include "GasaCommon.h"
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#include "Actors/GasaActor.h"
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#include "GameFramework/Actor.h"
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#include "GasaEffectActor.generated.h"
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UCLASS()
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class GASA_API AGasaEffectActor : public AGasaActor
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
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TSoftClassPtr<UGameplayEffect> InstantEffectClass;
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AGasaEffectActor();
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UFUNCTION(BlueprintCallable, Category = "Gameplay Effects")
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void ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass );
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};
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