GASATHON/Project/Source/Gasa/Character/GasaCharacter.h
2024-04-12 19:55:34 -04:00

32 lines
645 B
C++

#pragma once
#include "GasaCommon.h"
#include "GameFramework/Character.h"
#include "GasaCharacter.generated.h"
UCLASS(Abstract)
class GASA_API AGasaCharacter : public ACharacter
{
GENERATED_BODY()
public:
#pragma region Camera
UPROPERTY(EditAnywhere, Category="Camera")
UCameraComponent* Camera;
UPROPERTY(EditAnywhere, Category="Camera")
USpringArmComponent* CamSpringArm;
#pragma endregion Camera
#pragma region Combat
UPROPERTY(EditAnywhere, Category="Combat")
TObjectPtr<USkeletalMeshComponent> Weapon;
#pragma endregion Combat
AGasaCharacter();
#pragma region Actor
void BeginPlay() override;
#pragma endregion Actor
};