Ed_
99a23529e6
There is some jank, with the ability system init on character (I'll fix later). Cog replaces the usuals showdebug command
9 lines
139 B
C++
9 lines
139 B
C++
#include "EnemyCharacter.h"
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AEnemyCharacter::AEnemyCharacter()
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{
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PrimaryActorTick.bCanEverTick = true;
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bAutoAbilitySystem = true;
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}
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