30 lines
591 B
C++
30 lines
591 B
C++
#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "GasaDevOptions.generated.h"
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UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa"))
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class GASA_API UGasaDevOptions : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags")
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FName Tag_GlobalPPV;
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};
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namespace Gasa
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{
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extern FName Tag_GlobalPPV;
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FORCEINLINE
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UGasaDevOptions const* GetDevOptions() {
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return GetDefault<UGasaDevOptions>();
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}
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FORCEINLINE
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UGasaDevOptions* GetMutDevOptions() {
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return GetMutableDefault<UGasaDevOptions>();
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}
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}
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