GASATHON/Project/Source/Gasa/Game/GasaPlayerState.cpp

15 lines
367 B
C++

#include "GasaPlayerState.h"
#include "AbilitySystem/GasaAbilitySystemComponent.h"
AGasaPlayerState::AGasaPlayerState()
{
AbilitySystem = CreateDefaultSubobject<UGasaAbilitySystemComp>("Ability System");
AbilitySystem->SetIsReplicated(true);
Attributes = CreateDefaultSubobject<UAttributeSet>("Attributes");
// Replication
NetUpdateFrequency = 100.f;
}