Ed_
6765478a9d
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration;
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public class Gasa : ModuleRules
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{
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public Gasa(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = false;
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#region Engine
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"Core",
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"Engine",
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"EnhancedInput",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Core",
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"AIModule",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"EnhancedInput",
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"GameplayAbilities",
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"GameplayTags",
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"GameplayTasks",
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"InputCore",
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"NetCore",
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"Niagara",
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"SlateCore",
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"UMG",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange( new string[] {
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"UnrealEd",
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"UMGEditor",
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});
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}
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#endregion Engine
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#region Plugins
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if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server)
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{
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PrivateDefinitions.AddRange(new string[]
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{
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"ENABLE_COG=true",
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});
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PrivateIncludePathModuleNames.AddRange( new string[]
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{
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"CogCommon",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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// "UE_ImGui",
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"CogCommon",
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"CogAbility",
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"CogAI",
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"CogAll",
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"CogDebug",
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"CogEngine",
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"CogImgui",
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"CogInput",
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"CogWindow",
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});
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}
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#endregion Plugins
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PublicIncludePaths.Add("Gasa");
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PublicIncludePathModuleNames.Add("Gasa");
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}
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}
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