Ed_
74689f6c6a
Decided to try using gencpp for the first time with UE (just codegen, not parsing). I used it to generate the AttributeSet
526 lines
15 KiB
PowerShell
526 lines
15 KiB
PowerShell
# This is meant to be used with build.ps1, and is not a standalone script.
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if ($IsWindows) {
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# This HandmadeHero implementation is only designed for 64-bit systems
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& $devshell -arch amd64
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}
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if ( $vendor -eq $null ) {
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write-host "No vendor specified, assuming clang available"
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$vendor = "clang"
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}
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if ( $dev ) {
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if ( $debug -eq $null ) {
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$debug = $true
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}
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if ( $optimize -eq $null ) {
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$optimize = $false
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}
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}
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function run-compiler
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{
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param( $compiler, $unit, $compiler_args )
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if ( $analysis ) {
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$compiler_args += $flag_syntax_only
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}
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write-host "`Compiling $unit"
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if ( $verbose ) {
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write-host "Compiler config:"
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$compiler_args | ForEach-Object {
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write-host $_ -ForegroundColor Cyan
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}
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}
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$time_taken = Measure-Command {
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& $compiler $compiler_args 2>&1 | ForEach-Object {
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$color = 'White'
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switch ($_){
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{ $_ -match "error" } { $color = 'Red' ; break }
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{ $_ -match "warning" } { $color = 'Yellow'; break }
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}
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write-host `t $_ -ForegroundColor $color
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}
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}
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if ( $LASTEXITCODE -eq 0 ) {
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write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms`n"
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return $true
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}
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else {
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write-host "Compile failed for $unit`n" -ForegroundColor Red
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return $false
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}
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}
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function run-linker
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{
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param( $linker, $binary, $linker_args )
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write-host "`Linking $binary"
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if ( $verbose ) {
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write-host "Linker config:"
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$linker_args | ForEach-Object {
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write-host $_ -ForegroundColor Cyan
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}
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}
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$time_taken = Measure-Command {
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& $linker $linker_args 2>&1 | ForEach-Object {
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$color = 'White'
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switch ($_){
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{ $_ -match "error" } { $color = 'Red' ; break }
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{ $_ -match "warning" } { $color = 'Yellow'; break }
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}
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write-host `t $_ -ForegroundColor $color
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}
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}
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if ( $LASTEXITCODE -eq 0 ) {
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write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms`n"
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return $true
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}
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else {
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write-host "Linking failed for $binary`n" -ForegroundColor Red
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return $false
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}
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}
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if ( $vendor -match "clang" )
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{
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# https://clang.llvm.org/docs/ClangCommandLineReference.html
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$flag_all_c = '-x c'
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$flag_all_cpp = '-x c++'
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$flag_compile = '-c'
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$flag_color_diagnostics = '-fcolor-diagnostics'
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$flag_no_color_diagnostics = '-fno-color-diagnostics'
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$flag_debug = '-g'
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$flag_debug_codeview = '-gcodeview'
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$flag_define = '-D'
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$flag_exceptions_disabled = '-fno-exceptions'
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$flag_preprocess = '-E'
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$flag_include = '-I'
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$flag_section_data = '-fdata-sections'
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$flag_section_functions = '-ffunction-sections'
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$flag_library = '-l'
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$flag_library_path = '-L'
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$flag_linker = '-Wl,'
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if ( $IsWindows ) {
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$flag_link_dll = '/DLL'
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$flag_link_mapfile = '/MAP:'
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$flag_link_optimize_references = '/OPT:REF'
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}
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if ( $IsLinux ) {
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$flag_link_mapfile = '--Map='
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$flag_link_optimize_references = '--gc-sections'
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}
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$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
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$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
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$flag_link_win_machine_32 = '/MACHINE:X86'
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$flag_link_win_machine_64 = '/MACHINE:X64'
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$flag_link_win_debug = '/DEBUG'
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$flag_link_win_pdb = '/PDB:'
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$flag_link_win_path_output = '/OUT:'
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$flag_no_optimization = '-O0'
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$flag_optimize_fast = '-O2'
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$flag_optimize_size = '-O1'
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$flag_optimize_intrinsics = '-Oi'
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$flag_path_output = '-o'
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$flag_preprocess_non_intergrated = '-no-integrated-cpp'
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$flag_profiling_debug = '-fdebug-info-for-profiling'
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$flag_set_stack_size = '-stack='
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$flag_syntax_only = '-fsyntax-only'
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$flag_target_arch = '-target'
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$flag_time_trace = '-ftime-trace'
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$flag_verbose = '-v'
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$flag_wall = '-Wall'
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$flag_warning = '-W'
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$flag_warnings_as_errors = '-Werror'
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$flag_win_nologo = '/nologo'
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$ignore_warning_ms_include = 'no-microsoft-include'
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$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
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$target_arch = Get-TargetArchClang
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$warning_ignores = @(
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$ignore_warning_ms_include,
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$ignore_warning_return_type_c_linkage
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)
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# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
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if ( $IsWindows ) {
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$libraries = @(
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'Kernel32' # For Windows API
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# 'msvcrt', # For the C Runtime (Dynamically Linked)
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# 'libucrt',
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'libcmt' # For the C Runtime (Static Linkage)
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)
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}
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function build
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{
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param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [array]$units, [string]$binary )
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$result = $false
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#Write-Host "build: clang"
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$map = $binary -replace '\.(exe|dll)$', '.map'
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$map = join-path $path_output (split-path $map -Leaf)
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# This allows dll reloads at runtime to work (jankily, use below if not interested)
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$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
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# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
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$compiler_args += @(
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$flag_no_color_diagnostics,
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$flag_exceptions_disabled,
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$flag_target_arch, $target_arch,
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$flag_wall,
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$flag_preprocess_non_intergrated
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# $flag_section_data,
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# $flag_section_functions,
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)
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if ( $verbose ) {
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# $compiler_args += $flag_verbose
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# $compiler_args += $flag_time_trace
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}
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if ( $optimize ) {
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$compiler_args += $flag_optimize_fast
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}
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else {
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$compiler_args += $flag_no_optimization
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}
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if ( $debug ) {
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
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}
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else {
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$compiler_args += ( $flag_define + 'Build_Debug=0' )
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}
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$warning_ignores | ForEach-Object {
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$compiler_args += $flag_warning + $_
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}
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$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$objects = @()
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foreach ( $unit in $units )
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{
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$object = $unit -replace '\.(cpp|c)$', '.obj'
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$object = join-path $path_output (split-path $object -Leaf)
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$objects += $object
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$unit_compiler_args = $compiler_args
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$unit_compiler_args += ( $flag_path_output + $object )
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$unit_compiler_args += $flag_compile, $unit
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run-compiler $compiler $unit $unit_compiler_args
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}
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$linker_args += @(
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$flag_link_win_machine_64,
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$( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
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$linker_args += $flag_link_win_pdb + $pdb
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$linker_args += $flag_link_mapfile + $map
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}
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$libraries | ForEach-Object {
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$linker_args += $_ + '.lib'
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}
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$linker_args += $objects
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return run-linker $linker $binary $linker_args
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}
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function build-simple
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{
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param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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$result = $false
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#Write-Host "build-simple: clang"
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$object = $unit -replace '\.(cpp|c)$', '.obj'
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$map = $unit -replace '\.(cpp|c)$', '.map'
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$object = join-path $path_output (split-path $object -Leaf)
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$map = join-path $path_output (split-path $map -Leaf)
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# This allows dll reloads at runtime to work (jankily, use below if not interested)
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$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
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# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
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$compiler_args += @(
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$flag_no_color_diagnostics,
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$flag_exceptions_disabled,
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$flag_target_arch, $target_arch,
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$flag_wall,
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$flag_preprocess_non_intergrated,
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# $flag_section_data,
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# $flag_section_functions,
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( $flag_path_output + $object )
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)
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if ( $verbose ) {
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# $compiler_args += $flag_verbose
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# $compiler_args += $flag_time_trace
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}
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if ( $optimize ) {
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$compiler_args += $flag_optimize_fast
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}
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else {
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$compiler_args += $flag_no_optimization
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}
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if ( $debug ) {
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
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}
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else {
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$compiler_args += ( $flag_define + 'Build_Debug=0' )
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}
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$warning_ignores | ForEach-Object {
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$compiler_args += $flag_warning + $_
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}
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$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$compiler_args += $flag_compile, $unit
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if ( (run-compiler $compiler $unit $compiler_args) -eq $false ) {
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return $false
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}
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$linker_args += @(
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$flag_link_win_machine_64,
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$( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
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$linker_args += $flag_link_win_pdb + $pdb
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$linker_args += $flag_link_mapfile + $map
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}
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$libraries | ForEach-Object {
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$linker_args += $_ + '.lib'
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}
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$linker_args += $object
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return run-linker $linker $binary $linker_args
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}
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$compiler = 'clang++'
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$linker = 'lld-link'
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}
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if ( $vendor -match "msvc" )
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{
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# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
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$flag_all_c = '/TC'
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$flag_all_cpp = '/TP'
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$flag_compile = '/c'
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$flag_debug = '/Zi'
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$flag_define = '/D'
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$flag_exceptions_disabled = '/EHsc-'
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$flag_RTTI_disabled = '/GR-'
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$flag_include = '/I'
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$flag_full_src_path = '/FC'
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$flag_nologo = '/nologo'
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$flag_dll = '/LD'
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$flag_dll_debug = '/LDd'
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$flag_linker = '/link'
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$flag_link_dll = '/DLL'
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$flag_link_no_incremental = '/INCREMENTAL:NO'
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$flag_link_mapfile = '/MAP:'
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$flag_link_optimize_references = '/OPT:REF'
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$flag_link_win_debug = '/DEBUG'
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$flag_link_win_pdb = '/PDB:'
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$flag_link_win_machine_32 = '/MACHINE:X86'
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$flag_link_win_machine_64 = '/MACHINE:X64'
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$flag_link_win_path_output = '/OUT:'
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$flag_link_win_rt_dll = '/MD'
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$flag_link_win_rt_dll_debug = '/MDd'
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$flag_link_win_rt_static = '/MT'
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$flag_link_win_rt_static_debug = '/MTd'
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$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
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$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
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$flag_no_optimization = '/Od'
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$flag_optimize_fast = '/O2'
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$flag_optimize_size = '/O1'
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$flag_optimize_intrinsics = '/Oi'
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$flag_optimized_debug = '/Zo'
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$flag_out_name = '/OUT:'
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$flag_path_interm = '/Fo'
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$flag_path_debug = '/Fd'
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$flag_path_output = '/Fe'
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$flag_preprocess_conform = '/Zc:preprocessor'
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$flag_set_stack_size = '/F'
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$flag_syntax_only = '/Zs'
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$flag_wall = '/Wall'
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$flag_warnings_as_errors = '/WX'
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function build
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{
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param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [array]$units, [string]$binary )
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$result = $false
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#Write-Host "build-simple: msvc"
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$map = $binary -replace '\.(exe|dll)$', '.map'
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$map = join-path $path_output (split-path $map -Leaf)
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# This allows dll reloads at runtime to work (jankily, use below if not interested)
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$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
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# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
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$compiler_args += @(
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$flag_nologo,
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# $flag_all_cpp,
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$flag_exceptions_disabled,
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( $flag_define + '_HAS_EXCEPTIONS=0' ),
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$flag_RTTI_disabled,
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$flag_preprocess_conform,
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$flag_full_src_path,
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( $flag_path_interm + $path_output + '\' ),
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( $flag_path_output + $path_output + '\' )
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)
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if ( $verbose ) {
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}
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if ( $optimize ) {
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$compiler_args += $flag_optimize_fast
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}
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else {
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$compiler_args += $flag_no_optimization
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}
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if ( $debug )
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{
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$compiler_args += $flag_debug
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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$compiler_args += ( $flag_path_debug + $path_output + '\' )
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$compiler_args += $flag_link_win_rt_static_debug
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if ( $optimize ) {
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$compiler_args += $flag_optimized_debug
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}
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}
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else {
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$compiler_args += ( $flag_define + 'Build_Debug=0' )
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$compiler_args += $flag_link_win_rt_static
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}
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$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$objects = @()
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foreach ( $unit in $units )
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{
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$object = $unit -replace '\.(cpp|c)$', '.obj'
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$object = join-path $path_output (split-path $object -Leaf)
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$objects += $object
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$unit_compiler_args = $compiler_args
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# $unit_compiler_args += ( $flag_path_output + $object )
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$unit_compiler_args += $flag_compile, $unit
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run-compiler $compiler $unit $unit_compiler_args
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}
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$linker_args += @(
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$flag_nologo,
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$flag_link_win_machine_64,
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$flag_link_no_incremental,
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( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
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$linker_args += $flag_link_win_pdb + $pdb
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$linker_args += $flag_link_mapfile + $map
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}
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else {
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}
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$linker_args += $objects
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return run-linker $linker $binary $linker_args
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}
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function build-simple
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{
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param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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$result = $false
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#Write-Host "build-simple: msvc"
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$object = $unit -replace '\.(cpp|c)$', '.obj'
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$map = $unit -replace '\.(cpp|c)$', '.map'
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$object = join-path $path_output (split-path $object -Leaf)
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$map = join-path $path_output (split-path $map -Leaf)
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# This allows dll reloads at runtime to work (jankily, use below if not interested)
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$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
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# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
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$compiler_args += @(
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$flag_nologo,
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# $flag_all_cpp,
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$flag_exceptions_disabled,
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( $flag_define + '_HAS_EXCEPTIONS=0' ),
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$flag_RTTI_disabled,
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$flag_preprocess_conform,
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$flag_full_src_path,
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( $flag_path_interm + $path_output + '\' ),
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( $flag_path_output + $path_output + '\' )
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)
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if ( $verbose ) {
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}
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if ( $optimize ) {
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$compiler_args += $flag_optimize_fast
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}
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else {
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$compiler_args += $flag_no_optimization
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}
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if ( $debug )
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{
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$compiler_args += $flag_debug
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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|
$compiler_args += ( $flag_path_debug + $path_output + '\' )
|
|
$compiler_args += $flag_link_win_rt_static_debug
|
|
|
|
if ( $optimize ) {
|
|
$compiler_args += $flag_optimized_debug
|
|
}
|
|
}
|
|
else {
|
|
$compiler_args += ( $flag_define + 'Build_Debug=0' )
|
|
$compiler_args += $flag_link_win_rt_static
|
|
}
|
|
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
|
|
|
|
$compiler_args += $flag_compile, $unit
|
|
if ( (run-compiler $compiler $unit $compiler_args) -eq $false ) {
|
|
return $false;
|
|
}
|
|
|
|
$linker_args += @(
|
|
$flag_nologo,
|
|
$flag_link_win_machine_64,
|
|
$flag_link_no_incremental,
|
|
( $flag_link_win_path_output + $binary )
|
|
)
|
|
if ( $debug ) {
|
|
$linker_args += $flag_link_win_debug
|
|
$linker_args += $flag_link_win_pdb + $pdb
|
|
$linker_args += $flag_link_mapfile + $map
|
|
}
|
|
else {
|
|
}
|
|
|
|
$linker_args += $object
|
|
return run-linker $linker $binary $linker_args
|
|
}
|
|
|
|
$compiler = 'cl'
|
|
$linker = 'link'
|
|
}
|