GASATHON/Project/Source/Gasa/Character/GasaCharacter.cpp
2024-04-12 14:49:22 -04:00

16 lines
355 B
C++

#include "GasaCharacter.h"
AGasaCharacter::AGasaCharacter()
{
PrimaryActorTick.bCanEverTick = false;
Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
Weapon->SetupAttachment(GetMesh(), FName("WeaponAttach"));
Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
void AGasaCharacter::BeginPlay()
{
Super::BeginPlay();
}