36 lines
777 B
C++
36 lines
777 B
C++
#pragma once
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#include "GasaCommon.h"
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#include "GasaDevOptionsCache.h"
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#include "GasaGameInstance.generated.h"
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UCLASS(Blueprintable)
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class GASA_API UGasaGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, Category="Dev Cache")
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FGasaDevOptionsCache DevOptionsCache;
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#pragma region GameInstance
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void Init() override;
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#pragma endregion GameInstance
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};
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namespace Gasa
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{
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inline
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UGasaGameInstance* GetGameInstance(UObject* Context)
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{
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UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull);
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if (World == nullptr)
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{
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Log("World is null... are you running in a proper context?", ELogV::Error);
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return nullptr;
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}
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return Cast<UGasaGameInstance>(World->GetGameInstance());
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}
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}
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