GASATHON/Project/Source/Gasa/Characters/PlayerCharacter.h

25 lines
435 B
C++

#pragma once
#include "GasaCharacter.h"
#include "PlayerCharacter.generated.h"
UCLASS(Blueprintable)
class GASA_API APlayerCharacter : public AGasaCharacter
{
GENERATED_BODY()
public:
APlayerCharacter();
#pragma region ICombat
int32 GetPlayerLevel() override;
#pragma endregion ICombat
#pragma region Pawn
void PossessedBy(AController* NewController) override;
void OnRep_PlayerState() override;
#pragma endregion Pawn
};