GASATHON/Project/Source/Gasa/Characters/EnemyCharacter.h

21 lines
385 B
C++

#pragma once
#include "GasaCharacter.h"
#include "EnemyCharacter.generated.h"
UCLASS(Blueprintable)
class GASA_API AEnemyCharacter : public AGasaCharacter
{
GENERATED_BODY()
public:
AEnemyCharacter();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay")
int32 PlayerLevel;
#pragma region ICombat
int32 GetPlayerLevel() override;
#pragma endregion ICombat
};